As of this moment, the goal is to bring 7 games with me to Unpub. But I’m probably not putting all of them on the gallery because for a lot of the them, I just don’t know how long they play.
@cardgamedesign1
I've been doing a lot of self-growth lately. Board games have been on the back burner for a bit, but are starting to pop back in view with Unpub approaching. Jesus follower trying to find the right balance of life and Christian lifestyle
As of this moment, the goal is to bring 7 games with me to Unpub. But I’m probably not putting all of them on the gallery because for a lot of the them, I just don’t know how long they play.
Unpub stuff - I finally got a game on the gallery. yay!! I might try to take a better photo later, but for now, that game is done. For me, rounds take about 7-8 minutes; we will see in actual reality if that is the same or not. But yeah, for Where Do We Go? most of the prep for that game is done!!!
I’m about to solo playtest 4 player Where Do We Go? updated version. I need to see what a rough playtime range is. 2 player old version making up cards as I went was 40 minutes. Also about to see if the updates were worth it or not, here goes something.
*Debates whether or not to just post the blurbs for my Unpub games on the gallery without the pictures for now and then add the pics later*
Most of my games need an update on the prototype or need a playtest cuz something was added. I’m about to make 73 question cards.Then playtest/make gallery pic
No problem. Sometimes, we just need a little encouragement to keep going. I have to keep reminding myself that I would prefer to do more of it at home than at the convention itself. We’ll get there. Okay, I’ll look forward to it.
I feel this. While I may have worked on stuff for Unpub, I’m nowhere close to being ready/haven’t posted any games on the gallery yet. Hang in there
135 Place Cards done. I still need to make the question cards though & setup up the game to have a picture for the game gallery. There is just so much still to do, but I need a break after spending like 4 hours on this. After I get pictures of this one, then my focus will go to 2 of my other games.
I think I’m going to be bringing my grocery store game off the shelf and giving it another go. I’ll have to track down where the cards for it got to. Aside from my town builder with one playtest, this one has maybe 2 or 3 playtests to its name.
I just finished planning the first part of the point system for 135 front & back cards. Now, it is time to figure out which front goes with which back. Remember, this is just the planning. I still have make/remake most of this. And I still have make the question cards. This is just 1 game. I’m fine.
I need to playtest the updated versions. I should practice what to say for teaching the instructions. I guess it is just nerves of not sure of how some of the games will land or if it will be remotely fun idk. Most of my testing is solo outside of Unpub so it is hard to know if it is good or not.
Less than a week to Unpub and I feel vastly unprepared. I mean this happens every year. But yeah a mixture of nervous/excited, I have so much to do in these last handful of days leading up to it. Need to post pics and descriptions of the games to the gallery. I need to finish making some of them.
-redo some of the place cards
-add the point system to the cards in pencil
-playtest the point system
-try variations of the point system out
-try out the variation where you use the paper for more than just writing
-try out no interaction with other towns
Any that don’t get done, test/do at Unpub
Unpub prep for Where Do We Go?
-finish making question cards
- playtest it at 3-4 player counts
-figure out how much paper you want to bring along for it
-cut more yarn
-playtest it with yarn variation
-playtest it with paper scraps variation
-pack pens, pencils, eraser & sharpener
Don’t mind me. Just gonna test another game. Let’s playtest Grass? *should be working on her other games and not starting another game design* “But, but it grass tho..” “Make sure it works first; then we will see.” “Okay.”
I’m look forward to seeing more of games too!
Thanks, I look forward to seeing your games too!
^^Or currently, that’s the gist of them. I might bring along the shelved grocery store game & the deduction game, but I’m not sure yet. The deduction game falls apart mid test usually. Grocery store game, I wonder if there is too much on the cards, among other things.
Where Do We Go? (Town Building)
Draft, Flip & Write, Storytelling
Wait (Hiking)
Roll & Move, Storytelling
Capsized (Preventing Boat from Sinking)
Reflective, Solo, Tile Laying
Build You Up (Learning different ways to support someone and then practicing them)
Role Playing
I think this Unpub I might have the most games that I’ve brought with me. I have a hard time sticking to one idea for awhile.
Btw, Where to Help is now called Where Do We Go?
Thanks. I’d have to check my times later. I don’t quite remember what time I booked. I know I have 4 hour and 2 hour block. Last year, I think I got overstimulated playing a short party game for 4 hours so I opted to get a 2 hour one. It’s a Friday block and a Saturday block.
The other is called Build You Up. Most dungeon games you are trying to do damage to monsters. I’m going sort of more realistic? Like how to fight being tired? Or how to support someone with level 1 autism using the fruits of the Spirit. This one is untested so idk if it works.
The city builder is called Where to Help. It’s a flip & write storytelling game. Players are building their own towns to meet their townspeople’s needs. Drafting cards over a week’s time; you must decide where they get their needs met. Where do you get education? You only have a gas station so far.
Work and less talking about games so that they get further along.
It will go when I haven’t playtested either with other people. I’m a little nervous. The grocery store game has been shelved for now, as well as a deduction game that I’m not sure if I talked about on here. I tend to talk about my games, but a lot don’t seem to get very far, so I’m trying to do more
I have roughly 2 newer ideas in the works for Unpub: a city builder and a non-traditional dungeon fighter. The city builder storytelling game I’ve playtest it solo as a 2 player, it played in 40 min. The non-traditional dungeon fighter, I’m still finishing the prototype for it. It’s hard to know how
Is losing interest in your prototype after one playtest normal or could it just be low attention span?
I playtested my game. It went well. I then saw a better story engine made by someone else and lost interest. *Compares fully made game to first playtest of a game* that’s probably not healthy
sure, why not
Stuff like this is what I think of. Again, I don’t really know what is common practice or if this is more prototype oriented than playtesting.
I’m not sure if I’m qualified, not sure if I have enough playtests under my belt to give advice to others. I do solo tests on and off, but I don’t do a lot of group tests unless I’m at Unpub.