but like actually.
but like actually.
suffered and scraped through lost in the fog combat difficulty in silent hill f and it pissed me off so bad that for every subsequent ending i set the combat difficulty to minimum and killed everything with a laser sword
i drew her bangs too long oops
#7.4Spoilers
#FFXIVArt
#MyArt
Graves from Deadlock
yeah but it's a good time
I LOVE SIZE DIFFERENCE !!!!!!!!!!!
beep beep
IT'S HER DAY!!!!!!!!!!!!!!!!!!!!
dawntoddler temper tantrum
Not setting expectations for prog, or even short-term goals is really dumb. Even in the most casual of casual statics I've run, or been in, it's helpful to be like "let's try to push to this point" so that you give people with lower mental bandwidth bite sized pieces to prog with.
it's also kind of meme to have a casual static with the expectations of "i want to press gcds on the boss" and be upset by pace. like, slow or not slow.
like i said, dressing people down isn't going to get you what you want. playing wipe tally shitter golf while being a decent portion of the mistakes aside - it's just terrible leadership
yeah he sounds like a dumbfuck chud LOL
"i'm at 2 wipes today and ur at 3" kind of shit doesn't get anything done. "what are you not understanding and how can i make it easier" when someone makes the same mistake more than once does. esp in casual, slow settings
realistically the amount of mistakes any individual person makes is kind of irrelevant unless there's one stand-out person who is singularly holding the group back (this doesnt happen often, but it does) because like. you win or lose as a team LOL
Yeah I mean I agree with you, the biggest thing is you have to find solutions to problems and ask people why they're making mistakes
phase 1 is a big consistency hurdle, tho. i feel like i expect most pre-apoc groups to die to fall of faith at least twice in a session.
fru is really, really proggable especially now. a lot of it just comes down to people spending adequate time prepping and using the sim. the biggest hurdle lowkey should be phase 1
the timing and visuals are basically 1:1 with that solo sim which is why i'm the biggest glazer for it, but yeah. UR is pretty aite. i think it's a lil slow w/ the sims and stuff that exist now but not "get mad at it" slow?
this shit is so OP
ooooh i see i see. blowing up about it is a bummer but i get the frustration. they should link people the singleplayer fru sim on the naur website - it really expedites prog.
What in the world are they blowing up about now?
yeah i really liked them
it feels so good, genuinely, to walk around ARR zones. ive replayed that part of the game a few times and the thing that makes the monotony of the objectives tolerable is the density and Fun of moving around those zones
compare this to heavensward, who's zones only have major landmarks within eyeshot of eachother if you're flying over the zone - something you can only do after thoroughly exploring and questing in it.
the landmarks in these zones are so much closer together, and so much more striking too. they knew you couldn't just fly over everything eventually, and so they made the zones visually interesting to traverse. there's a real sense of wonder and "man i want to go look at that" in ARR.
you just don't get cool vistas like this very much anymore, where the city feels like a part of the land you're in. uldah borders 2 of the zones in thanalan, and it really makes it feel like you're pushing really far into the world when you get to little ala mhigo and can't see uldah in the distance
The only thing in the modern game (stb+) that has captured this feeling in the same way as the ARR zones surrounding the capitals, is Shaloaani having Heritage Found way off in the skybox one way and the bridge to Tuli the other.
I think the main cities being central pieces of the world, and having offshoots into multiple of the zones that are adjacent and often visible from one another in the distance, feels really cool.
I love a lot of the modern zones in FF, but I really miss the smaller and more intimate feeling of the ARR zones. They felt like really intricate, cool snapshots of smaller and lived-in areas of a bigger world.