awesome evil fucking yoshi coins that makes mario fall asleep whenever he collects one
awesome evil fucking yoshi coins that makes mario fall asleep whenever he collects one
lol, that bouncing noteblock pose
i was porting the Super Mario Advance 2 coin block thingy from Donut Plains 1 back to smw and to make it interesting i'm allowing more triggers and rewards
for some reason i thought it'd be funny to implement keyjumps as a valid trigger
You inspire me to be mean with those line guided toys... π
Seriously, awesome usage of them!!
Vivi!
C3 time and three drops
- Billy Gun
- Any Sprite Egg
- Skull Raft EX
All availabe in this thread: smwc.me/t/131863
Go check it out!
#SuperMarioWorld
Here, have a gun.
That is one thicc gun
A likely to be "EXIT" (from Cool or Cruel) styled level and a coin bounce level. The former will probably be a gauntlet.
As my latest commission, a recreation of the classic Orbox recreation from Super Mario :P :P :P. Which is like, the hardest puzzle of all time
This version also features angled tiles that instantly bounce the ball in a different direction. That won't get too complicated at all! #smw #romhacking
Whenever I get a goal post bar I try to rush summing up the star points before the game does... so I coded a mechanic that lets you do that and rewards you with a life if you get the sum right.
Press L or R after any goal post to play!
#smw #romhacking
YOSHI'S ISLAND 1? (With its corresponding cave sublevel maybe)
Ignore the timer, that's supposed to be omitted in this level
I realized that I havenβt posted any creations here in quite a bit.
Step aside Mega Man 2's Leaf Shield, Super Mario World got its own Throw Block flavored shield!
Morsel liked this!
Retry in a tool assisted hack? The times have changed π
An expansion to Sumo Brother's flames that
- only ends when ground ends
- has configurable spread speed and vanish speed
- there can be twice as many of as in vanilla (20 versus 10)
Just gotta add interactions and pack it with a Sumo Bro, and the fun may be had :)
#smw #romhacking
I got down to the point where I realised I simply can't make the cluster bullets interact with custom blocks, lol
As compensation, I added the option to make specified map16 tiles to shatter on contact with them
I wonder if there's a good way to add more common behaviors, like on/off blocks...
+
whoops I started a boss
Latest commission out of the oven - keys that trigger the destruction of a chain of blocks, based on a similar entity in Super Meat Boy.
Allows crossing chains, speeding up and slowing down the destruction and even blocks that turn into other blocks! #smw #romhacking
Let's see if this is possible...
The other social media I was in is a den of rotten people π€’