Picture of my road bike resting against a tree with a beautiful lake in the background.
A small break by the side of the road. The first outside ride of the year. Man, Iβve missed this ππ₯΅
@rasmusindie
Solo indie game dev, musician and father of two. Woke AF. He/him. Working on an exploration driven puzzle adventure, Mindbreak. πCopenhagen, Denmark β¨Wishlist Mindbreak: https://store.steampowered.com/app/3470490/Mindbreak/ βοΈ rasmus@lostumbrellagames.com
Picture of my road bike resting against a tree with a beautiful lake in the background.
A small break by the side of the road. The first outside ride of the year. Man, Iβve missed this ππ₯΅
Thinking about buying a Steam Deck. I might need to do some testing on one soon, and it could be fun.
Really exciting! Congrats on the approval. I've seen several game launches being postponed, even over just the past few weeks, because devs were too optimistic about Valve's approval process. Now you can focus on getting the game in the best possible state for launch. Good luck!
I officially started closed beta testing of the demo. Sent out keys to 4 testers - people I don't know. I instructed them to do a screen recording to pair with their written feedback. Now I'm just calmly waiting for their responses... #indiegame #gamedev
Mindbreak just crossed 150 wishlists! Thank you!
#indiegame #gamedev
store.steampowered.com/app/3470490/...
Sad to hear it. Never heard anyone speak particularly well about e-conomic π¬
Ever tried Dinero? Been using it for my business for the past 8 years and I generally like it. Not sure how it fits your need though.
Iβve been working mostly on minor bug fixes and polish the last few weeks. Thatβs because Iβm waiting for some actual solid feedback on the demo level. In-person play test session on Wednesday will hopefully change that. Iβm hyped! #gamedev #indiegame
Same for me. Iβm working on my own demo and thought Iβd take a look at some similar games. So far, I have the same impression. Too many games that are just not ready. I believe you shouldnβt enter Next Fest until the game is basically ready for full release.
Hah, I guess that event didnβt convert to a wishlist π
Tbh I donβt plan on the studio branding to play any serious role. Itβs mostly there to add legitimacy and also to having a name to give when ie approaching media. Luckily I already have the logo and everything so itβs just animation and game startup code that needs to be done π
One thing Iβve noticed from the Next Fest demos Iβve played the past few days, is the studio logo on game startup. When done well itβs really cool and signals quality. I want that too, so Iβve lock it in as the project for this weekend #indiegame #gamedev
Hah, Iβm old too. No motion blur here π
Literally βIβm only getting 240 fps, what is wrong with this game!?β π #indiegame #gamedev
Yea. The problem is that itβs a lot of work actually to do testing on many different setups, and even more work fixing the issues that it produces. But if you end up with 100 players, they WILL find the problems.
When one of your testers have an insane PC rig and are used to seeing crazy FPS numbers. An hour of work spent implementing a v-sync toggle, but hell, it might save me a bad steam review sometime in the future π #indiegame #gamedev
I'm earning my sea legs working with Steam build pipeline from Unity. I actually managed to get everything working with two depots, and now the demo is playable on both Windows and Mac. And I've got a test branch and everything. Very confusing at first but definitely manageable. #indiegame #gamedev
#SteamNextFest has a tab specifically for Mac games (Features). Still, I clicked 10 games before I found one game that was playable on a Silicon based system (standard since 2021). Half didnβt even have a Mac build at all. Whatβs up with that?
Yea. It's too bad really. Gamers used to be cool. I used to love being a gamer when I was young, but now I'm mostly just worried about my kids entering that horrible culture.
Thanks π
Yea, I agree. Itβs always worth looking into the impression the demo gives. Especially since I will soon update it for the demo release π
I will discuss accessibility. With my play testers. If someone is really interested in being included in that discussion, I'm sure they know a better strategy than rudeness.
Otoh, it seems my trailer may have given a false impression of the game to this person. That's worth looking into.
Yea. I get the idea behind a dedicated demo page. Especially for build, play test keys etc. But why it would have a completely separate store page is beyond me. Maybe just add a text box where the dev can write how the demo might differ from full release π€·ββοΈ
How dare I make the game I want to make. Have I no shame?
I wish you were right. But the 14 year old Steam account suggests otherwise. Maybe his dad's account π
My first ever interaction on Steam π² With someone who I guess watched the trailer. Alas, my attempt at being friendly, professional and polite may have been in vain π’
#indiegame #gamedev
An example of feedback/fix from first online playtest:
Tester: "The keys are not working".
Option 1: "Tell tester to fucking READ! (has Simple key but needs Restricted for that door)"
Option 2: Implement key access colors to better visualize access level.
#gamedev #indiegame
Thanks. Iβm pretty excited too. And a little nervous π
Itβs getting real, people! Steam just approved my request for demo beta test keys. Iβm starting test with a few friends and local gamedevs over the coming weeks. When the worst bugs are fixed I hope that a few followers here might be interested in testing and giving feedback #indiegame #gamedev
Sure, but personally I like the more minimalist approach. Iβm guessing that playtests of countless games have shown that no one really cares too much, and I expect the same for my playtests. If Iβm wrong Iβll revise.