Nath's Avatar

Nath

@headwaregames

Creator of Hollowbody, Chasing Static & Guard Duty. www.headwaregames.com

11,369
Followers
817
Following
577
Posts
09.06.2023
Joined
Posts Following

Latest posts by Nath @headwaregames

lovely doggos πŸ–€

05.03.2026 13:48 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I absolutely love your character models btw <3

05.03.2026 11:54 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I think once I've announced this new project publicly I'll do some behind the scenes posts/videos showing the amount of failures that have gone into the process :)

05.03.2026 11:53 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

ty Ian!

05.03.2026 11:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I do this too, it takes a lot of iterations for me to finally land on something I am happy with for the character I have in mind

04.03.2026 22:33 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

ty! I don't really do anything for dark scenes just let them get darker. I tend to keep my textures quite low contrast which helps

04.03.2026 20:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

all diffuse texture btw, those highlights are baked in

04.03.2026 20:07 πŸ‘ 10 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
textured 3d viewport of some business shoes

textured 3d viewport of some business shoes

wireframe 3d viewport of some business shoes

wireframe 3d viewport of some business shoes

I think these are probably the best shoes i've made so far I like his little socks peepin🧦

04.03.2026 20:06 πŸ‘ 96 πŸ” 6 πŸ’¬ 8 πŸ“Œ 0
Video thumbnail

DOPPELGANGER
kurethedead.itch.io/doppelganger

A mannequin lies disassembled on the bed
A window is blocked with steel bars
You must find a way out of the room

This is a point and click escape room game, around 30-60 minutes long

01.03.2026 22:01 πŸ‘ 80 πŸ” 26 πŸ’¬ 3 πŸ“Œ 1
picture of RE9 showing a dusty old PC with crt

picture of RE9 showing a dusty old PC with crt

found the Headware Games office

01.03.2026 16:53 πŸ‘ 28 πŸ” 0 πŸ’¬ 3 πŸ“Œ 0

man I love a good survival horror guy with glowy orange bits to shoot πŸ‘Œ

01.03.2026 12:48 πŸ‘ 16 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

haha naw, just bushes cut without much thought πŸ˜„

25.02.2026 15:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
photo of hedges cut with hard edges, looks like low poly lol

photo of hedges cut with hard edges, looks like low poly lol

these HD texture packs for low poly games are getting out of hand

25.02.2026 14:13 πŸ‘ 148 πŸ” 21 πŸ’¬ 2 πŸ“Œ 0

ive been massively awol on socials but only because im so focussed on this. Once I've got this game in a spot where its ready to announce it'll be back to regular dev updates, wishlist begging and hopefully some new devlog videos :) <3 u all!!!

24.02.2026 20:25 πŸ‘ 13 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

haha, excellent πŸ˜„

24.02.2026 15:54 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

hella cereal!

24.02.2026 15:00 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

i am working very hard on 'Project 4⃣'

basically spent the last year practicing art stuff and iterating on design documents

should be dope when I can finally announce something

24.02.2026 14:59 πŸ‘ 51 πŸ” 0 πŸ’¬ 6 πŸ“Œ 0

Congrats man! Can't imagine how much work has gone into this :)

24.02.2026 13:03 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

been replaying Life is Strange, shaka brah

24.02.2026 12:35 πŸ‘ 16 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I think workflow is pretty dependent on what ur use case is, im fumbling my way thru tbh but I have a free plugin for Blender that can take iOS face tracking and map to blendshapes. I use mocopi pro and livelink in UE5 to record body mocap (quite janky). Not sure how to do both simultaneously tho πŸ€”

17.02.2026 21:19 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

im using Sony's Mocopi Pro (had to import from the US), its far from perfect but gives a decent base to do some cleanup. Arms in particular tend to be offset by x amount but I use an IK rig to fix that

17.02.2026 21:16 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

haha pretty much xD

17.02.2026 18:51 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

the last couple of days have been spent creating 52 unique facial blendshapes for my SH3/HL2 fidelity character model and fine tuning my face/body mocap workflow

I now have the world's most janky indie mocap setup in my little office. Works great for the fidelity im going for :)

17.02.2026 18:13 πŸ‘ 36 πŸ” 3 πŸ’¬ 3 πŸ“Œ 0

You're not wrong but there are a lot of visual similarities I feel I may need to course correct a little. I already went through this with Hollowbody where I had a lot of people saying it was a Signalis copy πŸ€”πŸ€·β€β™‚οΈ

13.02.2026 13:32 πŸ‘ 3 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

yeah shits all over anything I could do haha

13.02.2026 12:14 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

guess my next project isn't going to be set in a small British coastal town then πŸ™ƒ

13.02.2026 12:12 πŸ‘ 32 πŸ” 0 πŸ’¬ 9 πŸ“Œ 0
AdventureX 2025 – Panel: "Finding the Funny"
AdventureX 2025 – Panel: "Finding the Funny" YouTube video by AdventureX

You can now watch the @adventurex.bsky.social panel "Finding the Funny" on YouTube!

I was so pleased to be on this panel alongside @misterabk.bsky.social @davetheallthing.bsky.social @supernorn.bsky.social and chaired by @tallstorygames.bsky.social
youtu.be/aCUwW7JWCJg?...

05.02.2026 14:17 πŸ‘ 23 πŸ” 10 πŸ’¬ 1 πŸ“Œ 1

hmm interesting, only difference really with my setup is I'm using triggervolume overlaps (on enter/exit) to start the logic

05.02.2026 14:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thanks Alexis! I will try both of these approaches, I ran into the culling problem a while back when switching cameras and ended up turning that stuff off completely as I'm not rendering anything particularly modern or demanding πŸ˜„ I didn't know about Owner No See, would be very handy if that works!

05.02.2026 13:39 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Good call but its not that unfortunately, I already had to disable occlusion culling because it was playing havok with fixed camera angle switching

05.02.2026 13:35 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0