Thank you so much! Glad you liked it.
Thank you so much! Glad you liked it.
Note examination is working perfectly. You can now rotate and get a close-up look at everything you find. Thoughts on how it looks? #gamedev #horror
Still working on the examination system. Here's at least what finding a note looks like for both sides. Thoughts?
Not much to show just yet, just implemented a looping system and did some sound design rework. #gamedev #horror
Thank you ^^
Can't wait to see what you're cooking!!
Reworked the hall to be a straight line. The player will walk this path a lot, so it needs to feel oppressive. Plus i added shadows and new assets. Does it work? #gamedev #horror
Found out that what I was heading for my game isn't going to work... Now I have to rework the entire looping system, plus the level design. I'm not mad, but I definitely want to break my setup right now.
Final look at the bedroom environment. I think the vibe is finally where it needs to be! Any suggestions before I move on? #gamedev #horror
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I know my devlogs have been a bit random lately, so Iβm planning to post a new one every Saturday + sneak peeks throughout the week. Itβs time to stay more organized with what Iβm doing, rather than just posting whenever I feel like it. #gamedev
I will add stains for sure! For the dusty picture i think it's a great idea. Thanks for the suugestions ^^
That's enough assets for the bedroom, I guess... What do you think I could add? #gamedev #horror
Glad it does ^^
Final look of the grimy bathroom. Thoughts? #gamedev #horror
Just wrapped up the bathroom tileset, and Iβll be creating some assets next. Thoughts? #gamedev #horror
Love the creativity! Thanks for the awesome suggestions ^^
Right now, the table lamp only toggles the light on and off. What kind of features do you think it should have? #gamedev #horror
I just checked out some of your soundtracks. They sound amazing. I liked "Burgundy" a lot. Anyways, let me know whenever you drop the one inspired by my character.
Cleanest game dev workspace at 3 AM.
Still working on the office room. Any asset ideas I should add? #gamedev #horror
That sounds incredible! 'Horror jazz' is such a fascinating vibe, and Iβm so happy my videos could spark some inspiration for your creative process ^^
Thank you so much for the support, and Iβd love to hear what youβre creating! Do you have a link to your music?
That's literally βHow to turn a light flicker into a flashbang.β #gamedev #horror
Updates:
- Made the horizontal hallways tighter.
- Added window rain animation and improved light flickering, both enhanced with 3D audio.
- Reduced the FOV and added a smooth camera adjustment based on the playerβs facing direction.
#gamedev #horror
New details added: floor decay, barricaded doors, soft flickering lights, and buzzing flies. Thoughts? #gamedev #horror
That's one of the hardest parts in developing a game. You barely find something you get excited for x). But it's a part of the journey. Stay strong, man!
I think the environment is looking good now. Just need to add some decay variations to the doors and the floor. Thoughts? #gamedev #horror
Made a lot of changes to the art, resized all the assets so everything now uses the same PPU. What do you guys think of the new look? #gamedev #horror
Iβm not a professional pixel artist, but I feel like this is a smart step to improve the overall look of my game.
I feel like the art in my game doesnβt look very cohesive, so Iβve started resizing and redesigning all the assets so they use the same PPU (Pixels Per Unit). Before, each asset had its own PPU and I just rescaled them manually.
Radio. #gamedev #horror