Big week for this channel in our dev server
Big week for this channel in our dev server
Added rocket riding just in time for FRAUD
New demo build: xandergoodwin.itch.io/tetherpunk
#TETHERPUNK #gamedev #indiedev
hey thanks so much! Our most recent demo is on itch if youβd like to give it a try :)
Thank you to everyone who came by to play TETHERPUNK at MAGFest!!! We're super excited to continue expanding the project with new levels, physics toys, and boss battles. We'll be posting updates here and in our community discord server, stay tuned! ππ₯
#gamedev #indiedev
MAGFest day 3 and our booth is open for business! Come blow stuff up!!
goodnight Magfest :) see you all tomorrow!
MAGFest Day 2!!! Look for the table with the big yellow sign and the spooky skeleton lady!!!
TETHERPUNK is part of the Indie Video Game Showcase (MIVS) at Super MAGFest this year!
Grappling hooks? Explosions? High Octane Chaos? Come swing by our booth - we'd love to hear what you think!
#gamedev #indiedev
Spent the first hour of Christmas doing silly arts and crafts in my basement. I love my life!!! Hope everyone out there has a wonderful day :))
For Nuclear Throne's 10th birthday I added The Vlambeer Sawbladeβ’ to the action game I'm working on (@TETHERPUNK.bsky.social) while my friend streamed the new update
It bounces off the wall directly back into the turret that fired it so it's basically already perfect
#screenshotsaturday
BIG ANNOUNCEMENT! After 2+ years of development and a long, arduous, white-knuckled, tournament-style, no holds barred decision making process β Project Rope Tool has officially been renamed to TETHERPUNK! Likes and reposts greatly appreciated to help spread the word :)
#gamedev #indiedev
artwork by @antlerpunk.bsky.social
thanks so much for the note :)
ASTRONAUTILUS loopbreaker releases today on Steam and itch!
You can get the game and free update here:
store.steampowered.com/app/1724120/ASTRONAUTILUS/
neozoid-games.itch.io/astronautilus
Have fun playing!
Would you get this design on a t shirt?
#gamedev #indiedev
They think deleting half the level can stop me
#gamedev #indiedev
Find out what other devs think about Bait & Tackle!
youtube.com/shorts/dRqTF...
New build is up on our itch page too :-)
Thanks to everyone who came by to break our game at @rocgamefest.bsky.social!
We'll even have merch!
Free shirt to whoever has the #1 time on the leaderboard at the end of the day.
All proceeds go to the development of a shorter game with worse graphics.
Hey we're at Roc Game Fest @rocgamefest.bsky.social this year! Come swing by!
Tomorrow 11am-5pm at THE SHED at RIT.
Project Rope Tool Devlog #13
Another modular design showcase for you all! You can now add the ship attachment functionality to any physics object in the game.
#gamedev
Project Rope Tool Devlog #12
As I mentioned last time, Iβve been doing a study on modular system design recently and wanted to show off a quick example of the type of versatility that Iβm building towardsβ¦ so here: grappling hook on a mining droid!
#gamedev #indiedev
Project Rope Tool Devlog #11
Yeahβ¦ itβs been a while since my last log. The reason is because Iβve been in a giant rabbit hole. One of my biggest concerns about the project has been scalability. As it stands, it's not very easy to create and test new objects and levels quickly.
#gamedev #indiedev
Rope Tool Devlog #10
Both halves of my level editor design are now working together! You start by drawing an area as your βcanvasβ and then you cut into it with the nodeshapes!
#gamedev #indiedev
Project Rope Tool is an ACTION-PHYSICS-SANDBOX game, where you build and pilot a spaceship using a grappling hook. Scavenge scrap tech from your environment, and use it for movement and combat! Hijinks ensue.
Wishlist on Steam! π
store.steampowered.com/app/2958730/...
#PitchYaGame
Goodbye, wind tunnel that cut through the entire level, I will see you in another life... #screenshotsaturday #indiedev
Project Rope Tool Devlog #9
Concept sketch for what I want the gameβs environment art to look/feel like! Still playing with saturation and value but Iβm happy with what I have so far
#indiedev #gamedev
Project Rope Tool Devlog #8
Took the game to the BrookLAN playtest for the second month in a row! I was finallyyy able to show off the new lower resolution graphics that I have been working on since the start of this year. Wooo!!!!
#gamedev #indiedev