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Brent Mitchell

@brentthemitch

Canadian technical game designer building cool games in Ireland. Made star warses, far crys, splinter cells, boardgames and a bunch more. Now helping Romero make a wild new shooter!

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07.04.2025
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Latest posts by Brent Mitchell @brentthemitch

Planning on doing an upcoming NextFest?

05.03.2026 13:57 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Nephew in town, booted up Earth Defense Force 4.1 for some split screen. There's still nothing like that game for just massive scale action. I heard EDF 5 and 6 might've worsened the formula?

15.08.2025 16:26 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Why won't all these tech companies just FUCK OFF! JESUS FUCKING CHRIST, WE DON'T WANT YOUR AI FEATURES! FUCK!!!

22.07.2025 20:57 ๐Ÿ‘ 49 ๐Ÿ” 12 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
Preview
EA CEOโ€™s pay is up, as EA worker median income drops [Update] Behold, the tallest chart in Game File history. PLUS: EA execs were paid (a little) more for boosting generative AI

It took me a sec to even notice the bottom bar on the first chart.

But the second chart, that's just some chefs-kiss data visualization.
www.gamefile.news/p/ea-ceo-and...

02.07.2025 21:58 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Ok, about six hours into Clair Obscur and the lumina system has finally clicked. Love how it encourages (or, softly requires) you to try out every new thing for at least a few fights. And the reward is wild build variety

30.05.2025 12:14 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Heading to Dublin this Thursday (TU Grangegorman) for the Digra meet, any friendly local gamedevs going to be there?

15.04.2025 13:21 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Funny enough there's another super popular analog game that this uses a great mechanic from, but it's a big spoiler so who the hell can I talk to about it hah

13.04.2025 10:27 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Now looking at my BG collection and thinking of the wacky mechanics that could be applied to VG

13.04.2025 10:08 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

So anyway, I created an updated version of that XdanielArt chart that contains all the Adobe alternatives since there are a lot more now than there were back when that list was originally made, and Adobe has continued to get shittier and shittier.

03.04.2025 18:04 ๐Ÿ‘ 6900 ๐Ÿ” 4417 ๐Ÿ’ฌ 157 ๐Ÿ“Œ 76

Loving Blue Prince, and reminded of the opportunity gold mine of board game mechanics.

Laying out rooms on door use was always a fun part of Betrayal, and relationships between them from Ludwig etc.

BP transitioned it beautifully to vg which is no small feat, but it feels so obvious in retrospect

13.04.2025 10:04 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Nice, yeah it added some dimensions to the nav. I think Anthem failed though by not having nearly any flight combat mechanics (not the hover, but actual flight), nor many flight objectives. Chasing stuff, being chased, more meaningful race stuff.

10.04.2025 11:39 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

The flight mechanics were great. Did you know about the water cooling effects? I've chatted with a few who've had no idea

10.04.2025 00:36 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Games I've worked on: Starlink Battle For Atlas, Star Wars Battlefront 2, Splinter Cell Blacklist, Rainbow 6 Patriots, Star Wars Squadrons, Watch Dogs Legion, Far Cry Primal, Far Cry 6, Anthem

Games I've worked on: Starlink Battle For Atlas, Star Wars Battlefront 2, Splinter Cell Blacklist, Rainbow 6 Patriots, Star Wars Squadrons, Watch Dogs Legion, Far Cry Primal, Far Cry 6, Anthem

Well hello there! I'm Brent. Went from a modder to LD to tech design over a wild 17 years now! Here's some games I've worked on, plus a few more indies like Webkinz.

Also love boardgames and building them too! Big on jams, procedural gen, and chasing that emergent gameplay.

10.04.2025 00:13 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Would love to be added please! Just got onto bluesky :D

09.04.2025 20:22 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

New to bsky! Wooooww

07.04.2025 23:00 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0