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Mazu

@hcmazu

Level designer, Speedrunner, Quake, FPS, Swimming and Cycling guy from Finland. Occasional twitch affiliate streamer at twitch.tv/hcmazu. (He/Him) Posting mostly about gamedev, level design, gaming, speedrunning and a little bit of day to day life

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09.10.2023
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Latest posts by Mazu @hcmazu

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More screenshots from my upcoming Quake Sewer Jam 3 map.

05.03.2026 22:11 ๐Ÿ‘ 50 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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making a texture replacer for vanilla quake doors, never was a huge fan of the shape on them so i tried to break it up while keeping compatibility with existing maps

05.03.2026 19:10 ๐Ÿ‘ 99 ๐Ÿ” 14 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 1
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m79 grenade launcher for a quake engine game me and wife are working on :3
#indiedev #gamedev #lowpoly #pixelart

04.03.2026 15:07 ๐Ÿ‘ 192 ๐Ÿ” 31 ๐Ÿ’ฌ 15 ๐Ÿ“Œ 0

looking forward to the new gamesbiz model where we all just make high quality mods for established classic games.

Seriously, the idea (rumored) of a new Witcher 3 expansion after so long seems like a great business move. Renew interest in old title while buying time for future tech development.

04.03.2026 06:31 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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i love starting new wads while i still have 3 other projects to work on

04.03.2026 08:37 ๐Ÿ‘ 48 ๐Ÿ” 15 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
r/hammer post "Forcing the pointfile to go through My Labyrinth" with an attached image of a 2d view of a maze

r/hammer post "Forcing the pointfile to go through My Labyrinth" with an attached image of a 2d view of a maze

04.03.2026 06:55 ๐Ÿ‘ 190 ๐Ÿ” 78 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 3
drawing of a teal skinned goblin with dark green hair standing somewhat facing away from us and twisting to face us. she has a mischievous expression. she's wearing bright orange chaps over black leggins, an off white tank top, and black fingerless gloves, with her feet wrapped in bandages. she has a tail with a tuft of fur on the end of it the same color as her hair

drawing of a teal skinned goblin with dark green hair standing somewhat facing away from us and twisting to face us. she has a mischievous expression. she's wearing bright orange chaps over black leggins, an off white tank top, and black fingerless gloves, with her feet wrapped in bandages. she has a tail with a tuft of fur on the end of it the same color as her hair

gobbo

01.03.2026 10:29 ๐Ÿ‘ 2557 ๐Ÿ” 401 ๐Ÿ’ฌ 14 ๐Ÿ“Œ 2

Well happy very very early birthday!

01.03.2026 18:34 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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March 8th is my birthday! In the week following up to that date, I will be doing longer streams, starting with my first playthrough of Bloodborne before switching over to coop games. Next Sunday will end with an all day session of Unreal Tournament 2004. See you there!
#vtuber #envtuber #eldenwood

01.03.2026 18:24 ๐Ÿ‘ 11 ๐Ÿ” 6 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 2
drawing of a browt from pokemon, but it's an ugly falcon chick

drawing of a browt from pokemon, but it's an ugly falcon chick

welcome to the world, my scrungly son

27.02.2026 17:33 ๐Ÿ‘ 7284 ๐Ÿ” 2117 ๐Ÿ’ฌ 46 ๐Ÿ“Œ 18
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Some of the buildings players will visit in AMYGDALA: Prelude.

28.02.2026 02:42 ๐Ÿ‘ 18 ๐Ÿ” 8 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

less-angy pombon

28.02.2026 00:59 ๐Ÿ‘ 344 ๐Ÿ” 55 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Lets just say it is not all rainbows and sunshine over there.

28.02.2026 08:57 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Progress on my Quake Sewer Jam 3 map.

These models were hand sculpted in blender and then converted to brushes with OBJ2MAP, 800 faces per model.
Baking is done with combined, so the normals and the lights are baked in the texture.

27.02.2026 23:44 ๐Ÿ‘ 69 ๐Ÿ” 15 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0

Can't wait to see what you have cooked for this game! Gameplay and the world looks really interesting. Good luck on the development!

27.02.2026 07:24 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
SPRAWL ZERO - REVEAL TRAILER
SPRAWL ZERO - REVEAL TRAILER YouTube video by SPRAWL

Hey so we just announced SPRAWL zero, a new FPS that we've been working really hard on.

