Released the promised "press release" update.
store.steampowered.com/news/app/340...
Released the promised "press release" update.
store.steampowered.com/news/app/340...
These look great I can't wait to pick up the game eventually, either demo or full release
Item rooms like this need to be normalized, I wish the metroid prime games had slightly more special item rooms, it felt kinda random which powerup got the item room treatment
Maybe the dark soul was the jolly cooperations we had along the way ๐ฅน
I need to get my hands on older Bryce3D versions I love the style it outputs
You ever think about creating a character that does something creative like art or writing, do they theoretically also create their own characters with creative outlets like a never ending recursion...
Does cruelty squad count? It's world is pretty unique but the graphics, controls, music, and UI are unconventional which gives it that charm. The unconventionality of those aspects supports it's worldbuilding even further
Collabing with others for a game jam sounds very nice, I gotta get over that imposter syndrome hurtle
I also dont know where to start, doesn't even have to be a game jam, it sounds nice not having to be in charge of creating every aspect in a game project
I'm glad you found out who your true self is, it takes that realization that something doesn't have to be a certain way and then you're perception shifts, creating a domino effect on what you saw differently before
Learning about gender identity has def rocked my own perception for the better
Loving the Eldenring Nightreign cast, reminds me of games like TF2 where each member of the cast is distinguishable with their own personalities and interactions with one another
The fan art contributes a ton too, I haven't been involved in a community like that in quite a while
Made some music for this abstract project, I think it turned out pretty interesting
youtu.be/XoJVDhOXw8s
#Godot #Liminal #Dream
To be honest the reason why it looks like that is because I still haven't figured out a decent workflow to UV mapping environments and I just wanted to make something without much hesitation
But I agree, it now has that kinda charm to it
Oh yeah I saw someone play the 2nd title for this game a while back! (Might've been Markiplier) Mike Klubnika definitely nailed the industrial style, I should check out the other titles
Its funny you said that because these environments were heavily inspired from a recent dream I had!
When it comes to the cubes in the ceiling, it reminds me of either the PS2 startup screen or certain parts of SMT 3
Inside a dense city with bridges connecting to each building, with an orange fog from below, only seeing other bridges fading
Inside the residential building, an elevator
The city without the fog or daylight
Some more photos:
Concrete asymmetric cubes emerging from the darkness
Small concrete playground
A small concrete playground with water under it
The inside of a residential building, with an elevator at the end of the hallway
Having some fun with abstract 3D modeling and then putting it in Godot
Does this imagery invoke anything for you?
#Godot
Python was my first language, I understand what you mean
Learning statically typed langs helped me become a better programmer
I feel like I have to at least use basic type hinting in python though, but the moment I have to use more generic hints that end up sounding the same I give up
Quick rant but I HATE pure type hinting a python project as someone who prefers statically typed code, theres so many non standard things you gotta know and import from the typing lib for it to be absolutely correct due do how dynamic python is and it drives me crazy
From my experience with python using pyinstaller to make .exes can have a lot of bloat too with dependencies
Whenever I use python outside of its original purpose it feels like less effort to use another language like what you said about solutions being over engineered
DEMO OUT NOW!
#screenshotsaturday #godot
tcrakman.itch.io/mech-log-zer...
I'm finally ready to show some stuff for my next project, remember this is all prototype placeholder stuff, but this is the gist of it
The scope of this project is very small, and no I won't explain what's going on
#HorrorGame #IndieGameDev #GodotEngine
I dont think I'll ever get tired of how rewarding it feels when you connect all these systems together that took so long to make and it just ends up working (fingers crossed) and interacting with eachother to make something cohesive
I'll share the first proto type of this new project soonish
I've been distracted on another, much smaller, gaming related project, I think the premise is pretty interesting, still prototyping though (unique controls are a pain to code)
Its got some micro management, point and click/motion, and added spookiness to an otherwise mundane task
Our skate-racing demo released NOW โ๏ธ๐ฅณ
Try our tower challenge and win prizes until Sunday! ๐
#gaming #skating #racing
Turns out you were right! I messed around with physics and it didn't get anywhere near the results
What I ended up doing was creating a timer to signal when the player stops moving the mouse which changes the lerp's end point to go back to the object's default rotation
The idea I have is that an object is being moved by the player's mouse and depending on the velocity of the mouse movement the object will tilt to the left or right a little bit
I got this to work but I can't figure out how to get it to lerp back down when there's no motion going on
Upon research it seems what I am trying to make is something similar to PinJoint3D's use
Speaking of 3D physics objects, I never see tutorials for them, I didn't even know Join3D and its related classes existed until now lol
Me trying to replicate simple physics by using GDScripts lerp functions when there's a physics engine right in front of me
I shouldn't code this late...
Something funny I ended up doing just in-case I forgot to include a sound for a material, it plays a certain sound
So if your footsteps end up sounding a little strange in the final product... my mistake ๐
#GodotEngine #IndieGame #HorrorGame
Me dropping my collison layers on the floor and forgetting what they all mean (I keep forgetting to name them)
I have a link in the thread of an article I found that really helps