Mark | Hat Hobbit's Avatar

Mark | Hat Hobbit

@hathobbit

Just a hobbit in a hat that makes cool music and sounds He/Him markrussellaudio.crd.co

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Latest posts by Mark | Hat Hobbit @hathobbit

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Ecli - Awesomesauce (Hat Hobbit Remix) It's out! I finally released something! I promise the next one won't be as long a wait xD Made this for the Neoluminum Year 4 Remix competition. Massive thanks to @neoluminum for the honourable menti

Dropping my remix of @eclimusic.bsky.social's Awesomesauce I did for the @neoluminum.xyz Year 4 Remix Competition! Hope you guys enjoy it!

Thanks to Neoluminum for both putting this whole competition together AND for the honourable mention! You're all awesomesauce!

soundcloud.com/hathobbitmus...

29.12.2025 11:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Massive thanks to everyone who organised this year’s Noisevember. Always a lot of fun to do, and I’m already looking forward to next years!

30.11.2025 18:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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And here we are at the end! Because I love cryptography, I decided I’d take a crack at making my own musical code (which has almost certainly been done before, but who cares xD). Let’s see if you can figure it out before I reveal what it is.

#Noisevember25

30.11.2025 18:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

(totally didn't forget to upload this with the video the first time, noooo definitely not)

29.11.2025 19:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 29! Thought I’d try having a go at creating those really nice low mid textural sounds, so I created a patch in Phaseplant that procedurally generates and processes those kind of sounds from a rapidly triggering impulse sound (which also triggers randomly)

#Noisevember25 #sounddesign

29.11.2025 19:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Day 28! You know that feeling when you’re forgetting something? Well I decided to do a short audio clip of that moment when you realise what that thing you’re forgetting is (not at all inspired by true events, definitely not)

#Noisevember25 #sounddesign

28.11.2025 17:21 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 27! Slightly more abstract one today. Wanted to see if I could create the auditory version of a kaleidoscope using phaseplant and a very basic starting point (essentially just a sine pluck), processing everything using delays, pitch shifting and reverser and reverb.

#Noisevember25 #sounddesign

27.11.2025 22:42 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 26! Went for a creepy route again today, specifically a redesign of the box at the end of Five Nights At Freddy’s 4. What lies inside? We’ll never know.

#Noisevember25 #sounddesign #gameaudio

26.11.2025 19:30 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 25! Was a bit torn on what to do today, but in the end I made a transitional sound/bit of music as if someone was drifting away from reality.

#Noisevember25 #sounddesign #gameaudio

25.11.2025 22:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 24! Did a short redesign of planting the first seeds you get in Stardew Valley!

#Noisevember25 #gameaudio #sounddesign

24.11.2025 23:19 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 23! A carnivorous plant has found it’s prey in the wild, and it’s waiting for it’s moment to strike…

#Noisevember25 #sounddesign

23.11.2025 23:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 22! Back when I was a kid, I loved the show Mission: 2110. So since it’s set in the 22nd Century, I couldn’t resist redesigning a cip of it for todays prompt.

#Noisevember25 #sounddesign

22.11.2025 21:27 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 21! Really struggled to come up for something today, but I decided in the end to take a technical difficulties image (with all the different coloured stripes), whack that into serum 2 to create a wavetable out of it, and then whack that into Phaseplant to create a bass.

#Noisevember25

21.11.2025 23:01 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 20! Using a bit of physics for this one. I took the frequency range of visible blue light on the electromagnetic spectrum, scaled it down by x10 ^-12 (THz to Hz) and used that frequency range of noise to create a procedural ocean generator in Phaseplant!

#Noisevember25 #sounddesign

20.11.2025 22:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 19! Today I’ve done a redesign of Unknightly! After all, borrowing is just stealing but promising to give it back, right?

#Noisevember25 #gameaudio #sounddesign

19.11.2025 23:13 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 18! Continuing in similar fashion to yesterdays prompt, I’ve done another door. This time from GTFO!

#Noisevember25 #gameaudio #sounddesign

18.11.2025 17:18 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 17! Today I’ve done a short redesign of the Skyview Temple doors opening from The Legend of Zelda: Skyward Sword!

#Noisevember25 #gameaudio #sounddesign

17.11.2025 17:16 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 16! Thought I’d try and do a little redesign of a classic - 3D Pinball: Space Cadet. Tried to sythnesise as much as I could using phaseplant too!

#Noisevember25 #gameaudio #sounddesign

16.11.2025 23:56 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 15! Thought I’d use some microtones to make a little microdrop! Very tiny

#Noisevember25

15.11.2025 21:21 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 14! Given how it sort of works similar to a dreamcatcher, today I’ve done a short redesign of the dreamnail from Hollow Knight!

#Noisevember25 #gameaudio #sounddesign

14.11.2025 23:27 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 13! Short one today (that's for no particular reason, and most definitely not because I had to do two prompts today)! Was pretty difficult to think of something for today, but I thought I’d try making some sounds of a wind elemental.

#Noisevember25 #sounddesign

13.11.2025 23:39 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 12 (don't look at the date too closely)! The sheep becomes the shepherd of it’s own flock! Here’s a quick redesign of giving a sermon in Cult of the Lamb!

#Noisevember25 #gameaudio #sounddesign

13.11.2025 16:46 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 11...It’s too late to run, the Tickle Monster has already found you...

#Noisevember25 #sounddesign

(I apologise for the nightmares)

11.11.2025 22:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 10! Given my love of liminal space horror, I’ve made a quick redesign of one of the early Backrooms games.

#Noisevember25 #gameaudio #sounddesign

10.11.2025 17:19 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 9! Interaction immediately makes me think of UI, so I did a little redesign of the UI sounds in Fantasy Life i! Vast majority of the sounds are all synthesised in Phaseplant.

#Noisevember25 #gameaudio #sounddesign

09.11.2025 21:51 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 8! Taking the cinematic interpretation of gritty and looking a little more at the depressive side rather than the violent side, I thought I’d redesign a clip from Detroit: Become Human.

#Noisevember #gameaudio #sounddesign

08.11.2025 22:28 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 7! Synthesised the sound of a Crystal Ball using Phaseplant (+ a bit of post processing). Ended up slowing down the original result of that synthesis to half speed and thought it sounded much better.

#Noisevember25 #sounddesign #gameaudio

07.11.2025 16:33 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 6! Thought I’d try and do my own take for the vocalisation sounds for the Xenomorph. Thinking of probably redesigning this whole scene too...

#Noisevember25 #gameaudio #sounddesign

06.11.2025 23:02 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Given I redesigned the audio for Crypt of the Necrodancer for day 1, it felt right to remix the first level’s theme for today’s prompt! Included the sound redesign with the remixed music about halfway into this one just to show what it’d sound like for those interested!

#Noisevember25 #gameaudio

05.11.2025 18:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 4! For this I did a short redesign of a scene from the Sonic Racing: Crossworlds animation! Might end up doing a longer redesign of this later...

#Noisevember25 #sounddesign #gameaudio

04.11.2025 18:29 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0