I'm currently working on improving the gameplay of a character that i neglected for a long time, Clarissa, the only melee character in game, had to come up with a melee attack that felt fun despite the limitations, #gamedev #indiedev #screenshotsaturaday #gbstudio #gameboy
07.03.2026 18:47
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One of the oldest areas in the game, that barely had any visual modifications since 2022 now has a redesign, i think it looks pretty cool, like a mountain
Bonus image, a dungeon using the same tile set but it bugged out because it surpassed the tile limit
#gamedev #indiedev #screenshotsaturday
21.02.2026 15:41
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the music: ๐๐โจ
the gameplay: ๐ฅ๐ฏ๐ฉโ๐ณ๐ช๐ฃ๏ธ๐ฅ๐ฆ
Some gameplay footage by our assistant programmer @reinawallaby.bsky.social she's tweaking the cooking system to make it feel more fun and satisfying!
#gamedev #indiedev #screenshotsaturday #gbstudio #gameboy
31.01.2026 07:03
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A new demo build of Witches and Butchers has been released, in both Itch and Steam! This will be the latest demo build before we fix all the bugs and balancing towards the final release!
Links in the replies!
#gamedev #indiedev #gameboy #gbstudio
24.01.2026 22:22
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Testing the steam build of witches and butchers that I will upload in the following days, I used Godotboy for the frontend and added some features such as borders and key remapping, once i get rid of the game-specific code and tidy the code up I'll share the code
#gamedev #indiedev #gbstudio
19.01.2026 16:50
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Very very very busy fixing bugs and preparing everything for a last pre-release demo! So I'm sharing actual screenshots for #screenshotsaturday now featuring all three borders that can be used on the non-gameboy versions of the game #gamedev #indiedev #gbstudio #gameboy
17.01.2026 15:51
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Witches and Butchers gameplay showcase!
a trailer of sorts showing many aspects of the game such as combat, rpg elements and the cooking system!
#gamedev #indiedev #gameboy #gbstudio #retrogaming #shmup #homebrew #rpg
29.12.2025 05:36
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Thank you for shmup reloaded
Probably gonna keep using it because my game is so close to being finish I wouldn't even try to upgrade to 4.2 lol
21.12.2025 07:55
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Have some WIP platformer stage gameplay because I love sharing clips of the game glitching out lmao
#gamedev #indiedev #screenshotsaturday #gbstudio #gameboy
20.12.2025 08:38
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This boss is a fun experiment.
The screen scrolls making it feel like you are chasing him, and if you survive enough time he just gives up and runs lol.
#gamedev #indiedev #screenshotsaturday #gameboy #gbstudio
13.12.2025 16:38
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I'm live working on #IsleofReveries! ๐โฌ๏ธ
02.12.2025 00:47
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Testing a chapter 2 dungeon in Witches and Butchers, that one shotgun enemy is beyond broken, it will be my priority to make it fun to play against lol.
#gamedev #indiedev #screenshotsaturday #gbstudio #gameboy #shmup #retrogaming
29.11.2025 16:09
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Computer
29.11.2025 08:16
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More gameplay footage of Witches and Butchers showcasing more aggressive enemies, i have spent the last weeks tweaking and balancing the enemies, theres still some work to do but I feel satisfied.
#gamedev #indiedev #screenshotsaturday #gameboy #gbstudio #retrogaming
22.11.2025 05:08
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Another combat-tweaking experiment, enemies are way more aggressive and the player base movement speed has been increased to compensate... then I realized this is the tutorial stage so maybe i should leave this aggressiveness for later.
#gamedev #indiedev #screenshotsaturday
15.11.2025 04:17
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cuuuteee
10.11.2025 01:05
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Ah yes, Witches and Butchers' Cooking system now has manual and auto mode, in manual mode you have to play a button-pressing minigame where you can get bonus food if you play it well!
#gamedev #indiedev #gbstudio #gameboy #screenshotsaturday
08.11.2025 07:42
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ys 3 nes might be the funniest port of this game yet
25.10.2025 00:44
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Yes I assure you, using some kilobytes from the already scarce memory to play an owl voice sample is important for the gameplay #gamedev #gbstudio #screenshotsaturday
25.10.2025 06:54
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In Witches and Butchers, there are some more experimental enemy types such as these ghosts who have the ability of altering the scroll speed of the dungeon, and other effects that will be added in the future.
#gamedev #indiedev #screenshotsaturday #gbstudio #gameboy
18.10.2025 16:58
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Finally found a way to fix one gameplay issue that always bugged me out, enemies would dodge outside of the camera making combat annoying, now they dont step back or move forward instead if they are at the right edge of the screen.
#gamedev #indiedev #gbstudio #screenshotsaturday
11.10.2025 18:27
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Those armored ducks can be a pain in the butt sometimes!
#gamedev #indiedev #screenshotsaturday #gameboy #gbstudio #retrogaming #homebrew #shmup
04.10.2025 04:45
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Now I watch the video and I feel like reducing the amount of hits the basic enemies take to die from 3 to 2 would make it less tedious lol
27.09.2025 07:18
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Some progress in making platformer levels less crappy, theres a lot to do but it already feels better than in previous builds, just a matter of balancing numbers and fixing bugs
#gamedev #indiedev #screenshotsaturday #gbstudio #gameboy #retrogaming
27.09.2025 07:17
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I dont have a clever comment to add to this gameplay clip lol
#screenshotsaturday #gamedev #indiedev #gbstudio #shmup
20.09.2025 18:27
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