February 2026's top-selling new Steam games are... what? newsletter.gamediscover.co/p/february-2...
February 2026's top-selling new Steam games are... what? newsletter.gamediscover.co/p/february-2...
Who 'won' February 2026's Steam Next Fest? newsletter.gamediscover.co/p/who-won-fe...
How a charming trailer took Gun Nose's Kickstarter to 6x its goal: newsletter.gamediscover.co/p/how-a-char...
The only way to discovery success? Escape your filter bubble! newsletter.gamediscover.co/p/the-only-w...
What game descriptions tell us about the rise of co-op: newsletter.gamediscover.co/p/what-game-...
January 2026's top-selling new Steam games revealed: newsletter.gamediscover.co/p/january-20...
Is this the stat that tells you how much Steam likes you? newsletter.gamediscover.co/p/revealed-t...
How StarRupture hit 500k sales in <2 weeks: newsletter.gamediscover.co/p/how-starru...
What were Steam's most unexpected successes of 2024-2025? newsletter.gamediscover.co/p/what-were-...
Our latest newsletter is on 'How Many Dudes?' and why the roguelike gets pre-release virality (and likely post-release!) right: newsletter.gamediscover.co/p/why-how-ma...
The games industry continues to grow increasingly obsessed with data -- concurrent players, wishlists, sales numbers...
So Simon Carless of @gamediscoverco.bsky.social decided to find out: Can we work out Steamβs βbestβ new game of 2025 by using a complex combination of algorithms? [Paywalled]
Interestingly, Steam just rewrote - but did NOT remove - its 'does your game have AI in it?' dev disclosure form.
Valve's making it clearer the 'AI powered tools' (like code helpers) don't need citing - "Efficiency gains through the use of [AI powered dev tools] is not the focus of this section."
@vixx.bsky.social Two fixes on the PlayStation 'shovelware' story - 1. It was 8 SKUs, not 5 - we fixed this 2. the $10m figure was lifetime, not per annum, we have clarified. thanks!
What happened to VR games in 2025? newsletter.gamediscover.co/p/what-happe...
Great newsletter from @gamediscoverco.bsky.social today. newsletter.gamediscover.co/p/are-a-new-...
"Micropublishers" are absolutely what I was talking about in "Games That Let Go: Thriving in a Decentralized Future" ( dl.acm.org/doi/full/10.... ). Polden's specific techniques are interesting here.
What were the top new Steam and console games of 2025? Here's the full charts: newsletter.gamediscover.co/p/revealed-t...
As we collectively look back on the best games of 2025, @gamediscoverco.bsky.social breaks down the new Steam games from this year that sold well *and* had the average player engaged for dozens of hours. Are they all winners?
thisweekinvideogames.com/feature/game... [PAYWALLED]
When sequels work: how Strange Antiquities hit 100k sales! newsletter.gamediscover.co/p/when-seque...
What's the state of Steam Early Access 'graduates' in 2025? newsletter.gamediscover.co/p/the-state-...
What were the highest new Steam performers for November 2025? And the biggest performers in units/revenue overall? The latest GameDiscoverCo newsletter has that! newsletter.gamediscover.co/p/november-2...
How The Last Caretaker journeyed to >100k Early Access sales in a month: newsletter.gamediscover.co/p/how-the-la...
Sometimes, great quality games with great Steam reviews just don't sell well. How come?
Simon Carless of @gamediscoverco.bsky.social dissects October's most well-reviewed new releases to try and find out.
thisweekinvideogames.com/feature/game... [PAYWALLED]
How did the under-the-radar Necesse hit 2 million copies sold, just after its 1.0 release? We look at it in the latest GDCo newsletter: newsletter.gamediscover.co/p/why-the-lo...
Our latest newsletter looks at the return of the Steam Machines: newsletter.gamediscover.co/p/second-tim...
October 2025's top new Steam (& console) games revealed: newsletter.gamediscover.co/p/october-20...
Does Steam have its regional pricing under control? Some analysis for the latest newsletter: newsletter.gamediscover.co/p/does-steam...
How 'The Farmer Was Replaced' hit 39,000% (!) revenue increase at Steam 1.0 - find out in the latest GDCo newsletter: newsletter.gamediscover.co/p/how-the-fa...
Why 'sessionability' radically affects game discovery: newsletter.gamediscover.co/p/why-sessio...
Who 'won' October's Steam Next Fest demo showcase? No one game, but we go through all the trends in our latest newsletter: newsletter.gamediscover.co/p/who-won-oc...
The invisible downside of constant Steam sales and gaming deals:
βThe biggest risk by far is that people donβt buy new games at full price [...] If people know theyβre going to get games cheaper later, then why would they buy a game day one?β
postgame.substack.com/p/why-great-...