Leveling up!
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Leveling up!
#screenshotsaturday #indiegames
I added slight screenshake when fireworks start firing... but maybe it would make more sense to add screenshake when they explode? cause that seems more... natural I guess?
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This is how the "Booms Per Second" will be introduced to the player.
I want to play a unique fireworks spectacle each time the player reaches another BPS milestone.
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MORE SCREENSHAKE
the video is a bit laggy because my computer is sloooooow, it looks better without recording the screen
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3 phase grand finale?
I wanted the grand finale to be unique and spectacular but I sort of feel that these patterns will get lost with the player's fireworks.
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Screenshake, anyone?
I was sick for the past couple of days but I'm slowly getting back to development.
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I'm making an incremental game about fireworks, check it out!
store.steampowered.com/app/3950670/...
#wishlistwednesday #indiegames
thank you so much!! makes me very happy :)
I'm glad you feel like that about my game! :D
3 months of development.
www.youtube.com/watch?v=j8lz...
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A grand finale spectacle at the end of the prototype.
store.steampowered.com/app/3950670/...
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There will be progression levels!
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How Bravest Chicken started and how it's going now. Available now on Steam!
store.steampowered.com/app/2359270/... π
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Who likes slow-mo? Here, take a look at these awesome fireworks!
store.steampowered.com/app/3950670/...
#wishlistwednesday #indiegames #indiegamedev
More fireworks variance!
#trailertuesday #indiegames #indiegamedev
Bravest Chicken stats update 3 months after release!
- 54 copies sold
- 5 refunds (9.8% refund rate)
- 49 net copies sold
- $198 net sales (before Steam's 30% cut and domestic taxes)
- 668 outstanding wishlists (grew by almost 100 since launch)
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Adding a "prototype finished" screen.
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Added follow up explosions to Wizards' fireworks. I think it would be really cool if each unit had unique fireworks patterns.
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Added more fireworks variance in size, colour. Additionally Wizards have their own unique pattern.
Ideally all units would have unique fireworks "in some way".
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Oh yeah, it's definitely easy to create - fireworks in my game are essentially just hundreds of single pixels - but I think there's ways to make them look cool. You can play with a lot of variables, introduce randomness, you can program certain patterns that get played randomly, stuff like that. :)
An incremental game about fireworks.
store.steampowered.com/app/3950670/...
#screenshotsaturday #pitchyagame #indiegames #γ€γ³γγ£γΌγ²γΌγ
Bravest Chicken, the newest rage platformer is out now on Steam! Can YOU reach the top?
store.steampowered.com/app/2359270/...
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Maybe I should give Artillerists 60 ammo. That could be cool.
store.steampowered.com/app/3950670/...
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Fireworks shot by Wizards look a lot better when they are delivered via a rocket. I also modified the trail it looks and they have a slightly stronger explosion.
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I'm trying to make the fireworks prettier! WDYT?
Support me by wishlisting: store.steampowered.com/app/3950670/... π
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Adding some JUICE to the game!
store.steampowered.com/app/3950670/...
#trailertuesday #indiegames #indiegamedev
Fireworks Incremental reached 250 wishlists - thank you!! π
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Steam launched the incredible Made in Brazil Sale 2026 π§π· with a ton of great GameMaker games featured.
Discover 1,000+ games crafted by some of Brazilβs most talented studios and developers!
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Live from Feb 13β17
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Maybe Wizards should shoot "normal" fireworks as well? Previously they had "instant" explosions without any "rockets" flying.
Not sure.
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Making the fireworks prettier.
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