A big draw of the game-design-by-A/B-testing type thinking is that it absolves you from having to form your own opinions & taste. It allows you to outsource the most difficult part of any creative endeavour: actually believing in your vision.
@melancholerik
Drinking coffee, learning Godot and trying to figure out what's next. Prev: QA on Darkest Dungeon II | DD: The Butcher's Circus | console ports of Creaks and a bunch of other games. From πΈπ° living in Prague π¨πΏ he/him
A big draw of the game-design-by-A/B-testing type thinking is that it absolves you from having to form your own opinions & taste. It allows you to outsource the most difficult part of any creative endeavour: actually believing in your vision.
Still waiting for that really good Far Cry DLC. Why won't John Ubisoft pick up the phone and call this man π
Γ!
like the thing I get watching friends who are into Hunt is this bizarre alternate look at a genre where the game is... the game? where the tension and social play comes from the things contained within a match and not the wholly external act of collecting Stuff.
a single paragraph guide to taking pleasure in both the games you play and the material you put into the world. via @meredithgran.com
meredithgran.com/perfect-tide...
Text set in a grunge-style, blocky pixel font. It reads: "A pixel font by Not Jam THE QUICK BROWN FOX JUMPS OVER A LAZY DOG. sphinx of black quartz, judge my vow. .ttf format CC0 licence". It's set in a bright green on a dark blue-green background.
Text set in a monospace, double width sans-serif pixel font. It reads: "A pixel font by Not Jam THE QUICK BROWN FOX JUMPS OVER A LAZY DOG. sphinx of black quartz, judge my vow. .ttf format CC0 licence". It's set in a bright green on a dark blue-green background.
Text set in a blackletter pixel font. It reads: "A pixel font by Not Jam THE QUICK BROWN FOX JUMPS OVER A LAZY DOG. sphinx of black quartz, judge my vow. .ttf format CC0 licence". It's set in a bright green on a dark blue-green background.
Text set in an old-style serif font pixel font. It reads: "A pixel font by Not Jam THE QUICK BROWN FOX JUMPS OVER A LAZY DOG. sphinx of black quartz, judge my vow. .ttf format CC0 licence". It's set in a bright green on a dark blue-green background.
free cc0 fonts for your collection no strings attached but if you want to tell me I'm cool that's alright I guess
-> not-jam.itch.io/not-jam-font...
Good luck!
Grails
The board game Spots. It's super cute and fun π
It's important to take a break from working on a dog videogame.
Feel free to make you UI look sick as fuck, but don't forget that User still needs to be able to Interface with it...
@jank.cool
screenshot from convo on Discord where I say: "and I'm increasingly thinking that large part of video game industry is that Torment Nexus meme, but with this book"
Bookguessr daily challenge:
This really magnums my opus if you know what I mean store.steampowered.com/app/3107410/...
I neeeeeed this poster π
π€ Pls no discourse in 2026π€
Writer's Block is my new falling block word game mashup!
Write words one block at a time, set up combos, and try not to let the letters pile up
Releasing March 12th
Demo out now on Steam: store.steampowered.com/app/4025400/...
just gonna keep making my little games over here
Sprite sheet export is now a launch feature for #picoCAD2 βΊοΈ
#gamedev #lowpoly #pixelart
Ah, yes
bsky.app/profile/jaco...
Look at him go! πΆ
#gamedev #GodotEngine #pixelart
Can't believe they're just giving it away for free, wow.
Great bit, Valve. Anyway:
www.gog.com/en/game/horses
π€π·π³π±
I'll be honest, I'm not a fan of meta-progression. I hope it's more chunky in BVN where new character classes and interesting mechanics are introduced, rather than a drip feed of incremental power upgrades that feel necessary to progress...
π: puppy drawing!
π: dog illustration
π§: canine study
Me and my friends made a 90s-style commercial for my game Tomb of the Bloodletter!
youtu.be/wbbOcI6wjYo
#indiedev #roguelike #gamedev
this is how giraffes work right? @play.date