having too much fun modelling!
having too much fun modelling!
Evergreen.
wife ordered the whole catalogue for bday, ive been astounded by the quality and effort they put in these!
This is Sektori! A twin-stick shooter I've been making (and documenting the journey) since April 2021. And it finally launched TODAY on Steam, PS5 and Xbox! Here's a fresh launch trailer, all shares highly appreciated. More game info in replies.
#indiegame #ps5 #xbox #steam #indiedev #gamedev
Only three days to go until Sektori! #screenshotsaturday
we used to have these "Pajatso"s all over gas stations and shops in Finland until mid 2000's, but then they disappeared.
Im learning #Godot once again during weekends, so this one is not fully functional yet, but I'm all ready calling it Pajatro.
#gamedev #indiedev #screenshotsaturday #pajatso
@jesseguarascia.com job well done
finally got this done, just after changing once again how the actual products are beign handled. Now the only thing is to figure out a good looking texture to visualize direction of conveyors..
#screenshotsaturday #screenshotsunday #gamedev #indiedev #automation
I'm pretty sure thats a beer
slowly getting more processes involved!
#gamedev #indiedev #automation
slowly carving out things and details. I'm nearly proud of my current state of UI and how ugly it can be โจ
#gamedev #indiedev #automation #screenshotsaturday
Wait, perf test on 3060Ti? I'm literally working on 1050 ๐ต
finally getting in some limitations and requirements working, starts to feel like a game. Also fairly hooked on Balatro OST
#gamedev #indiedev #automation
ahh, first accidental systemic sorting mechanism! And it works!
#gamedev #indiedev #automation
im currently just sorting 3 items into three outputs by sifting and rotating objects to not fall through sifter. It's barebones and minimal interaction, but getting really fun
#gamedev #indiedev #screenshotsaturday
its been auroras for almost a month straight during my midnight walks with dogs, but today the whole sky turned green
rewrote plenty of stuff on this and finally its working as it should be! Now its possible to place bigger pieces and stack things on them
#gamedev #indiedev #screenshotsaturday
oh well, back to square one
I'd go with something overly comical like how @okremiok.bsky.social did these cones, cant feel bad about people bouncing around.
bsky.app/profile/okre...
this is giving such a peak gaming vibes! Are the particles screen space or how is it so consistently pixel sized?
I mean, not like I knew what kind of day it would be
#gamedev #indiedev #b3d
did a small update on the showreel once again, now including stuff from 2024-25! ๐
#gamedev #indiedev
youtu.be/nT6IU9aaEzE
Illuminated pig lamp with cord
after few months long recruitment processes without success, im currently available for hire. If you happen to know a studio in a need, hit me up!
Doing mostly design but can do art, 3D and most tasks, except audio.
Finland/Korea/Remote
Pic for great success and visibility
#gamedev #indiedev
invited friend to offroading. Need to figure out still surface frictions bit more, but mostly fun!
#gamedev #indiedev #screenshotsaturday
sue me
#gamedev #indiedev
mostly didnt get detained, not like it would be an issue around here
also really happy that the grip and force directions are working with contact areas!
#gamedev #indiedev #screenshotsaturday
more intense high speed action
#gamedev #indiedev #screenshotsaturday
Looks so good with those water effects! Are you calculating multiple wheel collisions or just raycasting one per each?