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Nik

@nnnenov

Sheffield based Sr. Motion designer / multimedia Artist, freelance mainly with Moment Factory, specialising in projection mapping, vfx, real time visuals, creative coding, microcontrollers, TiXL, VCV rack, Max MSP, etc. https://linktr.ee/nnenov

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20.07.2024
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Latest posts by Nik @nnnenov

This is so cool, I love polyhedra, can't wait to see where you take it.
It would be really cool to have the ability to attach/copy current active shape to all possible connection faces on target compound object, so you can grow symmetrical structures fast

03.03.2026 09:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Ivernal - La Halle CondamnΓ©e
Ivernal - La Halle CondamnΓ©e YouTube video by Nik Nenov

Happy to share this short music video I've been working on.
The entire thing is made using only signed distance functions in #TiXL, please check it out, been working on it on and off for a few months now.
www.youtube.com/watch?v=yiMx...
#shorts #music #musicvideo #animation

10.02.2026 18:11 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Obsessed with these (Bryce?) renders from Total Annihilation

05.02.2026 17:03 πŸ‘ 115 πŸ” 25 πŸ’¬ 6 πŸ“Œ 2

You could import external 3d models into Bryce, I remember

08.02.2026 02:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

These are engrained childhood memories, I didn't realize they used Bryce but it makes so much sense now that I hear it

08.02.2026 02:13 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Jaunty Art (@JauntyArt@crispsandwi.ch) Attached: 4 images another for my adultbel series

crispsandwi.ch/@JauntyArt/1...

06.02.2026 19:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
MOPs: Motion Operators for Houdini This course provides an overview of the MOPs workflow and how it integrates with the rest of Houdini, shows concrete examples of how MOPs can be used in both motion graphics and visual effects workflo...

My MOPs course on Houdini.School is now free! If you want a start to finish course on how (almost) everything works, plus the math background, you can watch it all here: www.houdini.school/courses/mops...

29.01.2026 20:41 πŸ‘ 23 πŸ” 8 πŸ’¬ 0 πŸ“Œ 0
rule 73 elementary cellular automata pattern which has been extruded by various amounts based on shape uniqueness, rendered with narrow fov at near isometric angle using realistic path tracing

rule 73 elementary cellular automata pattern which has been extruded by various amounts based on shape uniqueness, rendered with narrow fov at near isometric angle using realistic path tracing

rule 73 elementary cellular automata pattern which has been extruded by various amounts based on shape uniqueness, rendered with narrow fov at near isometric angle with flat viewport shading

rule 73 elementary cellular automata pattern which has been extruded by various amounts based on shape uniqueness, rendered with narrow fov at near isometric angle with flat viewport shading

im very satisfied, will try messing with different material IDs tomorrow maybe

28.01.2026 21:06 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

I completely understand, I would definitely recommend mastodon, its completely independent/open source and it will likely get even bigger in light of the recent actions of bluesky. You could even host your own mastodon instance or join a graphics dedicated one if just to post links to the articles.

25.01.2026 10:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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the 2nd part of my dithering visual article is finally out!

πŸ”— visualrambling.space/dithering-pa...

this one mainly explores the threshold map and how it generates those unique visual patterns

hope you enjoy this as much as I enjoyed making it!

made with #threejs & #animejs

22.01.2026 14:06 πŸ‘ 133 πŸ” 28 πŸ’¬ 6 πŸ“Œ 7

Sad to hear this, I've mainly been using mastodon (which is super nice btw) but one of the reasons I always check back here is to see what you're up to. I'm going to have to learn how to set up some sort of RSS thingy now!

25.01.2026 09:58 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Okinawa Prefectural Museum & Art Museum (Okimu) in Naha, Okinawa, Japan by Ishimoto and Niki Architects (1975) r/brutalism

05.01.2026 19:28 πŸ‘ 155 πŸ” 31 πŸ’¬ 1 πŸ“Œ 6

Just discovering this today, been meaning to check out Composers Desktop Project, this makes it look soo much more accessible, cant wait to dive in.

07.01.2026 22:57 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hi Jonathan, im curious!

07.01.2026 22:55 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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ballz

29.12.2025 14:33 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Buy tickets – Pattern Club Christmas Party Pattern Club Christmas Party, Sun 14 Dec 2025 - ❄ ❄ ❄ ❄ ❄ ❄ ❄ ❄ ❄ ❄ ❄ ❄ ❄ We have had a really nice year doing pattern club events, from workshops and the Winter school, to algoraves and the Alpaca fe...

