Never really understood the use case for prefab variants before but that is actually very useful.
Will restructure some of my systems around it.
Never really understood the use case for prefab variants before but that is actually very useful.
Will restructure some of my systems around it.
I do keep most of my assets together but split them into their respective areas.
Sprites -> Units -> Military -> Swordsmen.
Makes it easy to find a specific sprite as I know all the swordsmen sprites are in one place.
I can see that being useful if you have large complex objects with many sub components.
Personally I am keeping my dependencies very strict. My game logic (ai, movement, etc) does not know and canβt access my UI but my UI can access the game logic.
I'm curious how other Unity devs organise their project structure. I just recently moved all my scripts and assets into this layout with their own assembly definitions for better segmentation.
#Unity #gamedev
I'm working on a game based around exploring procedurally generated worlds. Still have a huge amount of work to do but very happy with how the game systems are shaping up.
Here's my latest progress: www.youtube.com/watch?v=mJ4-...