Robert Panichpakdee 🦧's Avatar

Robert Panichpakdee 🦧

@rpanich

Solo dev Founder of Pay Artists Studios Roid Chimp-A fastpaced metroidvania, collect coins and punch CEOs I hate! Level-up and combine powerups to become unstoppable! Buy it today! http://store.steampowered.com/app/3271860/ https://rpanichart.com

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Latest posts by Robert Panichpakdee 🦧 @rpanich

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So I’ve got a butt load of zombies spawning, and the engine seems fine with it!

Small panic when one of the gems was bugged, but luckily just the one I happened to pick up, and not the whole system.

Some testing footage:

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

05.03.2026 22:21 πŸ‘ 17 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Rough death animations!

There is a slight bug that came out of nowhere on death. Barely noticeable, but I hate not knowing where it randomly came from.

Adding in this animation should help track/clean up that section.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

05.03.2026 15:24 πŸ‘ 22 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Recorded new sound effects for the zombies and the magic towers. Lowered lvl requirement for some skills to speed up pacing.

Also pinched a nerve in my back causing headaches from working hunched over. It’s getting better.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

05.03.2026 01:17 πŸ‘ 18 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Getting around to fixing up some tileset errors; some edges require some custom β€œfittings”.

General debugging is going well!

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

01.03.2026 22:25 πŸ‘ 24 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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Ok, I think I have everything kinda working!

Debugging and tentatively starting to focus on actual balancing/ drop rates.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

27.02.2026 20:40 πŸ‘ 20 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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I removed strength requirements for equipment, but added equip load to the weapons.

Individually fixing the UI, but it is far easier to read at a glance now.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

26.02.2026 19:34 πŸ‘ 18 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Thank you! :)

25.02.2026 20:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Enemy wolves!!

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

24.02.2026 15:18 πŸ‘ 20 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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Building out and testing. Things are looking happy!

It seems to be fine with all these things existing in the world at once, so knock on wood, hopefully that continues and optimisation keeps trucking along!

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

23.02.2026 15:23 πŸ‘ 20 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Oh yeah, it’s because the heads at blizzard are terrible and fired the creatives behind the success of DII.

I saw some screen shots of the original DIII in progress, and it’s so annoying they axed it as to not compete with WOW.

Just destroying art to secure profit.

22.02.2026 19:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yeah, I think that comes from the same cow king Diablo II formula. Which was great for that, but I figured my logic is:

Once I get the items and mechanics sorted, I can start focusing on enemies and begin building out!

And the tower defence is still always there, so difficulty always increases!

22.02.2026 18:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yeah exactly! I want to incentivise reruns, and I feel like all that padding is just to try and stretch out assets;

I figure I can also be generous since if I need, I can just draw more things, so I’m pretty de incentivised to nickel and dime my players’ time! :)

22.02.2026 18:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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All the swords and bows socket systems done!

Also a chance to test out the rng; I’m having the sockets reset each run, so you have to find socketed items again, but I can be generous with the drops. About 7% feels good.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

22.02.2026 18:26 πŸ‘ 30 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0
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Finalising and debugging sockets: adding in this little notifier to let the player know when a socketed item is picked up.

I might change the animation a bit, the one I drew reads a bit like a loading icon.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

22.02.2026 01:10 πŸ‘ 12 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Alright, Zombie RatKing boss is up and running! Spawns zombies on death.

I picture him as a sort of early game mini boss that becomes a regular enemy later.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

20.02.2026 17:01 πŸ‘ 12 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Thanks!

It was the first thing I worked on for the project! I worked on the spites for the main character, an enemy, and the tile set for about a month, not even quite sure it work would.

Then I put it together and luckily it did :)

19.02.2026 13:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I’ve finalised the β€œlight” element: originally it had a conversion mechanic, but it was too weak as to be useful, or completely destroyed the game economy.

So now it acts as an effect/damage multiplier for other elements.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

18.02.2026 21:28 πŸ‘ 16 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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β€œWalking” and β€œattack” animations for 3 directions done!

Back turn animations in progress; back β€œwalking” and β€œattack”, then β€œdeath” animations to go!

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

17.02.2026 15:44 πŸ‘ 21 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Equip-load/ movement speed set up, and debugged summons for the gems!

Moved the inventory system UI elements around; this feels easier to read, and I also chunked some of the information better.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

16.02.2026 18:37 πŸ‘ 16 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Afternoon debugging: making sure the elemental skills in the weapons don’t conflict with the gems in them.

I had coded those differently (and in a far less organised way) than the gems/ rings.

Things are looking good!

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

15.02.2026 22:43 πŸ‘ 20 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Hey folks! I am very proud and delighted to say that Helmet Head now has a Steam Page. Woohoo!
πŸ‘‡ Wishlists and shares are greatly appreciated πŸ‘‡
store.steampowered.com/app/4285450/...

Thank you all for your encouragement this past year, it means a lot to me 😊

#gamedev #indiedev #godot #gaming

15.02.2026 16:25 πŸ‘ 78 πŸ” 24 πŸ’¬ 3 πŸ“Œ 6
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Attack frames!

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

15.02.2026 16:54 πŸ‘ 28 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Thanks! It’s for my Diablo inspired ARPG/ tower defence! It’ll spawn more zombies on death that continue attacking the player/ moving towards the town :)

14.02.2026 17:16 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Walking animations!

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

14.02.2026 16:51 πŸ‘ 43 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0
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Socketed helmets are in! That’s the last of it!

A couple ui hiccups I noticed to clean up, and I need to actually hook up and balance equipload movement speed penalties, but other than that, inventory should be good go!

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

13.02.2026 17:43 πŸ‘ 19 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Bow and body armour sockets finished! The resistances were organised well, making the body armour easy to code.

The helmet sockets do a lot random things so that’ll be a bit annoying, but that’s a job for tomorrow.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

13.02.2026 00:17 πŸ‘ 16 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Gems in the bow! Some elements I put in weird parts of the code, so I gotta hunt those down, but most of it is good to go!

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

12.02.2026 18:31 πŸ‘ 19 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Now the number of archer skeletons is determined by dark projectile skill level, and the melee is for the sword skill level. Gems can be used to add more.

I also debugged the rings; the second ring had messed up the code.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

11.02.2026 18:32 πŸ‘ 33 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0
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Skeleton archer minions! I combined the code from the towers with the code for the regular skeleton minions. Works well, but needs some more fine tuning.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

11.02.2026 01:59 πŸ‘ 17 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

A smear frame of the bow being turned and raised

10.02.2026 19:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0