Our Metal Bowl is out now on Steam! Pretty happy with the final result! I already have the Switch and Xbox builds ready, so hopefully they'll be out in the next few months. Now.. time to start working on something new :)
#indiedev #ebitengine #indiegame
store.steampowered.com/app/4117010/...
09.03.2026 14:05
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Game is almost complete! I'm currently playtesting for balancing and final bug fixes and the Switch version runs at an almost-steady 60FPS! But the best news? I managed to run a simple Ebitengine game on Xbox.. so I'll be working on that port too!
#indiegame #ebitengine #indiedev #steamnextfest
23.02.2026 12:46
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Just released the new trailer for #SteamNextFest! The game is almost done and will be launching in March. I had to cut some content and scope, as always, but itβs looking good!
#ebitengine #indiegame #pixelart
13.02.2026 14:31
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Ran out of normal ideas, so i went back to weird meta-puzzles: fake crashes, real videos, store page clues, etc. One even requires checking the actual game's source code..
#indiegame #golang #ebitengine #gaming #pixelart #puzzle #Steam #WishlistWednesday #indiegames
04.02.2026 12:05
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Working on a couple of new enemies!
#ebitengine #golang #pixelart #gamedev #Gameplay #indiegames #indiedev
15.01.2026 16:56
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Back to working on the game after the holidays. I'm making progress on the level design: about 150 rooms done (first draft and unpolished), and i'm aiming for around 300 in the final game!
#indiedev #pixelart #ebitengine #indiegames #indiegames #indiegamedev
09.01.2026 12:11
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This new biome came out nicely, i think! Just a few new assets and a lot of playing around with lights and sounds.
#gamedev #indiegames #pixelart #golang #ebitengine #gaming #indiedev
15.12.2025 12:12
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Game demo is out! I'm analyzing the first play data (10 players via Steam Stats) on the in-game map: room accesses, deaths, and puzzles solved. Only two people reached the end-game, but no one completed it :( There is still work to be done!
#ebitengine #gamedev #indiedev #Steam
25.11.2025 12:15
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For this game i don't think i'll include classic boss fights. Instead, i'm leaning toward encounters like this one: a single foe that requires learning how to defeat it, while keeping the idea that every enemy still dies in one hit!!!
#screenshotsaturday #ebitengine #gaming #indiegames #pixelart
15.11.2025 10:28
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Just released the page (and the trailer) for my new game! It's called Our Metal Bowl! Still hope to release a demo next month :)
store.steampowered.com/app/4117010/...
#gaming #TrailerTuesday #ebitengine #indiegames #pixelart #indiegames #go
11.11.2025 12:25
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I'm not sure i'll have a demo ready by the end of November as i hoped, but development is moving forward! I got stuck on some design issues, which i (hopefully) solved by going with the simplest approach :D
#ebitengine #indiegames #gaming #pixelart #gamedev #golang
31.10.2025 15:18
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All thanks to the sound effects :P
10.10.2025 12:25
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I'm pretty happy with the map: it's generated dynamically and looks good. I'm aiming to have a demo ready by the end of November and as you can see from the map, there's already some content.. but still a lot to do!
#ebitengine #indiegames #gamedev #pixelart
10.10.2025 11:13
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The goal of the game, beyond combat, is to find nutrients to restore the greenhouses of this abandoned, locked-down laboratory. The puzzle lies in the fact that the exact number of nutrients is unknown!
#ebitengine #indiegames #gamedev #pixelart
01.10.2025 15:56
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I'm moving the game toward fewer traditional puzzles and more combat in tight spaces, where strategy itself becomes the puzzle. It aligns better with the kind of exploration and combat games I enjoy playing :)
#ebitengine #gaming #pixelart #gamedev
25.09.2025 11:01
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I wanted the game to include some "meta" puzzles solved by digging into the source code, using the debug console, a level editor, ARG videos I've already filmed, and so on. But I'm not sure anymore, since I've realized I don't really like designing puzzles :(
#ebitengine #indiegames #gaming #golang
23.09.2025 11:10
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I ended up with a more cinematic version! The transition back to normal view could be smoother, but it's not bad. Now it's time to get back to the boring stuff.. the inventory UI :/
#ebitengine #indiedev #indiegames #gaming #golang #go #pixelart
22.08.2025 11:03
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Implemented item pickup and added some fun animations for the little robot companion collecting them! Good enough for now. Next step: improve enemy deaths a bit... i watched some Silksong videos and everything just explodes when you kill someone!!
#ebitengine #gaming #indiedev
20.08.2025 15:54
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I'm reusing some assets from my previous games. I wanted to remake everything from scratch, but after all, it's the same "world" and if they work, they work :) I'll try posting a gif every 2 weeks to document the development... let's see if i can keep up.
#golang #indiegames #gaming #ebitengine
13.08.2025 15:08
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WIP preview of my new game: a pixel art survival horror with puzzles, fixed camera and geometric rooms. The vibe's mostly there, though visuals still need work. Features rt lighting, shadows, water reflections and a laser-shooting robot companion.
#indiedev #ebitengine #gaming #indiegames
06.08.2025 11:03
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My latest game "Voden's Job" is now available on Steam.. and it's free!! :)
store.steampowered.com/app/3783540/...
#ebitengine #golang #gaming #Cards #indiegame
01.07.2025 07:26
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"Voden's Job" gameplay trailer. It's a small game, but it's fun and includes controller support, achievements, and localization. It will be available for free in about two weeks :)
#ebitengine #indiegames #gaming
store.steampowered.com/app/3783540/...
17.06.2025 15:51
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I've been working on a puzzle-deckbuilder-adventure game lately.. but i really want to go back to making action-adventure games! So i'm wrapping it up by keeping only the deckbuilder part and planning to release it for free on Steam, maybe next month!
#ebitengine #indiegame #golang
03.06.2025 11:02
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Porting to Switch is very easy, thanks to the tools provided by Ebitengine's creator! You just need to write a bit of code for saving files or handling other native features, nothing complicated! Only issues were performance, but that was my fault :D
22.05.2025 16:14
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If you like a framework-style approach to gamedev it works great! It's simple and doesn't get in the way of what you want to do. Perhaps the only downside is that there aren't many libraries or tools around it. Though in my case, that's actually a plus, since i prefer to build everything myself!
22.05.2025 15:55
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Coral & The Abyss is now available on Nintendo Switch! I had to do some optimization, fight with Go's GC, lower the resolution of the in-game videos, and even sacrifice the CRT shader.. but i'm happy with the porting!
#indiegames #Switch #golang #ebitengine
22.05.2025 13:32
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Coral & The Abyss available now on Steam!!
(Switch version coming soon)
store.steampowered.com/app/3123920/...
#indiegame #gaming #ebitengine #Steam #gamedev
22.04.2025 15:03
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Wrapped up development of Coral & The Abyss today, ahead of the upcoming release on April 22. I was thinking of taking a week off after these last 14 non-stop months of developmentβ¦ but instead, Iβve already started prototyping the next game :D
#indiegames #gaming #ebitengine #gamedev
18.04.2025 15:55
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Coral & The Abyss will be released on the 22nd of April :D
store.steampowered.com/app/3123920/...
#indiegames #golang #ebitengine #gaming #steam
04.04.2025 15:30
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New gameplay trailer for Coral & The Abyss!
#SteamNextFest #indiegames #gaming #ebitengine
17.02.2025 17:13
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