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Proto

@prototypu

GameDev / Artist / Photographer - Just diving into darker, horror, narrative-driven games. Join My Server : https://discord.gg/RzrhKBE9H3

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25.09.2024
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Latest posts by Proto @prototypu

Thank you so much! Glad you liked it.

09.03.2026 16:30 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Note examination is working perfectly. You can now rotate and get a close-up look at everything you find. Thoughts on how it looks? #gamedev #horror

07.03.2026 18:22 πŸ‘ 7 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Still working on the examination system. Here's at least what finding a note looks like for both sides. Thoughts?

07.03.2026 01:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Not much to show just yet, just implemented a looping system and did some sound design rework. #gamedev #horror

01.03.2026 22:30 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Thank you ^^

Can't wait to see what you're cooking!!

23.02.2026 13:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Reworked the hall to be a straight line. The player will walk this path a lot, so it needs to feel oppressive. Plus i added shadows and new assets. Does it work? #gamedev #horror

21.02.2026 22:07 πŸ‘ 5 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Found out that what I was heading for my game isn't going to work... Now I have to rework the entire looping system, plus the level design. I'm not mad, but I definitely want to break my setup right now.

17.02.2026 14:03 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Final look at the bedroom environment. I think the vibe is finally where it needs to be! Any suggestions before I move on? #gamedev #horror

14.02.2026 19:56 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

<33

10.02.2026 19:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I know my devlogs have been a bit random lately, so I’m planning to post a new one every Saturday + sneak peeks throughout the week. It’s time to stay more organized with what I’m doing, rather than just posting whenever I feel like it. #gamedev

10.02.2026 18:49 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I will add stains for sure! For the dusty picture i think it's a great idea. Thanks for the suugestions ^^

09.02.2026 14:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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That's enough assets for the bedroom, I guess... What do you think I could add? #gamedev #horror

08.02.2026 20:27 πŸ‘ 12 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

Glad it does ^^

31.01.2026 20:49 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Final look of the grimy bathroom. Thoughts? #gamedev #horror

31.01.2026 18:51 πŸ‘ 10 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0
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Just wrapped up the bathroom tileset, and I’ll be creating some assets next. Thoughts? #gamedev #horror

24.01.2026 19:07 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Love the creativity! Thanks for the awesome suggestions ^^

15.01.2026 11:04 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Right now, the table lamp only toggles the light on and off. What kind of features do you think it should have? #gamedev #horror

13.01.2026 21:17 πŸ‘ 6 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

I just checked out some of your soundtracks. They sound amazing. I liked "Burgundy" a lot. Anyways, let me know whenever you drop the one inspired by my character.

12.01.2026 18:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Cleanest game dev workspace at 3 AM.

12.01.2026 17:24 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Still working on the office room. Any asset ideas I should add? #gamedev #horror

08.01.2026 21:45 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That sounds incredible! 'Horror jazz' is such a fascinating vibe, and I’m so happy my videos could spark some inspiration for your creative process ^^

Thank you so much for the support, and I’d love to hear what you’re creating! Do you have a link to your music?

08.01.2026 12:54 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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That's literally β€œHow to turn a light flicker into a flashbang.” #gamedev #horror

25.12.2025 20:09 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Updates:

- Made the horizontal hallways tighter.
- Added window rain animation and improved light flickering, both enhanced with 3D audio.
- Reduced the FOV and added a smooth camera adjustment based on the player’s facing direction.

#gamedev #horror

22.12.2025 14:41 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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New details added: floor decay, barricaded doors, soft flickering lights, and buzzing flies. Thoughts? #gamedev #horror

14.12.2025 21:30 πŸ‘ 5 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

That's one of the hardest parts in developing a game. You barely find something you get excited for x). But it's a part of the journey. Stay strong, man!

08.12.2025 13:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I think the environment is looking good now. Just need to add some decay variations to the doors and the floor. Thoughts? #gamedev #horror

05.12.2025 19:49 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Made a lot of changes to the art, resized all the assets so everything now uses the same PPU. What do you guys think of the new look? #gamedev #horror

01.12.2025 19:49 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

I’m not a professional pixel artist, but I feel like this is a smart step to improve the overall look of my game.

22.11.2025 16:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I feel like the art in my game doesn’t look very cohesive, so I’ve started resizing and redesigning all the assets so they use the same PPU (Pixels Per Unit). Before, each asset had its own PPU and I just rescaled them manually.

22.11.2025 16:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Radio. #gamedev #horror

17.11.2025 21:18 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0