SHAKE SHAKE!
#godot #gamedev #indiedev
SHAKE SHAKE!
#godot #gamedev #indiedev
SHAKE SHAKE!
#godot #gamedev #indiedev
My first keyboard was a Casio PT-82. You can hear it all over my music if you listen close enough. Sometimes I make song covers with just those instruments like this:
My first keyboard was a Casio PT-82. You can hear it all over my music if you listen close enough. Sometimes I make song covers with just those instruments like this:
7.8/10, too much water.
A group of programmers is called a stack.
So here's my galaxy brain solution. This works everywhere, not just in Godot: Turn off the renderer during the cut. Seriously, the old frame will stay onscreen, and once things are ready you can enable it again.
I keep running into the same problem with in-engine cutscenes no matter what engine I use. Camera cuts are never a single frame. By default you can see 2 to 3 frames where objects rotate and pop in.
My first laptop was a Thinkpad A31. I've been using it a lot lately. But it has this new quirk where the bios won't post sometimes. Today I figured out the problem: The GPU has a cracked solder joint. When it's warm, it expands and suddenly works.
I have to WARM UP a PENTIUM 4 to get it to boot.
January has been weird. But I did manage to make / improve a bunch of effects. There's too many to count, so see if you can spot them.
#godot #gamedev #indiedev
January has been weird. But I did manage to make / improve a bunch of effects. There's too many to count, so see if you can spot them.
#godot #gamedev #indiedev
I added an impact particle when Alex lands. It's pretty simple, but I think it adds a lot.
#godot #gamedev #indiedev
I added an impact particle when Alex lands. It's pretty simple, but I think it adds a lot.
#godot #gamedev #indiedev
Thanks! I haven't even shown what it does yet. Recently I discovered the old opengl plugins. Some of these are so old that they don't work in 2.5. But with them, you can render fast 3D on a gpu. I thought it would be fun to see what kind of demos I could build with it.
A screenshot of the event editor in Multimedia Fusion 2. In it, we can see an event in which an opengl display list is called. It's taking the texture from an object in the frame editor and mapping it to a quad in the opengl context. This means we can directly map 2D HUD elements into the 3D world. All in a 2D game engine NEVER designed for such a thing.
This is my sense of humor in 2026.
Also it works for some reason. Why?
I'm porting a very special game into the arcade. Those who know, know.
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Well, you'd also be concerned if you knew the engine this arcade game was originally made in. ...MMF2 was not designed to do half the things I did back then. At least not all at once.
Each minigame is it's own godot scene. Most scenes in the game additively load and unload in, but the minigames just switch to a new scene entirely. I make a temporary save so when you exit the minigame, it starts up the main game right in the same position you left it.
I'm porting a very special game into the arcade. Those who know, know.
#godot #gamedev #indiedev
Time moves in mysterious ways.
The AAA industry will lose another A.
This is probably the weirdest thing I did this year. But who else can say they can shuffle a playlist on a Tascam DR-07?
Feels like the calm before the storm.
Who's on first, what's on second, I don't know's on third.
The guy on first base.
I don't know. He's on third we're not talking about him.
You know what? Let's just not animate the gear. That'll fix it.
...Wait, did you hear that?
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At the moment it's still too early for that. I haven't even announced the name of it. Sorry.
You know what? Let's just not animate the gear. That'll fix it.
...Wait, did you hear that?
#godot #gamedev #indiedev
I don't mention this enough. Every enemy in my game is also a weapon except for the bosses.
#godot #gamedev #indiedev