Chris from UX Playbook ⚡️'s Avatar

Chris from UX Playbook ⚡️

@uxchrisnguyen

I help UX designers go from Fuzziness to Focused to Freedom

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Latest posts by Chris from UX Playbook ⚡️ @uxchrisnguyen

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The Best Email for Growing Designers Honest notes and conversations about about the work behind the design work. 2 emails weekly, read in 2 minutes.

📍 Hosting bi-monthly livestreams about everything Craft, Career, Calling for designers, sign up to get the written recap live.uxplaybook.org

12.03.2026 06:36 👍 0 🔁 0 💬 0 📌 0
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How To Build A Personal OS With AI AMA with Ryan Rumsey YouTube video by Chris from UX Playbook

📺 For a better streaming experience, go to YouTube (recorded): youtube.com/live/bLOygHa...

12.03.2026 06:36 👍 0 🔁 0 💬 1 📌 0
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Dazl | Your Entire Product Journey, In One Shared AI Workspace From Discovery to Interactive Prototypes, Faster Than Your Next Sprint.

Together with Dazl

A designer’s best prototyping friend.

→ Show your ideas (in real code)
→ Edit on the canvas, visually
→ Close the comms gap

The workspace for modern product teams: dazl.dev

12.03.2026 06:36 👍 0 🔁 0 💬 1 📌 0
LinkedIn Login, Sign in | LinkedIn Login to LinkedIn to keep in touch with people you know, share ideas, and build your career.

🙋🏻 Drop your questions in the comments: www.linkedin.com/events/howto...

🎙️ We’ll answer them next Wednesday, Mar 18th!

12.03.2026 06:36 👍 0 🔁 0 💬 1 📌 0

Ryan is the founder of CDO School, author of Business Thinking for Designers, and works 1:1 with senior design leaders on how to be strategic at work.

If you've been wondering what your career looks like in an AI-first world…

This one's for you.

12.03.2026 06:36 👍 0 🔁 0 💬 1 📌 0
Post image

That's why I'm bringing Ryan Rumsey on to speak about How To Build A Personal OS With AI

We're diving into how to turn your expertise into something AI can actually use

1. The context layer
2. How to codify your expertise
3. How to build AI agents with your judgment

And all of your Qs!

12.03.2026 06:36 👍 0 🔁 0 💬 1 📌 0

Most designers think AI is coming for their job.

Actually, AI is coming for the execution part of their job.

Which means your value shifts to:

→ Your judgment
→ Your frameworks
→ Your way of thinking

The problem? It's all stuck in their head.

12.03.2026 06:36 👍 0 🔁 0 💬 1 📌 0
Preview
Grow Your Career as a Senior UX Designers — UX Playbook Guides for your design management, career growth, and UX processes. Design leadership with Notion guides.

📍 I go super deep on UX management tactics here: uxplaybook.org/senior

10.03.2026 02:00 👍 0 🔁 0 💬 0 📌 0

This transparency does two things:

1. Shows you're being intentional, not just bossy
2. Teaches them when speed trumps learning

10.03.2026 01:59 👍 0 🔁 0 💬 1 📌 0

💡 Pro tip: When you switch from coaching to directing, SAY IT OUT LOUD.

"Usually I'd coach you through this, but we're 2 hours from the client presentation. Here's exactly what needs to change and why."

10.03.2026 01:59 👍 0 🔁 0 💬 1 📌 0

• Legal/accessibility requirements are non-negotiable
• The same mistake keeps happening (they're not learning)

10.03.2026 01:59 👍 0 🔁 0 💬 1 📌 0

𝟰. 𝗞𝗻𝗼𝘄 𝘄𝗵𝗲𝗻 𝘁𝗼 𝗷𝘂𝘀𝘁 𝗳*𝗰𝗸𝗶𝗻𝗴 𝘁𝗲𝗹𝗹 𝘁𝗵𝗲𝗺

Sometimes coaching is the wrong move.

Just tell them when:

• Client presentation is in 2 hours
• They're about to make a career-limiting mistake

10.03.2026 01:58 👍 0 🔁 0 💬 1 📌 0

What this does:

- Builds trust (you're not micromanaging)
- Creates psychological safety to experiment
- Lets them learn from experience, not lecture
- Sets clear boundaries so failure doesn't affect timelines

10.03.2026 01:58 👍 0 🔁 0 💬 1 📌 0

Pro tip:

Use the "safety net" approach:

"I think approach A might have issues, but let's try it. Here's the constraint: if we don't see progress in 2 days, we pivot to approach B."

