Seb Heinrich's Avatar

Seb Heinrich

@sebheinrich

Gamedev & Videogamemusic Live Performer https://linktr.ee/oldbomb

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19.02.2025
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Latest posts by Seb Heinrich @sebheinrich

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Fake window shadows using "Light Functions" (Gobos) in Unreal Engine 5.6. The light beams are simple translucent textures on a cone mesh with a scrolling dust texture. Good performance on low end hardware bc no volumetric fog and no shadow casting is used for this effect.

15.01.2026 10:07 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Light flicker reacts dynamically to the enemy's proximity (Unreal Engine 5.6)

15.01.2026 00:18 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I would love it if you could check out my creepy crawly #CozyGame on Steam! πŸ”₯πŸ›

🐝 Fill your bug compendium
βš”οΈTrain and battle your creepy crawlies
πŸ‘€ Fishing, gathering and puzzles
πŸŽ‰ Nifty RPG mechanics

store.steampowered.com/app/3095130/...

#gamedev #indiedev #Gameboy

22.09.2025 09:38 πŸ‘ 41 πŸ” 11 πŸ’¬ 0 πŸ“Œ 0

The palettes are really a nice feature, but where did you get the names for each color? (shown when you click the window background color change button)

16.09.2025 15:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Reed-roof house pixelart

Reed-roof house pixelart

#Nordromantik #reetromantik #pixelart

12.09.2025 15:26 πŸ‘ 10 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Lighthouse Beach Pixelart

Lighthouse Beach Pixelart

#Nordromantik #Pixelart

11.09.2025 21:42 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That would be a great feature!
My daughter would love to send her flickgames to her friends so they can play it on their phones!

26.08.2025 10:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Mockup
#pixelart

23.03.2025 19:32 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Happy 30th anniversary, Chrono Trigger!
#pixelart #γƒ‰γƒƒγƒˆη΅΅

13.03.2025 22:58 πŸ‘ 95 πŸ” 27 πŸ’¬ 1 πŸ“Œ 0
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Squirreled Away releases March 28, 2025!! πŸŽ‰πŸ₯Ή

Wishlist the game on Steam and get ready for a cozy adventure! 🐿️

πŸ‘‰ store.steampowered.com/app/2977620/...

#indiegames #indiedev #cozygames #gamedev

13.03.2025 17:31 πŸ‘ 119 πŸ” 39 πŸ’¬ 5 πŸ“Œ 13
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#pixelart #artpost

13.03.2025 17:23 πŸ‘ 518 πŸ” 96 πŸ’¬ 2 πŸ“Œ 0
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Made a Dot-Matrix Filter in #gamemaker, #Gameboy Classic Style:
#gamedev #indiedev #pixelart

13.03.2025 17:20 πŸ‘ 17 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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Snake lip sync and body rig animation test I built this morning for a secret project.
#gamedev
#indiedev

12.03.2025 09:16 πŸ‘ 15 πŸ” 5 πŸ’¬ 2 πŸ“Œ 0
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finally ready to start showing a little bit of this off - my OS simulator game now has its own custom markup language i'm in the process of programming! it also currently uses the scribble library by @jujuadams.com for text rendering. this is all in game footage!

#gamemaker #indiedev #gamedev

10.03.2025 00:54 πŸ‘ 156 πŸ” 34 πŸ’¬ 5 πŸ“Œ 0
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shader: color quantizing, mapping colors to a arbitrary color palette using different color models AND dithering, all at runtime (and no matter how bad I am implementing this, framerate is still over 900), and I can mix all these effects:
#indiedev #pixelart #gamemaker #solodev #shadermagic

25.02.2025 16:48 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Low Latancy

20.02.2025 11:07 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Tools

20.02.2025 11:07 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Fluid Demo

20.02.2025 11:07 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Normal Lighting Demo

20.02.2025 11:07 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Background SDFs

20.02.2025 11:07 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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There is a short but interesting article by Billy Basso on how he did rendering in #AnimalWell but the GIFs in the article are not available anymore. I digged them out of the internet archive, so I will post them here: blog.playstation.com/2022/07/20/h...
#gamedesign #pixelart #shadermagic

20.02.2025 11:07 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Thinking a lot about continue working on this mining game project.
#pixelart #indiedev #gamedev #gamemaker

20.02.2025 07:05 πŸ‘ 10 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0
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I made a 3D-Lighting System inside a 2D-Game Engine to make a 2D-Game in 3D but look like 2D. Makes sense, right?
#gamedev #indiedev #gamemaker #pixelart #gameboy

19.02.2025 12:06 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0