A screenshot of in-development game PlanetSmith. It features a hilly region of grassland, with white clouds obscuring the sun on a blue sky.
Finally putting clouds in the game, what do you think? #indiedev #indiegame
A screenshot of in-development game PlanetSmith. It features a hilly region of grassland, with white clouds obscuring the sun on a blue sky.
Finally putting clouds in the game, what do you think? #indiedev #indiegame
We have a brand new trailer! Please watch it over on YouTube, and make sure to share it. If you haven't already, wishlist PlanetSmith on Steam and Join Our Discord! www.youtube.com/watch?v=9IXr... #indiedev #indiegames #gamedev #gaming
We heard you loud and clear, the particles of course MUST BE HEXAGONS. And they must have good lighting! #indiegame #survivalcrafting #devlog
Oh hey, what's this? A (((NEW DEVLOG))) for PlanetSmith?!?!? This one is all about getting some mob AI into the game, starting with a video all about our solutions for pathfinding on our hexagonal block planets! #indiegame #devlog
I've started adding a bit of polish to some of our features ahead of our playtest (sign up on Steam!). Here's one that has been requested hundreds of times from people in our community and video comment threads: block breaking particles!!! #devlog #gamedev #indiegame #survivalcrafting
We made a video about everything that is currently WRONG about our game PlanetSmith - should give you an idea about what we're working on ๐๐๐ #indiegames #gamedev #devlog
We pride ourselves on listening to our community in order to make our game the best it can be. So that's why we've decided to add more realistic planets to PlanetSmith. Because the truth is the earth itself is flat, and so our planets should be too. #importantupdate #gamedev
To survive in PlanetSmith, you're going to need to make sure you're well rested. For that, you're going to need a great place to sleep. So how about a nice cozy bedroll? #gaming #survival #crafting
We just posted our latest devlog, where we go into our custom solution for ambient occlusion! #gamedev #devlog #ambientocclusion
Thought I might try my hand at some pixel art on a hex-grid ๐ฑ #pixelart #gamedev #games
We decided to make a fancy cinematic intro teaser animation for our devlogs going forward, check it out over on YouTube! #gamedev #devlogs #animation
Want to build a square building in PlanetSmith? Don't worry, there's a LOT you'll be able to do in PlanetSmith once you get your hands on half blocks ๐ ๐ ๐ #gamedev #devlog
AAAAAAAAAAAAH #gamedev #bugs
Just a lil' preview of the meats you'll need to survive in the early days of your journey into PlanetSmith's survival mode - which one looks tastier??? ๐ฅฉ ๐
excuse me mr. droid please stop following me
"Sir! We made a new kind of bomb!"
"How big a hole does it make?"
"Oh it doesn't make holes, sir!"
"Well, what does it make?"
"Trees."
#gamedev #gaming #crafting
Now that dynamite is in the game I thought there was no better time to do a Mine build out of a big dynamite hole ๐ฃ ๐ฅ
We're making PlanetSmith, an open-world survival crafting game set on spherical planets! Keep up to date on our development by following us here, on YouTube for our devlog series, or by joining our server on Discord! discord.com/invite/eSS2p... #gamedev #games
you know how it is, you have a funny idea and then suddenly you've scope creeped your way to inventing dynamite #gamedev #devlog #gameplay
You'll be crafting a lot of different tools across your journey in PlanetSmith. Here's another of the first pieces of equipment you'll craft! #gaming #survivalcrafting #equipment #inventory
Making seamless hexagons for hexagons was a bit of a headache, but it's possible! #gamedev #devlog #hexagonsarebestagons
Went to the north pole on my planet to build a big ice sculpture! What do you think? #gaming #gamedev #building
You'll be able to have multiple different backpacks in PlanetSmith, each for a different occasion! Check out our new devlog to learn more about how we've built our inventory system ๐ ๐ ๐ #gamedev #devlog
We've started building Survival Mode, starting with progress-based block breaking! #gamedev #devlog
We've been asked how many blocks are on a PlanetSmith planet. So here, we did the math... #gamedev #math
Check out the new run animation for our Bear mob! And how about the ๐ ๐ ๐ #gamedev #gameart
A new PlanetSmith devlog is live now! In this episode we talk all about developing Survival Mode, implementing block breaking over time, limited player inventory, and backpacks! #gamedev #devlog
We'll be posting our next devlog tomorrow! If you're keen to follow along development you can catch up by watching our devlog series over on YouTube! (link in next post!!!) #gamedev #devlog
Could you build a better tower?? Join our Discord so you can be notified as soon as our new playtest is ready for registration! #gamedev #playtest