10.03.2026 01:58 👍 0 🔁 0 💬 1 📌 0

3/ Let them fail (safely)

This is the hardest one for new managers.

You KNOW their approach won't work.
You've seen it fail before.
But sometimes they need to learn it themselves.

10.03.2026 01:57 👍 0 🔁 0 💬 1 📌 0

One designer told me: "I realized I wasn't actually stuck. I just wanted validation."

Exactly.

10.03.2026 01:57 👍 0 🔁 0 💬 1 📌 0

Pro tip:

Set a time limit: Spend 30 minutes exploring this, then let's sync.

Why this works:

Time constraints prevent overthinking
Stops them from waiting for you to solve everything
Forces decision-making under pressure (real-world skill)

10.03.2026 01:57 👍 0 🔁 0 💬 1 📌 0

2/ Make them do the heavy lifting

Designer: "I'm stuck on this interaction"

Bad response: "Try a bottom sheet instead"
Good response: "Show me 3 solutions by end of day. Pick your favorite and tell me why."

10.03.2026 01:56 👍 0 🔁 0 💬 1 📌 0

This does 3 things:

Shifts them from defensive to reflective mode
Reveals their thought process (or lack of it)
Makes them justify decisions like they will in stakeholder meetings

They’ll learn to critique their own work before you do.

10.03.2026 01:56 👍 0 🔁 0 💬 1 📌 0

Pro tip:

Add "Help me understand..." before giving feedback.

→ Help me understand why you chose this UI pattern over something already existing in our design system?

10.03.2026 01:55 👍 1 🔁 0 💬 1 📌 0

1/ Ask, don’t tell

When a designer shows you work, resist the urge to fix it.

Ask instead:

→ What alternatives did you explore?
→ What user problem does this solve?
→ What would you change if you had more time?

10.03.2026 01:55 👍 0 🔁 0 💬 1 📌 0

So if you’re a UX manager doing this right now — stop.

Here’s the framework I wish I had back then:

1. Ask, don't tell
2. Make them do the heavy lifting
3. Let them fail (safely)
4. Know when to just f-ing tell them

Full deets below ↓

10.03.2026 01:54 👍 0 🔁 0 💬 1 📌 0

Know why?

They weren't learning HOW to think.
They were learning how to wait:

For my fixes
For my opinion
For me to save the day

That’s when I realized the problem was me.

I wasn’t building designers.
I was building dependents.

10.03.2026 01:54 👍 0 🔁 0 💬 1 📌 0

When I was Head of Design, I made one massive mistake.

My team would bring me work. I'd rework it in front of them.

They’d nod
They’d take notes
They’d say, “Got it”

What happened next time?

They brought me the same (poor) quality of work.

10.03.2026 01:54 👍 0 🔁 0 💬 1 📌 0

How to be a UX manager (part 3)

The Stop-Doing-Their-Work Framework:

10.03.2026 01:53 👍 0 🔁 0 💬 1 📌 0
Preview
The Best Email for Growing Designers Honest notes and conversations about about the work behind the design work. 2 emails weekly, read in 2 minutes.

📰 Senior, here’s my weekly writeup, about the work behind the design work: newsletter.uxplaybook.org

08.03.2026 01:17 👍 0 🔁 0 💬 0 📌 0

The company had a problem.
They believed I could solve it.

I get promoted.

That's it.

If you're waiting for your turn for a promotion. There is no turn. Seniority doesn't get you promoted.

Solving the right problem does.

🫳🎤

P.S. Still telling yourself "next year" or you finally doing this?

08.03.2026 01:17 👍 0 🔁 0 💬 1 📌 0



I lived this experience.

I wasn’t the most talented designer by any means. Somehow I got to Head of Design in 4 years.

It wasn’t my reward for time served
It wasn’t a given for my seniority
It wasn’t about my “turn"

Promotions are business decisions.

08.03.2026 01:16 👍 0 🔁 0 💬 1 📌 0



3. Being there longer ≠ mattering more

The question isn’t:
“How long have you been here?”

It’s actually:
“Where can this person create the leverage?”

Sometimes that’s:

∙ As a domain expert
∙ As a Staff / Principal IC
∙ As a cross-team problem solver

Not a manager.

08.03.2026 01:16 👍 0 🔁 0 💬 1 📌 0



2. Leadership is a different skill set

Design excellence ≠ people leadership.

Managing designers means:

∙ Navigating politics
∙ Hiring, firing, feedback
∙ Protecting team morale
• Handling business pressures
∙ Coaching underperformance

Many strong designers don’t want this. And that’s okay.

08.03.2026 01:15 👍 4 🔁 0 💬 3 📌 0