Folks sometimes accuse my games of doing the whole The Author's Barely Concealed Fetish thing, and I'm like, shit, if this is what your experiences have led to to believe an author being sneaky about it looks like, I'd hate to see your idea of blatant.
06.03.2026 19:56
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If you're gonna be dismissing the whole of fantasy fiction as Dungeons & Dragons bullshit, you should at least be willing to double-check that your own stuff is less Weird About Women than Gary Fucking Gygax, which *should not be a high bar to clear*, and yet
06.03.2026 19:12
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All I'm saying is if your whole thing is plumbing the depths of the human condition, it might possibly be a problem if I can reliably see greater psychological realism in a randomly selected episode of "Star Trek".
06.03.2026 19:03
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Folks gassing up literary fiction and looking down their noses at sci-fi and fantasy because the former is "grounded in real human experiences", then you look at your average piece of literary fiction and the author's notion of how the real world operates is AT LEAST as fantastical as Narnia.
06.03.2026 19:01
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I enjoy that that's your most pressing question about this post.
06.03.2026 18:09
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Can't help but read this and picture a giant robot with The Temple of Elemental Evil jutting out from in between its legs. I think that counts as a very inappropriate module.
06.03.2026 16:34
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the three porn categories: realistic, hyper, and geopolitical implications
06.03.2026 16:00
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Somebody on that team was like "it is absolutely essential that this Doc Ock's tentacles be physically capable of sucking your tits", and you know what? They were right.
06.03.2026 15:49
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My curse is I'm down for anything in weird porn, but only in its most restrained form. A cock the size of a pool noodle? I'm willing to entertain the potential eroticism. A cock the size of Pennsylvania? That's not porn anymore β it's gone all conceptual. What are the geopolitical implications.
06.03.2026 15:35
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Topic: least appropriate module or system to crotch-mount on a humaniform giant robot. Both "the pilot's cockpit" and "a big fuckoff gun" are rightly well explored within the genre, but I feel we can do worse.
06.03.2026 15:15
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archiveofourown.org/works/709671...
06.03.2026 06:38
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I genuinely can't tell whether the Jeph Jacques is just making fun of shipping-brained readers with the current arc, or whether this is actually leading up to having Liz and Moray fuck.
06.03.2026 04:03
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Screenshot of Donald Sutherland's character from the film "Invasion of the Body-Snatchers" (1978) pointing directly at the viewer and screaming loudly.
Noticing that a mutual's casual vocabulary has very suddenly acquired the word "unforchies" at some point in the last, oh, eight weeks:
06.03.2026 03:49
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I have faith in you.
06.03.2026 02:01
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Structuring my game's routing so that determining the maximum possible completion percentage for a single playthrough requires finding a general solution to the travelling salesman problem.
06.03.2026 01:59
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"Making [thing] missable is unfair to the player" possibly, yes. However, a. the idea a player MUST have access to 100% of a game's content at all times regardless of choices made is an unreasonable constraint in many contexts; and b. achievement-hunter culture is a disease. Glad we cleared that up!
06.03.2026 01:59
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(3/3) There are a limited number of other badass deep space bounty hunters on the planet that you can feed to the upgrades, and not all of them are physically able to access every upgrade, so obtaining 100% completion represents a non-trivial routing challenge.
05.03.2026 20:04
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(2/3) Afterwards, data you've gathered from observing what the upgrade in question did to the poor sucker who collected it β and possibly from fighting them as a boss, depending on what that effect was β allows you to create a human-safe version for yourself.
05.03.2026 20:04
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Metroidvania about badass deep space bounty hunters scavenging alien ruins, except there's something wrong with the upgrades that gives you non-standard game overs if you collect them. Instead, you have to lure other badass deep space bounty hunters to grab them, reverse escort mission style. (1/3)
05.03.2026 20:04
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Survival game where if any of your attributes get too high, people who cultivate/worship/oppose that attribute will show up to kill you. This may be straightforward, like skill at firearms attracting rival gunslingers; for attributes like "Cooking" or "First Aid", the motives may be more eccentric.
05.03.2026 18:08
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Conversely, if you can't answer because this is the first time you've ever heard of the game, well, the text is open-licensed and free to download, so there's an obvious solution to that problem.
05.03.2026 01:08
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Informal survey: if you've tried out or are interested in trying out Eat God (penguinking.itch.io/eat-god), are there any particular media characters you're interested in trying to emulate? Not necessarily as in statting them up directly β I'd be interested to hear about indirect inspirations, too!
05.03.2026 01:08
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It also never had a period of unusually rapid publication.
04.03.2026 21:58
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Look, I've nothing against Deltarune per se, but Deltarune fans are so desperate to be the topic of discussion, they'll respond to literally any description of a game with "this is Deltarune". I could bullet-point a prΓ©cis of Pathologic and they'd find a way to interpret it as being about Deltarune.
04.03.2026 21:35
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In the post-CD era the only thing physical media ever really limited was the size of the cutscenes; once your available space per disk is in the hundreds of megabytes to low gigabytes, extra rooms to walk through are a rounding error, storage-wise.
04.03.2026 20:44
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Yeah, no, "Silksong" and its predecessor are about sixty hours apiece if you're aiming for 100% completion and aren't using a guide.
04.03.2026 19:04
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If I had a nickel for every genre-defining indie franchise that's gained a reputation for slow and erratic publication in spite of being published exceptionally quickly because their fandoms based their expectations on unsustainable early-instalment crunch time, and also their titles start with H
04.03.2026 18:50
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I said Silksong's seven-year development cycle was about *average* for an indie metroidvania of its scope; I never said that expecting indie metroidvanias to be that scope in the first place is *reasonable*. =P
04.03.2026 18:15
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Plus, even leaving play experience aside, positioning "Hollow Knight" as the new baseline is doing a lot damage to the indie scene from a logistical perspective. That 8β12 hour average exists for a reason; trying to do a 60-hour mega-metroidvania as a first commercial project is objectively insane!
04.03.2026 17:58
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I've got nothing against mega-metroidvanias like "Silksong", but frankly, the average metroidvania having a blind 100% clear time of 8β12 hours is a virtue, not a flaw. Open world games that exercise discipline scope-wise aren't a thing you often see in any other genre, and there's a place for that!
04.03.2026 17:56
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