Thanks man! I really appreciate those words, and Iβm happy to hear my videos are helpful.
Iβm always down to help and talk about level design. Keep it up! πͺπ»π₯
Thanks man! I really appreciate those words, and Iβm happy to hear my videos are helpful.
Iβm always down to help and talk about level design. Keep it up! πͺπ»π₯
As I keep working more with Unreal Engine, I found myself watching a lot of @gdfuentes.bsky.social videos and breakdowns on level design! Not only have those videos helped me learn a few new tricks, but he is also working on Gate Zero! Keep on the good grind brother, proud of you! πͺπ₯
I kicked off a new video series exploring how Naughty Dog uses level design in exploration and combat. βοΈ
In Episode 1 of Inside Naughty Dogβs Level Design, I break down the Hillcrest encounter from The Last of Us Part IIβcover, verticality, player guidance, and more.
π₯ Watch: youtu.be/4dm_ayZGVqA
In this video, you'll learn:
β
Set up ALS for quick testing
β
Grid snapping for clean layouts
β
Block out environments with basic shapes
β
Test metrics with grid materials
β
Iteration before adding details is key
What's your biggest challenge in level design? Let me know! πβοΈ
#LevelDesign #UE5
Level design in Unreal Engine can feel overwhelming, but it doesnβt have to be. In just 5 minutes, Iβll show you how to go from zero to blockout with quick, easy stepsβno experience needed.
Check it out! βοΈ
π₯ Full Video: youtu.be/x-xY3MXHayg?...
#LevelDesign #GameDev #UE5 #Blockout #UnrealEngine
Maybe I should start posting more hereβ¦
Hey everyone! Iβll be heading to #GDC2025 ! Iβm more than excited to check out all the events and hangouts around.
If anybody knows about any design/level design meetups or just wants to meet up over there, letβs connect! π€π»
#GameDev #LevelDesign #GDC