Rasmus Indie | Wishlist Mindbreak 🀯's Avatar

Rasmus Indie | Wishlist Mindbreak 🀯

@rasmusindie

Solo indie game dev, musician and father of two. Woke AF. He/him. Working on an exploration driven puzzle adventure, Mindbreak. πŸ“Copenhagen, Denmark ✨Wishlist Mindbreak: https://store.steampowered.com/app/3470490/Mindbreak/ βœ‰οΈ rasmus@lostumbrellagames.com

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Latest posts by Rasmus Indie | Wishlist Mindbreak 🀯 @rasmusindie

Picture of my road bike resting against a tree with a beautiful lake in the background.

Picture of my road bike resting against a tree with a beautiful lake in the background.

A small break by the side of the road. The first outside ride of the year. Man, I’ve missed this 😍πŸ₯΅

07.03.2026 11:10 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thinking about buying a Steam Deck. I might need to do some testing on one soon, and it could be fun.

06.03.2026 19:39 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Really exciting! Congrats on the approval. I've seen several game launches being postponed, even over just the past few weeks, because devs were too optimistic about Valve's approval process. Now you can focus on getting the game in the best possible state for launch. Good luck!

06.03.2026 08:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
a man in a suit and tie is holding a bottle of water with the hulu logo in the background ALT: a man in a suit and tie is holding a bottle of water with the hulu logo in the background

I officially started closed beta testing of the demo. Sent out keys to 4 testers - people I don't know. I instructed them to do a screen recording to pair with their written feedback. Now I'm just calmly waiting for their responses... #indiegame #gamedev

06.03.2026 07:38 πŸ‘ 13 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
Preview
Mindbreak on Steam Mindbreak is an exploration driven tile-based puzzle adventure game about the escape from a corrupted insane asylum. Play as the supernaturally gifted asylum patients as you build and combine their un...

Mindbreak just crossed 150 wishlists! Thank you!

#indiegame #gamedev

store.steampowered.com/app/3470490/...

05.03.2026 17:25 πŸ‘ 20 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0

Sad to hear it. Never heard anyone speak particularly well about e-conomic 😬

28.02.2026 17:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Ever tried Dinero? Been using it for my business for the past 8 years and I generally like it. Not sure how it fits your need though.

28.02.2026 15:59 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I’ve been working mostly on minor bug fixes and polish the last few weeks. That’s because I’m waiting for some actual solid feedback on the demo level. In-person play test session on Wednesday will hopefully change that. I’m hyped! #gamedev #indiegame

28.02.2026 15:52 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Same for me. I’m working on my own demo and thought I’d take a look at some similar games. So far, I have the same impression. Too many games that are just not ready. I believe you shouldn’t enter Next Fest until the game is basically ready for full release.

28.02.2026 13:01 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Hah, I guess that event didn’t convert to a wishlist πŸ˜‚

27.02.2026 17:32 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Tbh I don’t plan on the studio branding to play any serious role. It’s mostly there to add legitimacy and also to having a name to give when ie approaching media. Luckily I already have the logo and everything so it’s just animation and game startup code that needs to be done 😊

27.02.2026 17:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

One thing I’ve noticed from the Next Fest demos I’ve played the past few days, is the studio logo on game startup. When done well it’s really cool and signals quality. I want that too, so I’ve lock it in as the project for this weekend #indiegame #gamedev

27.02.2026 16:38 πŸ‘ 13 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

Hah, I’m old too. No motion blur here πŸ˜†

27.02.2026 16:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Literally β€œI’m only getting 240 fps, what is wrong with this game!?” πŸ˜‚ #indiegame #gamedev

27.02.2026 16:23 πŸ‘ 10 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Yea. The problem is that it’s a lot of work actually to do testing on many different setups, and even more work fixing the issues that it produces. But if you end up with 100 players, they WILL find the problems.

27.02.2026 13:07 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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When one of your testers have an insane PC rig and are used to seeing crazy FPS numbers. An hour of work spent implementing a v-sync toggle, but hell, it might save me a bad steam review sometime in the future πŸ˜† #indiegame #gamedev

27.02.2026 10:16 πŸ‘ 26 πŸ” 3 πŸ’¬ 3 πŸ“Œ 1
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I'm earning my sea legs working with Steam build pipeline from Unity. I actually managed to get everything working with two depots, and now the demo is playable on both Windows and Mac. And I've got a test branch and everything. Very confusing at first but definitely manageable. #indiegame #gamedev

27.02.2026 07:42 πŸ‘ 9 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

#SteamNextFest has a tab specifically for Mac games (Features). Still, I clicked 10 games before I found one game that was playable on a Silicon based system (standard since 2021). Half didn’t even have a Mac build at all. What’s up with that?

26.02.2026 15:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yea. It's too bad really. Gamers used to be cool. I used to love being a gamer when I was young, but now I'm mostly just worried about my kids entering that horrible culture.

24.02.2026 14:00 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks πŸ™

24.02.2026 11:01 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yea, I agree. It’s always worth looking into the impression the demo gives. Especially since I will soon update it for the demo release 😊

24.02.2026 10:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I will discuss accessibility. With my play testers. If someone is really interested in being included in that discussion, I'm sure they know a better strategy than rudeness.

Otoh, it seems my trailer may have given a false impression of the game to this person. That's worth looking into.

24.02.2026 09:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yea. I get the idea behind a dedicated demo page. Especially for build, play test keys etc. But why it would have a completely separate store page is beyond me. Maybe just add a text box where the dev can write how the demo might differ from full release πŸ€·β€β™‚οΈ

24.02.2026 09:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

How dare I make the game I want to make. Have I no shame?

24.02.2026 08:58 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I wish you were right. But the 14 year old Steam account suggests otherwise. Maybe his dad's account πŸ˜‚

24.02.2026 08:57 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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My first ever interaction on Steam 😲 With someone who I guess watched the trailer. Alas, my attempt at being friendly, professional and polite may have been in vain 😒

#indiegame #gamedev

24.02.2026 08:17 πŸ‘ 12 πŸ” 4 πŸ’¬ 5 πŸ“Œ 0
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An example of feedback/fix from first online playtest:

Tester: "The keys are not working".

Option 1: "Tell tester to fucking READ! (has Simple key but needs Restricted for that door)"

Option 2: Implement key access colors to better visualize access level.

#gamedev #indiegame

23.02.2026 08:56 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Thanks. I’m pretty excited too. And a little nervous πŸ˜…

21.02.2026 21:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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It’s getting real, people! Steam just approved my request for demo beta test keys. I’m starting test with a few friends and local gamedevs over the coming weeks. When the worst bugs are fixed I hope that a few followers here might be interested in testing and giving feedback #indiegame #gamedev

21.02.2026 18:08 πŸ‘ 29 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

Sure, but personally I like the more minimalist approach. I’m guessing that playtests of countless games have shown that no one really cares too much, and I expect the same for my playtests. If I’m wrong I’ll revise.

21.02.2026 12:21 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0