What your Meta smart glasses record doesnโt stay on your smart glasses, โdata labelingโ contractors say
Meta contractors say theyโve been tasked with reviewing highly sensitive videos captured by the companyโs smart glasses.
NEW: Contractors for Meta say they've been tasked with reviewing smart glasses footage in order to train the company's AI.
The contractors say they've seen videos showing wearers having sex, undressing & using the bathroom.
san.com/cc/what-your...
03.03.2026 22:35
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05.03.2026 20:09
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๐ค ok volbeat
05.03.2026 22:20
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I love games and so many of the people who make them. It was an honor to accept the award on behalf of the team and a privilege to be able to speak to what I believe in. โฅ๏ธ
05.03.2026 06:08
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Yuuup fully ended up buying it on eshop ๐
05.03.2026 01:36
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It looks great!
04.03.2026 08:52
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Thank you for letting me know, thats really helpful
04.03.2026 08:38
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Have you tested this? Because game share usually allows you to play the game on the other console? Sucks if thats the case
04.03.2026 08:31
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So confusing!
04.03.2026 08:25
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Screaming though because now we can play multiplayer yayyyy
04.03.2026 08:21
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I just realised you can gameshare Pokopia to a switch 1 from a switch 2 which is insanely exciting but weird because its a switch 2 exclusive like why not just make it avaliable on both? *Confused ditto noises*
04.03.2026 08:20
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03.03.2026 20:19
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Good morning to Mr Tofu and Mr Tofu only
03.03.2026 22:50
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We've freed Cookie's Bustle from copyright hell. Here's how. | Video Game History Foundation
We've stopped a persistent copyright troll who was trying to impede our work. Here's everything we learnedโand how we beat them.
BREAKING: We've freed Cookie.
Following an investigation by VGHF, Ukie and Web Capio have suspended DMCA takedowns for Cookie's Bustle on behalf of Graceware, SL.
More info:
03.03.2026 17:57
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Wahoo
03.03.2026 12:15
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Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA: "There's a kind of obvious overlap, but not one that gets us in trouble with the lawyers"
Interview | American McGee has another pretty grim story to tell
american mcgee worked on doom and quake, but even more importantly to me, he created ALICE โ๏ธ
EA controlled the IP and strangled it โ๏ธ mcgee went into retirement โ๏ธ but that's all in the past. he confirms to me a spiritual sequel to ALICE: MADNESS RETURNS is coming
www.gamesradar.com/games/advent...
02.03.2026 18:43
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02.03.2026 20:46
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Cheeky first look at @buruthegame.bsky.social
I'll be yapping (what's new), and some of the team will be there too. ๐ฅฐ
02.03.2026 10:41
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Applications close in 3 days! ๐
๐ www.screenaustralia.gov.au/funding-and-...
02.03.2026 05:26
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In May '25, a beloved Australian games website was sold off. It went dark then, a month later, rose from the dead but stuffed full of gambling links and AI authors.
It wasn't the first time, or the last time, this exact thing had happened. And it's still happening.
My months-long investigation ๐
02.03.2026 21:10
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It's an on camera role but yeah the way the word things is super dodgy
01.03.2026 23:53
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This acting role wants an accent but they have written it out as if you have to sound like scooby doo ๐ญ
01.03.2026 20:57
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Checking out some Steam Next Fest demos this weekend?
๐งโโ๏ธTry The Mermaid Mask!๐ก๏ธ
Like Ace Attorney, Monkey Island, Professor Layton, Tintin & Indiana Jones had a detective adventure game baby
We have over 65k wishlists so far, help us reach 100k by launch!
store.steampowered.com/app/1696770/...
28.02.2026 17:02
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If youโre part of the Pokรฉmon competitive scene and can speak to how Championsโ limitations and subscription model may affect VGC moving forward and want to talk about it for a Kotaku story, reach out here or at kshepard@kotaku.com. RTs appreciated!
01.03.2026 18:31
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What a deal
28.02.2026 01:57
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LinkedIn screenshot from Halfbrick three hours ago.
Text reads
Today weโre sharing that Halfbrick is making changes to our team structure, including role redundancies in Australia and the conclusion of a number of engagements internationally.
This was not a decision we made lightly. Like many studios, we are navigating a challenging period for the games industry, and weโve had to make some hard choices about how we move forward. These changes are driven by organizational and strategic priorities, not individual performance.
The most important thing to say is this: the people affected by this decision have made meaningful contributions to Halfbrick. They have helped shape our games, supported our players, and been an important part of this studio. We are sincerely grateful for everything they have brought to the company.
To everyone impacted, thank you. Your work has mattered here, and we are better for having had the chance to work with you.
We also want to say clearly that we would strongly recommend any of these individuals to any team that is hiring. Halfbrick has always cared deeply about the people we bring in, and there is exceptional talent among those now looking for their next opportunity.
Our focus right now is on handling this transition with care, respect, and genuine appreciation for the people who have contributed so much to Halfbrick.
We wish them nothing but the best in what comes next.
Halfbrick announcing role redundancies in Australia during breakfast on a Saturday morning feels like a choice to me. My best to those impacted. If that's you and you want to chat, you can reach me securely here on dctrjr [at] proton [dot] me
(Now with alt text)
28.02.2026 00:22
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28.02.2026 00:19
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Right??? Glad someone else sees it too
28.02.2026 00:19
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