Glad you liked it :)
Glad you liked it :)
having fun prototyping a roguelike with portals and other kinds of weird topology... more to come soon, hopefully
using #raylib and #odinlang
#gamedev
Screenshot of Facets (2018)
Screenshot of Licorice Recoil (2022)
Screenshot of Gorgons' Gaze (2022)
Screenshot of A Dark Place (2023)
I'm John Thyer! I've been making games and sharing them online for free since 2013: farawaytimes.itch.io
I wrote "How To Make Good Small Games" in 2023: farawaytimes.blogspot.com/2023/02/how-...
I organized the chain game anthology Gardens of Vextro in 2022: vextro.itch.io/gardens-of-v...
Your post is helpful, as someone just starting out. I feel called out because I've definitely been thinking "sigh, I guess I have to make a bunch of little games that nobody cares about before I even have a chance at making my Magnum Opus"
Gameplay screenshot, showing a scientist telling the player to name a blue bird
Here's my first released game :) It's about naming birds. You can play it in just a few minutes!
brambleworks.itch.io/sweet-birds-...
#gamedev
The Brogue CE source code is pleasant to read, too
Thinking about God's Clowns again. This is one of the funniest things I've ever read
If you're a creator who:
- Takes long break periods
- Creates very slowly
- Has another full time job or engagement
- Struggles with productivity
- Is inconsistent
I'm sorry to tell you...
give up you are worthless
Apparently, other people's likes on here aren't visible, but they're technically public and can be viewed with a third party tool? Weird
I made a pixel art upscaling/rotation algorithm called cleanEdge! It makes rotating pixel art as clean as possible
torcado.com/cleanEdge
I made a tool for it too! drop your sprites in and get some nice rotated or upscaled versions :)
The Posting Begins Again