Où est-ce que je peux jouer 😍
Où est-ce que je peux jouer 😍
In the game I'm creating, the main character will be surrounded by corruption when they are at the central hub. My goal is that the player feel trapped. With resources you'll be to push it back.
Hmm weird I'm pretty sure I saw you cooking gud 👩🍳
Magnifique c'est wishlisté !
No cap ? no cap
I meant "Rain world" not "Risk of rain" :D (because I felt lost in a huge world I don't understand and I loved it)
I'm 200% sold, The demo is amazing.
The game has this weird unique vibe like if the game of life, baba is you and risk of rain were put in a shaker, but with your unique touch to it.
I had a feeling this was going to be an amazing game, but now I convinced, I'll be here day one <3
Yes
Apparently it's suppose to be the behavior of "Ctrl + click" but not for me 😭
A feature that I always found was missing on aseprite is the ability to select the layer under the cursor. So I created a script to do just that. (Link in thread)
#aseprite | #pixelart | #gamedev
Also the return of Saruman to the Shire, only to get his butt kicked by the hobbits, felt like something out of a Benny Hill sketch 😂
(But still what a book ❤️)
Way too smooth as always 😍
Alien ninja turtle 🐢 ?
Screenshot of the game hungry knight, the jam game precursor to hollow knight, featuring the first appearance of the protagonist
The idea that prompted the creation of Hollow Knight originated in a game jam, Ludum Dare 2013, in which two of the game's developers, Ari Gibson and William Pellen, developed a game called Hungry Knight, whose main character's design eventually became the protagonist in Hollow Knight, kills bugs to stave off starvation.
We're proud of our small role in @teamcherry.bsky.social's lore, but more than anything we're just so extremely excited to play the sequel!!1 #HollowKnight #Silksong #LDJam
Let's just be greatful for this field in Godot 3.6 that shows the last clicked element in the UI.
Join the Blender Studio team online this Friday at 17.00 CEST, as we celebrate the official release of DOGWALK! 🐶 🎉
#BlenderStudio #OpenProject #DOGWALK #game #release
youtube.com/live/7eRlX4b...
Take your time ❤️
Les deux sont très cute :D
What time is it?
"It's time for Tibo to talk again about his project on which he puts a lot of care and love and to beg people to share the trailer"
But seriously, yes :3 if you like what I do, just sharing the trailer and steam page is already a lot for me.
store.steampowered.com/app/3051070/
The juice on this one is S tier. 😍
Sokpop does exactly this (not exactly the pronunciation is random per game launch), and I love it. 😁
My god I need this
A pixelart pic of a duck standing in a suit
New pp by @delicious.bsky.social <3
#pixelart
Looks like there are less frames on bsky than the twitter post but I don't see it as compressed (actually quality looks similar on th bsky app) 🤔
That's why you need to double follow ppl 😁
Ça fait plaisir 😍
Great article!
Merci beaucoup 🙏
I wrote a dev log for my last game.
It was a 1 month and a half project, i did mistakes, i learned , wondering about good pratice?! i'm sharing my process there :
ulric-leprovost.itch.io/the-bird-of-...
#godot #gamedev #indiedev #madewithgodot #blender #gamedesign #sounddesign #abletonlive
I'm finally sharing my signature palette, Toasted40! I tweaked and changed it throughout last year to be sure it's as good as I can make. It's a really nice palette to work with, and I'd love to see what you all can make with it!