thwomp
thwomp
some debug for walking the boulder. big red arrow is user input, big white arrow is the force i'm applying to the boulder, black circle is where i want emmer to walk toward, and the series of smaller arrows are lower level controller stuff.
emmer's actually an incredible athlete
riding the rocks
milk lake deck in skate story confirmed
you can try to cheese it too
fancy footwork
yes! a spooky adventure game called the milk lake
more work on shadow monster
flush!
you can politely decline some interactions
if you look in the river, the river looks back
yoink
highly recommend making a fully procedural character controller, there's no way you'll spend too much time on it.
haven't posted in a while, so here's a little gameplay
i hope he's not all sweaty and anxious when you do
more ormr
ormr insists that you play with him
big ass tilties
#screenshotsaturday
leeeeean
bending it in
character animation is very immersion breaky for me, so i'm trying to do the "simple" stuff well rather than something super comprehensive. also atmosphere and sense of place are more important to me, so i'll be happy if it's good enough to disappear in the experience instead of break immersion.
yeah i don't think that's a mischaracterization! i want the character motion to read as "plausible" enough with control precise enough that just moving around is a core gameplay mechanic.
the character controller is twin stick, so you get fine control for tricky steps
more darknessss
#indiedev #gamedev #madewithunity #unity3d #themilklake
the darkness can have a little fire, as a treat
#indiedev #gamedev #madewithunity #unity3d #themilklake
descent in gratuitous slowmo
#indiedev #gamedev #madewithunity #unity3d #themilklake
gratuitous slowmo in the woods
#indiedev #gamedev #madewithunity #unity3d #themilklake
no, not looking for music currently, thanks tho!