I will be VJing at one more event next sunday, the Pattern Club christmas party at Sidney and Matilda, im gonna keep the momentum going on my setup and add some new scenes and work on it some more in general #sheffield #alpaca #patternclubhttps://www.tickettailor.com/events/patternclub/1952979

06.12.2025 21:46 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you!

06.12.2025 12:59 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
EMOM Sheffield 28thNovember2025
EMOM Sheffield 28thNovember2025 YouTube video by Nik Nenov

Some clips of my VJ set last week youtu.be/Vlankk3rxfE #Sheffield #emom

05.12.2025 08:34 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
animations for blank vhs covers
animations for blank vhs covers YouTube video by scibot9000

i made some blank vhs cover inspired animations + jingles :D

04.12.2025 21:41 πŸ‘ 9 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
a vast twisted and warped cube-like fractal landscape in metallic black and white

a vast twisted and warped cube-like fractal landscape in metallic black and white

this week after work I have been mostly frantically trying to prepare a new VJ setup in #TiXL for this friday's #sheffield #EMOM (electronic music open mic), im not sure how im going to fill 6+ hours lol, its a chill event so im not too worried, but its still 6 hours..

26.11.2025 14:10 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A github screenshot showing approval of my pull request to contribute a spatial displacement node with example useag to the main branch

A github screenshot showing approval of my pull request to contribute a spatial displacement node with example useag to the main branch

my first code contribution to #TiXL, @newemka.bsky.social for guiding me through the implementation and PR process, it feels so good to contribute and be part of the team!

03.11.2025 11:50 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
a dark grainy gothic looking scene, the view is just above a warped stairway with columns to the right and distorted fibrous surfaces to the left, the stairway leads to a dark opening in the fibrous structure

a dark grainy gothic looking scene, the view is just above a warped stairway with columns to the right and distorted fibrous surfaces to the left, the stairway leads to a dark opening in the fibrous structure

pixtur showed me how the SDF shader nodes work under the hood in C#, so thanks to him I was able to make my own custom SDF spatial distortion effect by sampling simplex noise with xyz offsets, the stairs in my scene look so much better now
#tixl

31.10.2025 00:07 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
introducing some spectrally varying behavior

introducing some spectrally varying behavior

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09.10.2025 00:35 πŸ‘ 17 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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houdini tip:
Did you know you can set specific sops how they are displayed in the opengl viewport?
Or you can use the 'Visualize Properties' SOP and set it there, it will carry over in OBJ level
#houdini #tip

21.10.2025 09:23 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
a vast scene of pillars enshrouded in fibrous abstract structures highly contrasted dark and grainy

a vast scene of pillars enshrouded in fibrous abstract structures highly contrasted dark and grainy

a vast scene of pillars enshrouded in fibrous abstract structures highly contrasted dark and grainy

a vast scene of pillars enshrouded in fibrous abstract structures highly contrasted dark and grainy

a vast scene of pillars enshrouded in fibrous abstract structures highly contrasted dark and grainy

a vast scene of pillars enshrouded in fibrous abstract structures highly contrasted dark and grainy

its going to be a short music video, im almost done blocking out the cameras for the first pass

20.10.2025 21:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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seamless looping little flame spritesheet I made in TiXL for my SDF scene

19.10.2025 11:56 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It's all raymarching SDFs (a lot of combined basic functions and some more heavy mixed fractal functions) in TiXL (it used to be called TOOLL3) but I am adding a lot of grain in post as well

18.10.2025 23:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

thank you! Hoping to get some animation out of it at some point

18.10.2025 14:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
a vast scene of pillars enshrouded in fibrous abstract structures highly contrasted dark and grainy

a vast scene of pillars enshrouded in fibrous abstract structures highly contrasted dark and grainy

a vast scene of pillars enshrouded in fibrous abstract structures highly contrasted dark and grainy, the camera perspective is wide and looking down onto some distant ascending stairway occluded by the pillars

a vast scene of pillars enshrouded in fibrous abstract structures highly contrasted dark and grainy, the camera perspective is wide and looking down onto some distant ascending stairway occluded by the pillars

this scene made entierly out of (too many) signed distance field functions and rendered barely in real time with TiXL, I love exploring it.

18.10.2025 09:28 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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The Triomphal Arch of Titus in Rome
By : Franz Von Lenbach (1836-1904)
German Painter
#art #painting #painters #BlueSkyArt

18.10.2025 07:19 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0