Wow
Wow
I thought I’d share how I’m using the new Low to Low baking mode and bevel shader in @marmoset3d.bsky.social Toolbag 5.
The bevel shader does more than just smooth out edges, it also blends surfaces between objects, so you can create complex forms by using simple shapes and primitives. 1/7
Been wanting to make something from Gris for ages.
(from the wonderful @nomada.studio )
artstation.com/artwork/bgW29k
#Griss #GameArt #FanArt #3D #3DArt #Blender
I just noticed navigation seemed off, but didn't have time to figure out why, thinking I misconfigured it somehow.
Hope it gets fixed soon!
We've just announced our release date! LET'S GOOOO!!
🔥🔥🔥💜💜💜
Watch our newly unveiled trailer and don't forget wishlist!!
#FutureGamesShow #IndieGames #Constance #ReleaseDate #Steam
Sweeeeet! Looking great!
That sucks! You're amazing. I hope you find something soon!
Indiana Jones punching a Nazi
anyway
Feb 2, 2021
Small prototype trying to capture the feeling of running by the sea listening to sick beats (and avoiding getting sea water on the circuits)
Jan 18, 2020
Not really #gamedev but figured I'd share a fun little experiment with #UnrealEngine to replace a greenscreen with a realtime virtual set. Felt suuuuper good going from idea to implementation in a few hours, for a change!
(multi-camera studio - virtual set)
Aug 16, 2019
Getting into Unreal
May 31, 2019
100 canoes float down a river.
Sounds like the start of a bad joke but it's really just a stress test of my vector-based flow simulation.
May 25, 2019
Go home random river generator, you're drunk.
Mar 5, 2019
First stab at water buoyancy... *wildly* successful!
Jan 27, 2019
"Say hello to my little friend"
#GlobalGameJam2019 #GGJ19 #gamedev
Aug 28, 2018
I've been burned out on #gamedev for months and have found #landscapephotography to be super nice and helpful.
It's the opposite from sitting in from of a PC and creating something takes seconds.
This Sunday those two worlds kinda collided in this picture :)
#firewatch
Jan 28, 2018
Threading the needle on the last hours of #GlobalGameJam2018 with @indigentstudio
#GGJ18 #gamedev #madewithunity
Nov 20, 2017
Back from #indiedome at #LisboaGamesWeek and here's a couple of screenshots of spaces people made! #gamedev #madewithunity
Nov 3, 2017
Unintentional beauty
Nov 2, 2017
First #inktober and here are some of my fav doodles #inktober2017 #art shoutout to @AutoKite for the inspiration!
Oct 25, 2017
Teaching small pillars to pick themselves up if they fall down... with mixed results... SHIPPING IT!
Oct 18, 2017
My tiny game RACE THE ODDS is now free on
@itchio - goo.gl/MxeSDT - Hope you enjoy it!
Oct 9, 2017
Lots of things happening behind the scenes. Hope to be able to share soon!
Sep 30, 2017
Cool to see my tiny game jam game on a big screen in last night's #gamedev meetup in Lisbon's Microsoft HQ
Jul 25, 2017
I'm a fan of these confetti spewing cuboids.
Jun 20, 2017
Tiny improvement can make a big diference - Trail now affected by speed.
Apr 28, 2017
Exciting early days trying to make the AI read the world and decide what to do and how by themselves!
Apr 23, 2017
Goodbye spaghetti AI doing only what I tell them to do. Working on making AI plan and decide things dynamically.
Apr 11, 2017
"Let me just make a super quick light test" ...3 hours later...
Apr 2, 2017
The right music for trying to catch these rock-frog-thingies