Bert Van den Bosch's Avatar

Bert Van den Bosch

@vdboschbert

Graphics & Engine Software Engineer @Cyborn

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21.11.2024
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Latest posts by Bert Van den Bosch @vdboschbert

I am losing it at how many of my peers have forgotten what software engineering is. It is not typing in lines of code.

08.02.2026 13:37 ๐Ÿ‘ 87 ๐Ÿ” 15 ๐Ÿ’ฌ 14 ๐Ÿ“Œ 2

What's the measurable difference in performance compared to the full shader pipeline overhead? I read on a Qualcomm page their mobile gpu's also offer a hardware path when using the blit command.

20.01.2026 08:50 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image

Today I spotted a wild environment map in its natural habitat. It had texture compression artifacts and everything!

20.12.2025 20:58 ๐Ÿ‘ 128 ๐Ÿ” 14 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0
๐Ÿ‡ meshoptimizer v1.0 Mesh optimization library that makes meshes smaller and faster to render

After nine years of development, meshoptimizer has reached its first major version, 1.0!

This release focuses on improvements in clusterization and simplification as well as stabilization. Here's a release announcement with more details on past, present and future; please RT!

meshoptimizer.org/v1

08.12.2025 16:56 ๐Ÿ‘ 248 ๐Ÿ” 76 ๐Ÿ’ฌ 9 ๐Ÿ“Œ 1

How are you drawing these beautiful graphs? Is this a standard imgui panel or something custom?

09.12.2025 15:37 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Wait you just implemented all this without any resources ๐Ÿซจ๐Ÿ‘ฝ

14.11.2025 13:52 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Nice strategy! Any good resources to get started in spherical harmonics radiance encoding? Been pushing that subject of for too long now!

14.11.2025 12:10 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Very impressive work to get it done within that timespan! Did you get access to the PS sdk trough the uni?

03.07.2025 13:13 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
Temporal Super Resolution via Multisampling Is anyone using temporal reprojection to improve MSAA?

Here's the follow up post on using Temporal Super Resolution with 4x MSAA. Still getting used to posting here, but better late than never. This one turned a little better than expected, and the balanced sampling was a happy accident with the jitter pattern. filmicworlds.com/blog/tempora...

19.05.2025 03:43 ๐Ÿ‘ 69 ๐Ÿ” 14 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The world is pretty rubbish right now, but the weather is nice enough that I can eat lunch in the garden, so thats something.

07.04.2025 11:57 ๐Ÿ‘ 20 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Massive Crowd on Assassin's Creed Unity: AI Recycling
Massive Crowd on Assassin's Creed Unity: AI Recycling YouTube video by GDC 2025

They did an insane job on the crowd + city rendering tech! Found this talk about the giant crowds www.youtube.com/watch?v=Rz2c... and then there is obviously the famous siggraph 2015 by @sebaaltonen.bsky.social on their gpu driven rendering tech advances.realtimerendering.com/s2015/aalton...

06.01.2025 08:58 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Awesome!

24.12.2024 09:59 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
GPU driven rendering in AnKi 3D Engine
GPU driven rendering in AnKi 3D Engine YouTube video by Panagiotis Christopoulos Charitos

This took quite some time to make. So here it is: GPU driven rendering in AnKi. Will be covering: GPU persistent data, GPU occlusion, mesh shaders and more www.youtube.com/watch?v=QNN3...

21.11.2024 11:54 ๐Ÿ‘ 9 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
A Taste of Chocolate: Adding a Rendering Fast Path without Breaking Unreal Engine | Unreal Fest 2024
A Taste of Chocolate: Adding a Rendering Fast Path without Breaking Unreal Engine | Unreal Fest 2024 YouTube video by Unreal Engine

Fantastic talk by @warheart.bsky.social on optimizations and improvements to UE's renderer. Excellent insights and results to learn from! www.youtube.com/watch?v=WGv_...

21.11.2024 16:01 ๐Ÿ‘ 31 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0