Inspired by classics like Bungie's Halo and Marathon, as well as Half Life 2 and anime from the era, this is our love letter to the golden years of FPS. Wishlists would rule <3

www.youtube.com/watch?v=Ju0r...

27.02.2026 00:03 ๐Ÿ‘ 549 ๐Ÿ” 189 ๐Ÿ’ฌ 34 ๐Ÿ“Œ 38
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WIP everything right now, but even with the placeholders this enemy feels so intimidating. Pure bullet-hose action. #gamedev

24.02.2026 06:23 ๐Ÿ‘ 59 ๐Ÿ” 12 ๐Ÿ’ฌ 8 ๐Ÿ“Œ 0
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after 2 years afterthoughts is out๐Ÿ’œ

8 moody purple maps made in cl21, with what's left of love in her heart

www.doomworld.com/forum/topic/...
#doom

11.01.2026 04:22 ๐Ÿ‘ 39 ๐Ÿ” 15 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
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screens of maps for various unreleased projects

22.02.2026 20:11 ๐Ÿ‘ 45 ๐Ÿ” 19 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Great memories, at least for everyone who can get past d2m8.

22.02.2026 19:16 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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lil before/after of the dwell d2end blockout vs what @balbafu.bsky.social turned it into :D

22.02.2026 19:06 ๐Ÿ‘ 41 ๐Ÿ” 11 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
Sewer Jam 3 begins *now* We're back again! Time for more ugly smelly moldy deadly sewers. Start: February 22, 2026 Deadline: March 16, 2026 (3 weeks) Progs Alkaline 1.2.4 devkit. Get it here: https://github.com/fabiolimamp/...

Cannot... resist... sewer levels www.slipseer.com/index.php?th...

22.02.2026 08:04 ๐Ÿ‘ 8 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Join the Quake Mapping Discord Server! This server is focused on creating custom levels for the 1996 video game Quake by id Software. We also welcome all other kinds of modding and custom content, and players who just want to keep up with ...

Quake Mapping Discord has announcer Sewer Jam 3, a jam all around sewers, go check them out

discord.gg/hRcEAPG33m

#quake #mapping #idtech #opensource

22.02.2026 00:14 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Sewer Jam 3 begins *now* We're back again! Time for more ugly smelly moldy deadly sewers. Start: February 22, 2026 Deadline: March 16, 2026 (3 weeks) Progs Alkaline 1.2.4 devkit. Get it here: https://github.com/fabiolimamp/...

Forgot to mention this earlier, but there is a new Quake map jam going on right now. It is a third sewer jam using that as a theme. Probably won't have time to make a map myself, but you can find it here on Slipseer:

www.slipseer.com/index.php?th...

22.02.2026 14:59 ๐Ÿ‘ 29 ๐Ÿ” 6 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Highly recommend checking out commentated playthroughs of Koren once you are done with QBJ3. Great gameplay and insights to what every map is all about.

22.02.2026 07:20 ๐Ÿ‘ 10 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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This week I made an evil guy in blender.
1074 vertices, 512x512 texture, hand painted.

21.02.2026 13:35 ๐Ÿ‘ 69 ๐Ÿ” 9 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 0

There definitely were couple powerups that didn't get proper use. Size of the map and how some of those areas are connected sometimes went against what I imagined how the gameplay would fit in. Half of them require routing for sure, went a bit hard with that idea.

22.02.2026 06:45 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
How I made a shooter game in 64 KB
How I made a shooter game in 64 KB YouTube video by daivuk

how a 64k game was made! What impressed me the most was the texture editing tool. youtu.be/qht68vFaa1M?...

20.02.2026 08:09 ๐Ÿ‘ 34 ๐Ÿ” 9 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 1

ingame

21.02.2026 05:55 ๐Ÿ‘ 295 ๐Ÿ” 50 ๐Ÿ’ฌ 13 ๐Ÿ“Œ 0
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We've done it. We've just hit the release button on our biggest game yet...

DEMON TIDES IS OUT NOW ON STEAM! AHHHHH!

An open world platforming adventure full of mysteries, challenges and a ton of customization! Express yourself through the movement and explore the oceans!

19.02.2026 17:18 ๐Ÿ‘ 3358 ๐Ÿ” 1171 ๐Ÿ’ฌ 97 ๐Ÿ“Œ 67