Jesus, I played them all.
Fritz Lang's Metropolis (1927) miniature set
[ via www.reddit.com/r/Cyberpunk/... ]
In the cockpit of the P51-D Mustang in Chuck Yeager's Advanced Flight Trainer 2.0 (1989, MS-DOS, Electronic Arts). Image from MobyGames user Servo.
In the cockpit of the P-51 in Chuck Yeager's Air Combat (1991, MS-DOS, Electronic Arts). Screenshot from MobyGames user Trixter.
In the cockpit of the P-51 Mustang, in Jane's WWII Fighters (1998, Windows, Electronic Arts). Screenshot from MobyGames user Sabri Zain.
In the cockpit of the P-51D Mustang in DCS World: Steam Edition (2018-present, Windows, Eagle Dynamics SA). Screenshot from Steam page.
Various incarnations of the American P-51 Mustang fighter from World War II. Sources in alt-texts.
#gamedev #flightsim #screenshotsaturday
SchrΓΆdinger's Christ.
#gamedev #procgen #flightsim
Now I also do randomize splitting direction in every step, so looks less 'synthetic'. Still not happy with this. Too many thin long rectangles .π€π€π€
#gamedev #procgen #flightsim
Simply randomizing recursion depth does not fit my expectations. The rectangles all go in one direction for example.
#gamedev #flightsim #screenshotsaturday
Acrylic painting of a binary star seen from a nearby planet
Acrylic painting, an homage to an original by Rene Magritte
Pastels and acrylic on card. An Apollo lander decends to the surface of the Moon
The earth in 5 billion years when the sun is a red giant
More old skool #spaceart for your pleasure, done with traditional media. No computers!
You'd be doing me a great favour if you repost. Plus you'll have my eternal gratitude! π
#SciArt #astronomy
Freddie Mercury eating soup in bed with his cats
Freddie Mercury eating soup in bed with his cats is perhaps the biggest mood
This reminds me of something ...
Initial block splitted down by recursion. Next I will add some
variations regarding splitting depth.
#gamedev #procgen #flightsim
Initial block splitted down by recursion. Next I will add some
variations regarding splitting depth.
#gamedev #procgen #flightsim
It's #screenshotsaturday!
This week I made it so that crashing into a forest will destroy trees
Making your wingman a little better at using their throttle, so they're quicker to catch up if they start falling behind #gamedev #flightsim
π€
Blocks placed onto surface, ready for recursion.
#gamedev #procgen #flightsim
Starting with procedural buildings. Let's see how this will go.
#gamedev #procgen #flightsim
Saturn.
Rising behind its giant icy moon Titan.
Turning on the computer is about the coolest thing you can do.
The Genius mouse was my first mouse, nice surprise, didn't see it for 30 years.
brief alt text description of the first image
'Ganakel's Starship' by Albin PREVOST - Ganakel
https://blenderartists.org/t/ganakels-starship/1579112?mtm_kwd=bsky
#b3d #blender #blender3d #blenderrender #blendercommunity #3d
We are new on BlueSky, so retweets let our fans know we're here We're still pushing our upcoming RPG, Avernum 4: Greed and Glory. Late Kickstarter backing, with some cool rewards, still available!
www.kickstarter.com/projects/spi...
Hello Bluesky! I'm very bad at maintaining a social media presence but I'll be posting some of my progress on At Skies' Edge, an #AceCombat like I'm working on.
#gamedev #flightsim
Obviously...
Since a lot of gamedevs are coming across to Bluesky, here's a reminder that my sound effect tool ChipTone is good! And free! And runs right in the browser!
sfbgames.itch.io/chiptone
Tool time! WW2 gauges had very complex faces with multiple arcs, colors, labels and even multiple indicators in a single instrument. ScaleMaker lets me define these parametrically, so I can easily update line widths, colors and fonts across the 70+ gauges in the sim. #indiedev #solodev #flightsim