with his mortal proxies. But in a straight up fight? Always bet on the Werewolves. They come in groups, can move unseen through the spirit world, and are Allies of the sun.
with his mortal proxies. But in a straight up fight? Always bet on the Werewolves. They come in groups, can move unseen through the spirit world, and are Allies of the sun.
with the most powerful character in my chronicle (5th generation Ventrue) and every time we wind up at stalemate. Combine this with a theurge who can call a spirit of Helios and.. game over.
Vampires don't fight directly. The ventrue above isn't showing up himself, he's going to bomb the caern
Saw a reddit post asking when vampires should be able to take on a werewolf. Lots of opinions but, the reality is the answer to this is basically never. The reason is that you are never going against a single werewolf. You're going against a pack of at least three. I've gamed this out a couple times
effect of creating one step of the blood bond on the characters I'm reviving. Seems like decent punishment.
My point of this is talk to your players when you find yourself against the wall. They might be more willing to work towards a solution than you expect!
Cool, so that works but what about Lilah. The prince's path (Path of power and the inner voice) DEMANDS I punish failure. Ultimately, Lilah's player and I agreed that she will become an NPC and he is making a new character. The other two will be woken by the prince, ND this method has the side
barrel of the shotgun. Normally characters can't be roused from torpor when it isn't caused by lack of Blood. I dug a little and found a LARP rule that any blood can do it, then a little more digging on reddit revealed a compromise house rule. Blood of a lower generation vampire wakes them.
Obtenebration to black out the area and summon her tentacles. She managed to grab both characters and squeezed them into torpor. The problem now is we have a massive masquerade breech that happened literally out front of the prince's tower.
So, two characters in torpor, and one staring down the
with that. He went after Horacio and our problem child Lasombra went behind both. Arshun, the setite, catches up with Horacio and tried to restrain him. That went as well as could be expected (total insanity to the face) and Arshun fren,ied due to his Instinct rating. Lilah, the Lasombra, used her
they get the ability to guide the frenzy without spending willpower.
So what happened? Horacio, our Malkavian knight (Path of honorable accord) freaked out from the voices (schizo + medium + cobweb). He ran. Our wizard (Tzimisce masquerading as a Tremere, path of Humanity) asked our setite to deal
I feel like paths are intended for NPCs. However, they have been begging so I decided we'd try it.
Now, a lot of paths change your Virtues. The most important change is self control becoming Instinct because players with an Instinct rating ALWAYS frenzy. They don't get to resist at all. Instead
Welp, we made it two sessions before the first chain frenzy.
I resisted playing with paths for a long time because I think they fundamentally change the game. You stop being a human hanging on to themselves in the face of the beast and become monsters with their own version of morality. Badically,
Morgue. This will let the neonate gain some contacts and maybe some ghouls if they can swing it. The party might be a fun way to bring Jack in. Have him just crash it and make the prince deal with it.
Nosferatu show up. Jack will be an early arriver as well. Other than that... just ventrue things. We will organize a dinner party or a ball or something to mingle with the rich and powerful mortals. By the time that happens the prince will have established key control of the news, cops, and hospital
Other than that the goal first session is to give the archons and the neonate their broad orders and let them loose in the world. I figure first the Nosferatu might show up. They may be accused of aiding the enemy so Andy will have to talk his way out. If he does then we can have the Camarilla
First session of the new chronicle is Saturday. I have one sheet left to finish, and a couple ideas for upcoming characters. I finished my Assamite Sheriff's sheet. I still need a reason these two know each other. I assume a life boon is involved, but haven't nailed down the circumstances yet.
If this seems daunting and overwhelming, IT IS! BY DESIGN! The federal criminal justice system is an incredibly cruel machine designed to extract confessions and pleas by using maximum pressure and the threat of years of incarceration by judges applying a mechanistic sentencing process.
But to know whether you should be seeking that kind of stuff or calling your banners for all-out war, you need to HAVE A COMPETENT ATTORNEY GIVE YOU ADVICE based on the strength of the government's case against you.
It is unfortunately the case that federal law enforcement is...
By the time you KNOW the feds are looking at you, they have been watching you for MONTHS. They know more than you think they know, and if stuff turns up missing, they'll know you did it and charge you accordingly. So don't panic, don't run to ground, JUST GO GET A DAMN LAWYER.
that now is the time to take your hard drive outside and put a railroad spike in it, or start deleting emails like a fiend, but I promise you, you're not Fawn Hall and your big poofy 80s hair isn't going to get you out of contempt for shredding documents. The last thing you want is to get...
Your first step, do not pass go, do not collect $200, is to go to your chosen attorney and LAWYER UP.
The second thing you should do is immediately SHUT THE FUCK UP about the case or anything related to it, to anyone except your attorney. No not your spouse. Not your mommy. JUST YOUR ATTORNEY.
SINCE THIS HAS COME UP AGAIN...
WHAT TO DO IF YOU FIND YOURSELF THE TARGET OF A FEDERAL INVESTIGATION.
over 50%. So, it's just my opinion but after a d6 the odds get too hairy to risk because this chance happens every time, and you need HP or you'll die horribly. So next time your DM asks if you want to roll or take the average... check the size of your hit die! #ttrpg
For equal or higher than the average. Note how our percentages are slipping. As you keep going up in die, the odds get slimmer and slimmer. Just to drive the point let's do a d12.
Average is 6. 5/12 is less than, 1/12 is equal and 6/12 is above. So that's a 7/12 chance to get or beat average, just
and a whopping 75% chance to hit or beat the average!
D6 works similarly, but the odds start to slip. Average is 3. So, you have a 1/3 chance of getting less than the average, a 1/6 chance of hitting average, and a 1/2 chance of beating it. So now you have 1/3 chance of getting lower and 2/3 chance
Random #dnd thoughts. You should roll for HP if you have a d6 or d4 hit dice.
For a d4, the average is 2. That means if you roll, you have a 25% chance of getting a 1, a 25% chance to get a 2, and a 50% chance of getting a 3 or 4. Phrased another way, there is a 25% chance you get less than average
real secret of Vampire. If you aren't on maintaining that score, no matter how much conscious you have eventually the cap will reduce the dice pools that botches turn up more and more, thus slipping to the beast.) I think that is fair. I'll keep brainstorming and see what else I come up with.
XP. It's very dangerous and last time he tried it, his character frenzied, ultimately killing half the coterie. I'm thinking of handling the virtue normally but letting the Path score flip without reducing the old one first. (You can't roll more dice for a virtue roll than your Path rating. It's the
player is currently on the Path of Night. The reason this matters is Path of night uses Instinct and Road of the Abyss uses self control. In order to switch, Virtues that are changing need to be reduced to one, the Path ratings reduced to one, then you switch and those ratings can be raised up with
Was looking over my player sheets for my upcoming chronicle and found my lasombra player accidentally took an abyss ritual from revised. Unfortunately, it's the one that moves the character onto the Road of the Abyss.
Further research tells me road of the abyss is a tweaked road of bones. The
knees, covered in shit, and up to your waist in stagnant sewer water.
After that, the warrens is basically the same concept as the Hollywood warrens, an interconnected, purpose built cave system.
#ttrpg #wod