was making some experiments
was making some experiments
The .50 cal is holding the position, but supplies are running low. Time to bring in the ammo.
#ScreenshotSaturday #indiegame #pixelart
๐ข Monthly Devlog is out!
This month Iโve been working on:
๐ฎ Expanded controller support
โ๏ธ Local VS mode for 2 players
๐ New maps with autumn forests, trenches & fortifications
#IndieDev #PixelArt #WW2
store.steampowered.com/news/app/332...
Guess what? You can now bring a friend!
More controller support โ
Local VS mode โ
Let the couch battles begin ๐ฅ
#ScreenshotSaturday #IndieDev #PixelArt
Work in Progress
Testing new ideas for maps, more terrain details and a defensive outpost.
What do you think of the style so far?
#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie
๐ป Radio silence brokenโฆ
Itโs been a while... solo dev life hits hard, but Iโm back.
This summer Iโve been working on:
๐ง Enemy AI
๐ต Game music
๐ ๏ธ Map editor (create your own battlefields!)
More soon.
A World at War: Tactics marches on.
#indiedev #pixelart #gamedev #ww2 #screenshotsaturday
#ScreenshotSaturday
Been quiet latelyโฆ but I finally finished the base design for my infantry unit and started a pixel animation course!
Hereโs an early silhouette test โ first steps toward animating units for A World at War: Tactics ๐ซก
#pixelart #indiedev #gamedev
Still sharpening my pixel art skills! Here's a work-in-progress of a Japanese melee unit wielding a katana for A World at War: Tactics.
What do you think of the style so far? ๐ช๐ฏ๐ต
#indiedev #pixelart #WIP #ShowMeSunday
Pixel art rendition of a D-Day landing scene โ one of the key moments you'll relive in A World at War: Tactics. June 6, 1944. Allied forces storm the beaches under heavy fire. The fate of Europe hangs in the balance. Prepare your troops. Relive iconic WWII battles in this tactical pixel art strategy game.
๐ข ๐ #WishlistWednesday
A World at War: Tactics is a turn-based WW2 strategy game with pixel art style.
Wishlist now and follow the development!
๐ store.steampowered.com/app/3325740
#WW2 #IndieGame #PixelArt #TacticsGame
๐ฎ๐ฅ WIP v3: Explosion with ground decals in #AWorldAtWarTactics
Decals stay for a couple of turns to bring the battlefield to life.
Thoughts on the timing and integration?
#PixelArt #WWII #IndieDev #PixelArt #TurnBasedStrategy #TacticalGames
๐ฎ๐ฅ WIP: Explosion decals for the ground in #AWorldAtWarTactics
๐ Apologies for the quieter posting latelyโmy day job has been really demanding recently.
Testing dark splatters (no light grays) that will rotate randomly on each blast.
Thoughts?
#pixelart #gamedev #isometric #WIP
Thanks a lot! Iโm still picking up pixel-art animation, so your kind words are super motivating.
For #ShowMeSunday, I reworked an old sketch from our former artist into this chibi-iso landing craft. Styling practice in progress โ feedback welcome! ๐ฅ๏ธ๐จ #IndieDev #RetroArt #PixelArt #WWII #TurnBasedStrategy #TacticalGames
In WWII, the majority of Japanese officers carried mass-manufactured guntลโnot hand-crafted katanas.
Experience this level of historical detail in A World at War: Tactics.
#PixelArt #WWII #IndieDev #IndieDev #PixelArt #TurnBasedStrategy #TacticalGames #TurnBasedThursday
Happy #WishlistWednesday! ๐๏ธ Hereโs a WIP of our marching soldier in isometric pixel art for A World at War: Tactics. Still tweaking lighting and colors, but wanted to share progress. Thoughts?
๐ store.steampowered.com/app/3325740
#IndieDev #PixelArt #TurnBasedStrategy #TacticalGames
I know this is still a bit below the quality of the art Iโve shared before, but making characters is much more challenging. This is just a sneak peekโthereโs still plenty of light and shadow tweaks to come.
#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie
Itโs #ShowMeSunday!
Did you know the Gurkhas were considered WWIIโs premier melee unit?
Hereโs a pixel-art kukri I createdโI plan to add them to the game soon.
#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie
Putting the finishing touches on my unit UI: hereโs the new extended info panel with stats and description. What do you think? โ๏ธ๐ #ScreenshotSaturday #PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie
My second pixel art experiment: M1 Garand rifle. Focusing on silhouette and contrastโwould love your feedback!
#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie
Filling in the art gaps for A World at War: Tactics โ hereโs my MK2 grenade placeholder sprite! ๐ ๏ธ Learning pixel art on the fly until I bring on a full-time artist. Feedback appreciated!
#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie
๐ New Devlog live on Steam!
Weโre charging ahead with major mechanics updates: combat rebalance, revamped turn system, fortified defences & improved unit UI.
Using placeholder art to keep testing!
#WorldAtWarTactics #IndieDev #DevLog
store.steampowered.com/news/app/332...
๐ It's my birthday today!
And honestly, I can't think of a better way to celebrate than continuing to build A World At War: Tactics โ one pixel at a time.
Thank you all for the support so far.
New things are coming soon โ and Iโm more motivated than ever. Letโs keep pushing forward! ๐ช
Thatโs awesome, Aria! Your isometric work looks great โ love the use of color and character expression ๐
If youโre ever open to chatting about working together on a WWII tactics game, Iโd love to connect and share what Iโm building.
Let me know!
PS: If you happen to know someone experienced in isometric pixel art and interested in working on a tactical WWII game โ feel free to send them my way!
Iโd love to connect and maybe build something cool together.
#PixelArt #IsometricArt #IndieDev #WW2Game
๐ง Team Update ๐ง
Our lead artist has stepped away from the project to pursue other opportunities.
Thereโll be a pause in new art โ but dev continues strong!
Iโll be shifting focus to gameplay, systems, and the less-visible parts of A World At War: Tactics. Stay Tuned
#IndieDev #GameDev #PixelArt
We're working on adding more variety to infantry units โ here's a sneak peek at one of the new variants!
Each soldier will bring unique visual details while keeping the classic pixel-art style of our game
#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie
April was just the beginning!
In our first month on Steam, we launched devlogs, showed off new animations, and grew our community.
Thank you all for the support! โค๏ธ
Here's our first monthly summary:
store.steampowered.com/news/app/332...
#IndieGame #GameDev #TurnBasedStrategy #PixelArt
I can definitely see why you thought it was our game โ itโs a really cool art style, although quite tricky to animate! Thatโs actually why we ended up changing it. Weโre really happy people are enjoying the new style. Thanks a lot for the feedback!
I'm not related to Dead Aheadโ this is actually the first time our artist is working on pixel art!
He had experience with digital animation before, but in other (non-pixel) styles.
It's just the two of us โ I'm the developer, and he's doing the art.
We're really excited about how it's turning out!
๐ฅ Bringing the heat to the battlefield!
Our flamethrower animation is coming to life โ still tweaking the operator's position and smoke frames, but we're getting there!
What do you think so far?
#IndieDev #AWorldAtWarTactics #GameDev #PixelArt #TurnBasedStrategy #ShowMeSunday