Fake window shadows using "Light Functions" (Gobos) in Unreal Engine 5.6. The light beams are simple translucent textures on a cone mesh with a scrolling dust texture. Good performance on low end hardware bc no volumetric fog and no shadow casting is used for this effect.
15.01.2026 10:07
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Light flicker reacts dynamically to the enemy's proximity (Unreal Engine 5.6)
15.01.2026 00:18
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The palettes are really a nice feature, but where did you get the names for each color? (shown when you click the window background color change button)
16.09.2025 15:19
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Reed-roof house pixelart
#Nordromantik #reetromantik #pixelart
12.09.2025 15:26
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Lighthouse Beach Pixelart
#Nordromantik #Pixelart
11.09.2025 21:42
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That would be a great feature!
My daughter would love to send her flickgames to her friends so they can play it on their phones!
26.08.2025 10:21
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Mockup
#pixelart
23.03.2025 19:32
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Happy 30th anniversary, Chrono Trigger!
#pixelart #γγγη΅΅
13.03.2025 22:58
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Squirreled Away releases March 28, 2025!! ππ₯Ή
Wishlist the game on Steam and get ready for a cozy adventure! πΏοΈ
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#indiegames #indiedev #cozygames #gamedev
13.03.2025 17:31
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#pixelart #artpost
13.03.2025 17:23
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Made a Dot-Matrix Filter in #gamemaker, #Gameboy Classic Style:
#gamedev #indiedev #pixelart
13.03.2025 17:20
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Snake lip sync and body rig animation test I built this morning for a secret project.
#gamedev
#indiedev
12.03.2025 09:16
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finally ready to start showing a little bit of this off - my OS simulator game now has its own custom markup language i'm in the process of programming! it also currently uses the scribble library by @jujuadams.com for text rendering. this is all in game footage!
#gamemaker #indiedev #gamedev
10.03.2025 00:54
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shader: color quantizing, mapping colors to a arbitrary color palette using different color models AND dithering, all at runtime (and no matter how bad I am implementing this, framerate is still over 900), and I can mix all these effects:
#indiedev #pixelart #gamemaker #solodev #shadermagic
25.02.2025 16:48
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Low Latancy
20.02.2025 11:07
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Tools
20.02.2025 11:07
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Fluid Demo
20.02.2025 11:07
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Normal Lighting Demo
20.02.2025 11:07
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Background SDFs
20.02.2025 11:07
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There is a short but interesting article by Billy Basso on how he did rendering in #AnimalWell but the GIFs in the article are not available anymore. I digged them out of the internet archive, so I will post them here: blog.playstation.com/2022/07/20/h...
#gamedesign #pixelart #shadermagic
20.02.2025 11:07
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Thinking a lot about continue working on this mining game project.
#pixelart #indiedev #gamedev #gamemaker
20.02.2025 07:05
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I made a 3D-Lighting System inside a 2D-Game Engine to make a 2D-Game in 3D but look like 2D. Makes sense, right?
#gamedev #indiedev #gamemaker #pixelart #gameboy
19.02.2025 12:06
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