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AndyW19

@andyw19

Software engineer and hobbyist game developer working with Unity. Working on a game centered around exploring procedurally generated worlds.

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20.10.2024
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Latest posts by AndyW19 @andyw19

Never really understood the use case for prefab variants before but that is actually very useful.

Will restructure some of my systems around it.

03.12.2024 11:42 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I do keep most of my assets together but split them into their respective areas.

Sprites -> Units -> Military -> Swordsmen.

Makes it easy to find a specific sprite as I know all the swordsmen sprites are in one place.

02.12.2024 16:18 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I can see that being useful if you have large complex objects with many sub components.

Personally I am keeping my dependencies very strict. My game logic (ai, movement, etc) does not know and can’t access my UI but my UI can access the game logic.

02.12.2024 16:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I'm curious how other Unity devs organise their project structure. I just recently moved all my scripts and assets into this layout with their own assembly definitions for better segmentation.

#Unity #gamedev

02.12.2024 14:38 πŸ‘ 9 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Project Neptune: Water Shader and Save System
Project Neptune: Water Shader and Save System YouTube video by AndyW19

I'm working on a game based around exploring procedurally generated worlds. Still have a huge amount of work to do but very happy with how the game systems are shaping up.

Here's my latest progress: www.youtube.com/watch?v=mJ4-...

27.11.2024 20:45 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0