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James Braley

@stylizedsculpts

Sr. Environment Artist @ Bladework Games - Prev: Hidden Leaf, Manticore, Vicarious Visions, Spiderling Studios - He/Him - https://www.artstation.com/jamesbraley

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20.08.2023
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Latest posts by James Braley @stylizedsculpts

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Whoops! We forgot to mention it here...

#TheClubsRockingNewYear kicked off yesterday, January 1st!

Join us in Discord to grab the provided meshes and share your progress!

discord.gg/JEhZMnfkpC

03.01.2026 02:07 πŸ‘ 6 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Mayterials 2025, James Braley These are the daily materials that I created for the Mayterials 2025 challenge hosted by The Club: discord.gg/mBq3J4u Each material was created within the time span of a few hours between two days bas...

www.artstation.com/artwork/BkN9G8

28.12.2025 18:10 πŸ‘ 7 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Better late than never!

I've been slowly chipping away at updating renders and getting my #mayterials from earlier this year ready to post. I finally sat down knocked the last of it out over the holiday break.

They're up on Artstation now, let me know what you think!

28.12.2025 18:10 πŸ‘ 89 πŸ” 18 πŸ’¬ 1 πŸ“Œ 0
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That's a wrap on yet another year of #Mayterials!

Huge thanks to everyone who checked out the materials, left comments gave their support along the way.

I'll hopefully have all of the final renders up on my portfolio soonβ„’!

31.05.2025 20:04 πŸ‘ 61 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0
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Static Render:

31.05.2025 18:55 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#Mayterials 15 - Tactical

A simple little camo net material to wrap up the challenge.

#Mayterials2025 #SubstanceDesigner

31.05.2025 18:55 πŸ‘ 13 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

Just need to export out the height map and optional id map from ZBrush (or any other source) and drag them right into Designer. For this one I had captured a handful of different height maps from different angles and used that to populate the tray in Designer.

28.05.2025 20:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I did something right then! 😁

28.05.2025 20:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks!

28.05.2025 20:32 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks! To be fair though, ZBrush did a good portion of the heavy lifting here.

28.05.2025 20:32 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Static Render:

28.05.2025 16:12 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#Mayterials 14 - Crumbling

Did Oreos last year so I did Chips Ahoy this year! Started with a 3D Scan as a base. Clean up / stylization pass in ZBrush along with broken versions. Arranged some by hand in ZBrush and filled the rest in Designer.

#Mayterials2025 #SubstanceDesigner

28.05.2025 16:12 πŸ‘ 137 πŸ” 27 πŸ’¬ 7 πŸ“Œ 2
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Static Render:

26.05.2025 14:58 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#Mayterials 13 - Sturdy

Not much to say about this one. Made some metal panels because I found an interesting design while looking up refs. I added some grunge & rust to make it a bit more interesting. πŸ€·β€β™‚οΈ

#Mayterials2025 #SubstanceDesigner

26.05.2025 14:58 πŸ‘ 51 πŸ” 12 πŸ’¬ 2 πŸ“Œ 0
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Static Render:

24.05.2025 15:59 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#Mayterials 12 - Filigree

I know TECHNICALLY Filigree is ornamentation made with fine wire but wikipedia says it's often used to describe more general ornamental designs and that's good enough for me!

#Mayterials2025 #SubstanceDesigner

24.05.2025 15:59 πŸ‘ 32 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0
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Static Render:

22.05.2025 15:49 πŸ‘ 8 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#Mayterials 11 - Weathered

Nothing too crazy today. Put together this old plaster wall and leveraged some earlier work to add in some exposed brick.

#Mayterials2025 #SubstanceDesigner

22.05.2025 15:49 πŸ‘ 35 πŸ” 7 πŸ’¬ 4 πŸ“Œ 0

Thanks! Getting it all to meld together well was harder than I expected it to be when I started on it.

20.05.2025 16:20 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Glad you like it! This one turned out to be bit trickier than I thought it would be.

20.05.2025 16:20 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I'm so sorry! How dare I mention a dog and not show pictures.

20.05.2025 16:14 πŸ‘ 6 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Static Render:

20.05.2025 16:12 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#Mayterials 10 - Alchemy

Long has man sought a method to transmute lead to gold. Seek no longer, as it has been done.

#Mayterials2025 #SubstanceDesigner

20.05.2025 16:12 πŸ‘ 59 πŸ” 12 πŸ’¬ 4 πŸ“Œ 0
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Static Render:

18.05.2025 16:05 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#Mayterials 09 - Brushed

Here's some painterly fur inspired by our Australian Shepard, Finn!

#Mayterials2025 #SubstanceDesigner

18.05.2025 16:05 πŸ‘ 36 πŸ” 7 πŸ’¬ 2 πŸ“Œ 0
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Sculpt Base:

16.05.2025 15:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Static Render:

16.05.2025 15:01 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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#Mayterials 08 - Gloom

I've been excited for this prompt since day one. This one is HEAVILY inspired by the Gloom from #wayfinder and @svvat3dart.bsky.social's take on the material he had shared last month.

#Mayterials2025 #SubstanceDesigner

16.05.2025 15:01 πŸ‘ 39 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0
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Static Render:

14.05.2025 16:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#Mayterials 07 - Illuminated

Decided to take this prompt in a bit of a brutalist direction. πŸ€·β€β™‚οΈ

#Mayterials2025 #SubstanceDesigner

14.05.2025 16:15 πŸ‘ 79 πŸ” 17 πŸ’¬ 3 πŸ“Œ 1