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@henmesh

Game dev and claymation enthusiast Twitter: https://twitter.com/hen_mesh Tumblr: https://www.tumblr.com/henmesh

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17.10.2024
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Latest posts by @henmesh

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Playing around with the execution mechanic, where you can finish off stunned enemies. I don't think he was using that anyway...
#gamedev #screenshotsaturday

22.02.2026 12:33 πŸ‘ 616 πŸ” 134 πŸ’¬ 25 πŸ“Œ 2
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Given the player forms all of their weapons by eating enemies' flesh, I've made the guns look a lot more organic and fleshier.
#screenshotsaturday #gamedev

25.01.2026 15:19 πŸ‘ 475 πŸ” 112 πŸ’¬ 28 πŸ“Œ 1
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Started work on the factory environments
#gamedev #screenshotsaturday

11.01.2026 12:16 πŸ‘ 54 πŸ” 9 πŸ’¬ 0 πŸ“Œ 0
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Testing out the optimised particle system by making all enemies explode into gibs
#gamedev #screenshotsaturday

09.11.2025 12:49 πŸ‘ 203 πŸ” 37 πŸ’¬ 8 πŸ“Œ 0
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A warm welcome
#gamedev #screenshotsaturday

01.11.2025 10:55 πŸ‘ 32 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Spawn animations for enemies. Working away at the tutorial + intro area #gamedev #screenshotsaturday

05.10.2025 14:53 πŸ‘ 74 πŸ” 15 πŸ’¬ 3 πŸ“Œ 0
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Worked on some more city environments and made the lighting a little gloomier #gamedev #screenshotsaturday

14.09.2025 15:11 πŸ‘ 67 πŸ” 9 πŸ’¬ 0 πŸ“Œ 0
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Added a new room transition animation. The sprites and effects get more intense the higher your combo meter is
#screenshotsaturday #gamedev

17.08.2025 15:14 πŸ‘ 251 πŸ” 74 πŸ’¬ 8 πŸ“Œ 3
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Been drawing some character designs for the game lately. Flesh angel...
#pixelart #gamedev

12.08.2025 01:51 πŸ‘ 39 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

It does have 3D support, it’s just very much not beginner friendly. There are some great videos by YouTuber DragoniteSpam that explain the fundamentals of GMS2’s 3D better than I could hope to, if you’re interested in learning how it works.

25.06.2025 13:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Gamemaker Studio 2

25.06.2025 10:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Adding environmental weapons, like these pipes you can tear off the wall
#gamedev #indiedev #fps

22.06.2025 18:15 πŸ‘ 275 πŸ” 72 πŸ’¬ 9 πŸ“Œ 6

Ah, that's the zombieman alert sound from DOOM. I've still got plenty of placeholder sounds like that left in which I'll need to go over.

25.05.2025 15:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Put together an endless mode recently. Current record is wave 26! I don't think any higher is humanly possible...
#gamedev #indiedev #fps

25.05.2025 15:34 πŸ‘ 204 πŸ” 43 πŸ’¬ 9 πŸ“Œ 1
Each one gives a special bonus option in the shop!

Each one gives a special bonus option in the shop!

Sketching designs for the shopkeepers, keen to see how their clay models turn out
#pixelart #gamedev #indiedev

11.05.2025 10:32 πŸ‘ 39 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0
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Been super busy lately, but started working on some textures for the intro level
#gamedev #indiedev #claymation

03.05.2025 14:56 πŸ‘ 37 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

It does, I’m going to reveal it once I finish making the Steam Store page

07.04.2025 13:24 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Been working on adding the shop. Still need to design a shopkeeper, but I'm happy with the current vibe
#screenshotsaturday #gamedev #indiedev

05.04.2025 17:55 πŸ‘ 161 πŸ” 44 πŸ’¬ 8 πŸ“Œ 3
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One of my favourite animations so far!
#pixelart #gamedev #indiedev

15.03.2025 15:14 πŸ‘ 75 πŸ” 11 πŸ’¬ 1 πŸ“Œ 0
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Doing some big-game hunting for #screenshotsaturday
#gamedev #indiedev

01.02.2025 15:57 πŸ‘ 103 πŸ” 28 πŸ’¬ 4 πŸ“Œ 2
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Added some rain sounds and made grass sway in the wind. Video featuring a lone scavenger getting soaked.
#indiedev #gamedev #claymation

13.01.2025 03:26 πŸ‘ 33 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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I was fortunate enough to have some fanart I did of the game Cogmind featured in its annual review
It's a great game and I'd recommend it to anyone who's a fan of tough traditional roguelikes
#cogmind #roguelike #art

03.01.2025 15:00 πŸ‘ 16 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Animating a rifle, WIP
#gamedev #indiedev #pixelart

20.12.2024 02:21 πŸ‘ 26 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Working on some gloomy city environments
#gamedev #indiedev #claymation

28.11.2024 06:27 πŸ‘ 38 πŸ” 7 πŸ’¬ 2 πŸ“Œ 0