neat! Like I played four games of killteam some weeks apart and the amount of paperwork and cross-referecing the game needs is astonishing. Still kinda love it (the way it models combat/time/actions), but god that is a tough wall to climb over for anyone wanting to play it. Will check this out def!
24.02.2026 12:51
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One of the points that perhaps stand out is that I feel that the 1960s Japan setting is a bit safe – allowing some audiences to comfortably say that this does not happen anymore, especially (insert orientalist perspective) in Japanese countryside. Which is, of course, not true.
18.02.2026 09:24
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this is, indeed, exquisite, *sad in EU import fees*
18.02.2026 09:03
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Finally, as what we call devices that strike us as cheap even when we
know they were expensive to develop, the gimmick is a judgment that asks us, in a well-nigh blasphemous way, to conflate aesthetic value with economic value—money—and more specifically, unproductively utilized money. For one of the gimmick’s paradigmatic instances is the overrated product one would be a sucker to buy, and thus an unsold commodity whose value cannot be realized. Yet from the stainless steel banana slicer to the cryptocurrency derivative, our very concept of the gimmick implies awareness that, in capitalism, misprized things
are bought and sold continuously. Its flagrantly unworthy form can be found virtually anywhere: manufacturing, law, banking, education, politics, healthcare, real estate, sports, art.
The gimmick is thus capitalism’s most successful aesthetic category but also its biggest embarrassment and structural problem. With its dubious yet attractive promises about the saving of time, the reduction of labor, and the expansion of value, it gives us tantalizing glimpses of a world in which social life will no longer be organized by labor,
while indexing one that continuously regenerates the conditions keeping labor’s social necessity in place.2
returning to sianne ngai for the homestuck book and realizing yes we do indeed now live in the the age of gimmickmaxxing
17.02.2026 14:31
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I am basically loving Silksong so far (18hours), but damn, they didn’t have to take cues from soulslike bossruns, did they?
Still can’t see the value of having to boredly traverse the same long area again and again, just make me port after a few tries or something
17.02.2026 13:21
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Sampling that Serial Experiments for a podcast about games and art (eng)
17.02.2026 13:19
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They, great people with great games indeed, need your support!
03.02.2026 10:35
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Both pieces perhaps some time soon in English, in the cautious works
24.01.2026 13:59
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A full issue on Mieville, I co-conducted an interview with the man and wrote about biopower that New Crobuzon exercises on Remade
24.01.2026 13:59
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You’re game is cool! Ireland was a place we wanted to visit for some time and Achill ended up on our list thanks to If found… actually, corroborated by some guides. I like to visit places tied to some local culture etc., also was close to Connemara :)
24.01.2026 13:57
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Thinking about replacing items in my dog-walking artgame from rotating pictures to rotating dithered sprites. Good call?
10.01.2026 13:26
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Hi! Thanks for reaching out, i very much like unwinnable! Will just quickly confirm with my co-author (who’s outside of games scene) and will get back to you promptly. Thanks a bunch.
09.01.2026 13:52
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he says sublime a few times, too
07.01.2026 16:06
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and subculture
07.01.2026 16:05
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we also talked about a cartoon frog that made him political as a kid
07.01.2026 16:05
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somewhat clickbaity, too!
07.01.2026 16:04
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Otevřené hlavy
Otevřené hlavy je série exkluzivních rozhovorů se zahraničními intelektuály a intelektuálkami o zásadních problémech a naléhavých tématech dneška. Rozhovory přináší reflexi současnosti i budoucnosti, ...
It’ll be in Czech out in shortened print version in January, but we feel this is really nice material and could be used elsewhere, in English...
I have some portfolio when it comes to interviews, as has my friend Miloš: wave.rozhlas.cz/otevrene-hla...
Thanks!
07.01.2026 16:03
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Fellow media people: me & my friend did and interview with China Miéville, and it’s a really nice discussion of limits of political usefulness of fiction, nerdíness in literary genre and politics, reflection on the process and more. 36k chars+spaces rough cut. Anybody knows of a place to send this?🙏
07.01.2026 16:02
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I love how insanely board games stretch fictional time.
We played this five hour game of Warhammer 40,000 (Kill Team). Epic, thrilling, full of suspense.
My brother in christ, in reality it would be like 30 seconds.
06.01.2026 13:37
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September throwback - If found… taking palce at Achill Island at real Achill Island! @dreamfeel.bsky.social / @annapurna.com
25.12.2025 20:42
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Writing cultural criticism be like
12.12.2025 11:04
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I’ve wanted to use this meme for four and a half years.
I can’t wait to not be able to save anyone with my knowledge of ideological implications of videogame embodiment.
10.12.2025 10:52
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Watching Playing for Columbine today is interesting, highlighting the way transgression is always era-dependent and can tell us much about that era ; but also how some things like radio hosts interviewed saying "you have no right to not be offended" didnt date so well.
08.12.2025 10:02
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Přes virtuální čáru: Proč je možné tvořit hry i o střelbě na školách
Je tady první díl seriálu Ondřeje Trhoně o počítačových hrách překračujících společenská tabu.
It’s in Czech, but I wrote about Super Columbine Massacre RPG!, transgression in games and art, ending with the discussion about the critical potential of transgressivity as a method. Also, Elephant is great.
art.ceskatelevize.cz/inside/pres-...
08.12.2025 10:01
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It is completely reasonable to spend 20 minutes looking for the best gif from Space Marine 2 for your PhD defense
05.12.2025 16:20
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Alright, I’ll wait until Pro Max version of this cheese drops
05.12.2025 15:17
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A book titled “But You Are A Horse” and the image is a woman hugging a horse who is standing up in a human way
How come books are allowed to tackle challenging topics but games aren’t
03.12.2025 23:52
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