Liza Knipscher's Avatar

Liza Knipscher

@lize

Game dev who loves making randomly generated critters and does so as often as possible. Developing Cookie Gardening and Biolune. Owner of Meep Engine: https://www.meepengine.com/ Biolune: https://store.steampowered.com/app/3070190/Biolune/

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09.06.2023
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Latest posts by Liza Knipscher @lize

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Return of the Planet of the Green Horse Tree Lizards

06.03.2026 20:16 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Rapid unicorn cloning

05.03.2026 23:28 πŸ‘ 10 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Oh, you introduced rabbits to Australia!

05.03.2026 07:49 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Added a sort of clone stamp tool, but for animals and very fast and overwhelming

05.03.2026 05:07 πŸ‘ 36 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0
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*squinting through a telescope* yeah that's a classic Frog Cluster Moon

#gamedev

05.03.2026 00:52 πŸ‘ 17 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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There are so many things to discover in ROVA! Play the new demo to see what you'll find! #indiegamedev #cozygaming #madewithunity #adventure

03.03.2026 15:53 πŸ‘ 13 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0

Thank you! 😊

03.03.2026 17:42 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

They're just particle systems! They're simulated in world space, and I illustrated the particles so they're a little bit painterly. There's some lighting in the shader based on where they are relative to the moon, and some is just in the illustration

03.03.2026 17:35 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Soft clouds

03.03.2026 17:27 πŸ‘ 19 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0
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🌌CONTENT CREATOR OPEN CALL🌠

We're making a #TowerDefense comfort-strategy game called Pelikeeper!

πŸ’«Defend fallen stars
πŸ€Rescue lost animal neighbors
🏚️Restore a lighthouse community
🌌Return constellations to the cosmos

Want early demo access? Fill out the form below and RT to support #indiegames 🫢

02.03.2026 18:28 πŸ‘ 40 πŸ” 19 πŸ’¬ 2 πŸ“Œ 1
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I redid my water shader recently and I'm pleased with the result! The way the stars reflect and sparkle on the water's surface is my favorite part

#gamedev #shaders

03.03.2026 02:08 πŸ‘ 26 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

We'll be at GDC! (Some of us, and probably some of you?)

Come hang out, say hi, and chat about roguelikes & procedural generation.
# In Yerba Buena Gardens (North corner).
> At 12:30 PM, Thursday, March 12.
% With coffee, various hot teas, bagels & spreads.

02.03.2026 21:43 πŸ‘ 16 πŸ” 8 πŸ’¬ 0 πŸ“Œ 3
pixel art in four panels depicting how to draw a sphere. Step 1 reads "draw a circle" and has a basic line circle. Step 2 reads "add basic shading" and has four shades of flat color including a couple teal highlights toward the upper left and darker blue-green shadow colors. Step 3 reads "add highlights and shadows. Blend colors" and the teal-blue sphere introduces two more highlight colors and two more shadow colors, which are now blended with excessive dithering. There is also slight reflected light on the lower right edge. Step 4 reads "make sphere angery" and the sphere now has a cartoonish frowning angry face in the highlight area. On the lower right of the image is a bar showing the eight colors in the palette.

pixel art in four panels depicting how to draw a sphere. Step 1 reads "draw a circle" and has a basic line circle. Step 2 reads "add basic shading" and has four shades of flat color including a couple teal highlights toward the upper left and darker blue-green shadow colors. Step 3 reads "add highlights and shadows. Blend colors" and the teal-blue sphere introduces two more highlight colors and two more shadow colors, which are now blended with excessive dithering. There is also slight reflected light on the lower right edge. Step 4 reads "make sphere angery" and the sphere now has a cartoonish frowning angry face in the highlight area. On the lower right of the image is a bar showing the eight colors in the palette.

how to draw a pixel sphere in just four steps

#pixelart #γƒ‰γƒƒγƒˆη΅΅

01.03.2026 23:57 πŸ‘ 437 πŸ” 90 πŸ’¬ 13 πŸ“Œ 6
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A series of micronaps in Cookie Gardening

01.03.2026 15:25 πŸ‘ 57 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

rat time!

01.03.2026 05:43 πŸ‘ 156 πŸ” 32 πŸ’¬ 3 πŸ“Œ 1

Yeah I like how it’s working! The code behind that is actually pretty simple; it basically has them point their head (or eye in this case) at a target if they have one, and otherwise just return their head to a neutral position. I think it’s the shape of this animal that makes it look so neat

01.03.2026 06:00 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yes! I’m planning a sort of god/sandbox mode, and also a story mode about being a robot living in these ecosystems and building a life and home for themselves and their friends (while investigating this mysterious place). I’m big on procgen and also giving players a chance to be creative

28.02.2026 23:00 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thank you! They're particle effects, and the particles are illustrated puffs of cloud, and I'm really happy with how they fit in with the rest of the visuals

28.02.2026 19:43 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you! In general my goal is for the sim's underlying data to be visible to players as much as possible, and eyes are such a good way to express that -- e.g., are they sleepy? Is someone petting them on their forehead and their eyes are closing like a dog's? Or are they just a weirdo?

28.02.2026 19:42 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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A strange forest, full of unsettling creatures

#procgen

28.02.2026 17:33 πŸ‘ 162 πŸ” 20 πŸ’¬ 3 πŸ“Œ 0
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Cutie puffs

28.02.2026 04:03 πŸ‘ 16 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

I really love it! It just tastes like very nostalgic fast food

27.02.2026 21:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Mr. Charlie's Told Me So – An Exhibition of Plants

Pros:
- nearly indistinguishable from regular fast food
- not too far from GDC
- unhinged energy; right across the street from a McDonald’s
- near the Nintendo Store

Cons:
- I’m insufferable about it

27.02.2026 20:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I’ll be at GDC! Would love to meet folks*

*I will try to bring everyone to the vegan McDonald’s in Union Square

27.02.2026 20:07 πŸ‘ 12 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thank you! πŸ‘οΈ

27.02.2026 20:04 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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A torso made of torsos

27.02.2026 05:39 πŸ‘ 11 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0
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Baby animals

#gamedev

26.02.2026 05:07 πŸ‘ 28 πŸ” 4 πŸ’¬ 2 πŸ“Œ 0
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Stress testing my NPC nav system WAY back when it was still V1.

Thousands of agents navigating, planning, and trying not to collapse the CPU πŸ˜…

I’m on V4 now β€” but honestly this phase still looks cool.

#Unity #GameDev #NavMesh #Simulation #CityBuilder

23.02.2026 17:13 πŸ‘ 10 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0
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Green horse tree lizards

25.02.2026 22:31 πŸ‘ 11 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0