Playing around with the execution mechanic, where you can finish off stunned enemies. I don't think he was using that anyway...
#gamedev #screenshotsaturday
Playing around with the execution mechanic, where you can finish off stunned enemies. I don't think he was using that anyway...
#gamedev #screenshotsaturday
Given the player forms all of their weapons by eating enemies' flesh, I've made the guns look a lot more organic and fleshier.
#screenshotsaturday #gamedev
Started work on the factory environments
#gamedev #screenshotsaturday
Testing out the optimised particle system by making all enemies explode into gibs
#gamedev #screenshotsaturday
A warm welcome
#gamedev #screenshotsaturday
Spawn animations for enemies. Working away at the tutorial + intro area #gamedev #screenshotsaturday
Worked on some more city environments and made the lighting a little gloomier #gamedev #screenshotsaturday
Added a new room transition animation. The sprites and effects get more intense the higher your combo meter is
#screenshotsaturday #gamedev
Been drawing some character designs for the game lately. Flesh angel...
#pixelart #gamedev
It does have 3D support, itβs just very much not beginner friendly. There are some great videos by YouTuber DragoniteSpam that explain the fundamentals of GMS2βs 3D better than I could hope to, if youβre interested in learning how it works.
Gamemaker Studio 2
Adding environmental weapons, like these pipes you can tear off the wall
#gamedev #indiedev #fps
Ah, that's the zombieman alert sound from DOOM. I've still got plenty of placeholder sounds like that left in which I'll need to go over.
Put together an endless mode recently. Current record is wave 26! I don't think any higher is humanly possible...
#gamedev #indiedev #fps
Each one gives a special bonus option in the shop!
Sketching designs for the shopkeepers, keen to see how their clay models turn out
#pixelart #gamedev #indiedev
Been super busy lately, but started working on some textures for the intro level
#gamedev #indiedev #claymation
It does, Iβm going to reveal it once I finish making the Steam Store page
Been working on adding the shop. Still need to design a shopkeeper, but I'm happy with the current vibe
#screenshotsaturday #gamedev #indiedev
One of my favourite animations so far!
#pixelart #gamedev #indiedev
Doing some big-game hunting for #screenshotsaturday
#gamedev #indiedev
Added some rain sounds and made grass sway in the wind. Video featuring a lone scavenger getting soaked.
#indiedev #gamedev #claymation
I was fortunate enough to have some fanart I did of the game Cogmind featured in its annual review
It's a great game and I'd recommend it to anyone who's a fan of tough traditional roguelikes
#cogmind #roguelike #art
Animating a rifle, WIP
#gamedev #indiedev #pixelart
Working on some gloomy city environments
#gamedev #indiedev #claymation