Dibely ๐Ÿ™'s Avatar

Dibely ๐Ÿ™

@dibely

Lead Unity developer @ Nomad Games | Ex EA, Chillingo, TootleGames, Eurocom Game dev | VR | Retro games | Boardgames | D&D | Miniature painting | Space LEGO | Electronics | Robotics | Films | Anime | Niwaki | DCFC Views are my own http://dibely.com

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01.11.2024
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Latest posts by Dibely ๐Ÿ™ @dibely

Digital painting, the flying tugboat โ€˜Skaterawโ€™

Digital painting, the flying tugboat โ€˜Skaterawโ€™

06.03.2026 08:59 ๐Ÿ‘ 805 ๐Ÿ” 116 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 2
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VR Forever | 2026 Submission Form // Hosted by Creature + Future Friends // Contrary to what you heard, VR is actually NOT dead. VR Forever is coming back after a successful first edition last year and this time we are open for submi...

๐Ÿšจ VR DEVS & Publishers ๐Ÿšจ

@vr-forever.com Steam's BIGGEST VR EVENT is back for 2026!

(fact!!! but obliged to say 'third party event')

And this year, WE'RE TAKING SUBMISSIONS! ๐Ÿ‘‡

forms.gle/fvU8BhqVPYfo...

Again hosted by your pals @creaturedotpage.bsky.social and @futurefriendsgames.com

05.03.2026 16:41 ๐Ÿ‘ 16 ๐Ÿ” 13 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 3
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The Spire has finally reawakened. โš”๏ธ

Slay the Spire 2 is out now in Steam Early Access!!

New characters, enemies, environments, a co-op mode & more await you in this sequel to the iconic roguelike deckbuilder. Join the journey now to be a part of the Spire's next evolution!

05.03.2026 17:53 ๐Ÿ‘ 782 ๐Ÿ” 257 ๐Ÿ’ฌ 30 ๐Ÿ“Œ 108
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Hereโ€™s a cover I illustrated for the upcoming D&D book, Ravenloft: The Horrors Within. It was such a joy to paint Strahd again ๐Ÿฆ‡
Art director: AJ Hanneld

04.03.2026 18:43 ๐Ÿ‘ 3990 ๐Ÿ” 1023 ๐Ÿ’ฌ 95 ๐Ÿ“Œ 26
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Here's a brilliant book for anyone who has an interest in Acorn Computers, The BBC Micro, ARM or technology in the UK around that time. A collection of stories by the people who made it all happen. Whilst I have only quickly skimmed the contents since it arrived today, I know it's a 10 out of 10!

04.03.2026 16:21 ๐Ÿ‘ 42 ๐Ÿ” 7 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 1

Sheโ€™s hard to please

04.03.2026 18:01 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Convinced my youngest daughter to briefly give it a try, which she did and was nonplussed, just responding with the word โ€˜yayโ€™. ๐Ÿคทโ€โ™‚๏ธ

04.03.2026 17:59 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Finally got basic online multiplayer working in our next super secret project today! ๐Ÿ•น๏ธ ๐ŸŒŽ ๐Ÿ•น๏ธ ๐Ÿฅณ

04.03.2026 17:57 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Dumb general question - anyone know what techniques are used for โ€œreasonably high resโ€ 2d frame by frame character animation?

We just used sprite sheets on A Highland Song, but somehow it felt annoying and fussy, though perhaps that was just a tools issue. Lots of massive texture sheets to support decent resolution character anims, most stay loaded all the time, takes up a lot of memory, and requires a bit of annoying book keeping to keep track of.

Like, when I think of something like Broken Sword, which includes lots of high res character anims, many bespoke for certain interactionsโ€ฆ could they be using a compressed video format with an alpha channelโ€ฆ? But presumably something like that doesn't work well for random access / seeking back and forth? Is this something that a game-centric video format like bink supports?

I'm struggling to think of other good examplesโ€ฆ maybe Ori? Or Cuphead? Presumably one of you fine folks might have worked on a good example I'm forgetting!

Dumb general question - anyone know what techniques are used for โ€œreasonably high resโ€ 2d frame by frame character animation? We just used sprite sheets on A Highland Song, but somehow it felt annoying and fussy, though perhaps that was just a tools issue. Lots of massive texture sheets to support decent resolution character anims, most stay loaded all the time, takes up a lot of memory, and requires a bit of annoying book keeping to keep track of. Like, when I think of something like Broken Sword, which includes lots of high res character anims, many bespoke for certain interactionsโ€ฆ could they be using a compressed video format with an alpha channelโ€ฆ? But presumably something like that doesn't work well for random access / seeking back and forth? Is this something that a game-centric video format like bink supports? I'm struggling to think of other good examplesโ€ฆ maybe Ori? Or Cuphead? Presumably one of you fine folks might have worked on a good example I'm forgetting!

Coding / tech art question from a private slack, for wider visibility.

Any adventure game devs want to weigh in? Does everyone use sprite sheets albeit perhaps with decent tools?

03.03.2026 18:05 ๐Ÿ‘ 24 ๐Ÿ” 6 ๐Ÿ’ฌ 21 ๐Ÿ“Œ 1

If youโ€™re part of any creative groups, unions or other organisations in the uk you should be passing news like this along and spreading the world. News like this gets has the chance to be overlooked but if enough organisations kick up a fuss things can change.

02.03.2026 16:50 ๐Ÿ‘ 1156 ๐Ÿ” 1113 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 2
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iPhone sketch done in Procreate pocket on my iPhone.

09.12.2025 01:33 ๐Ÿ‘ 562 ๐Ÿ” 88 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 2
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Pencil. Paper.

26.02.2026 06:44 ๐Ÿ‘ 1122 ๐Ÿ” 190 ๐Ÿ’ฌ 8 ๐Ÿ“Œ 0
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My new demoreel for 2026 featuring work from Blender created over the last few years. I'm looking for work and willing to travel almost anywhere. Please repost!
#Blender #VFX #Animation #Bluesky #Promosky #Art #ProcGen #LookingForWork

FidelDestro@Proton .me

26.12.2025 00:02 ๐Ÿ‘ 67 ๐Ÿ” 27 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 4
The Tower of Druaga (Arcade)

The Tower of Druaga (Arcade)

Courageous Perseus (PC-88)

Courageous Perseus (PC-88)

Dragon Slayer (PC-88)

Dragon Slayer (PC-88)

Hydlide (PC-88)

Hydlide (PC-88)

While we're celebrating Zelda's 40th, I want to give some love to some of the foundational action adventure games that predated it. Hydlide, in particular, deserves more respect outside of Japan for what it did for the genre in '84 (PC88).

Tower of Druaga, Courageous Perseus, Dragon Slayer, Hydlide

22.02.2026 01:55 ๐Ÿ‘ 494 ๐Ÿ” 166 ๐Ÿ’ฌ 18 ๐Ÿ“Œ 11
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Ghost Killer | Derby QUAD View our latest event: Ghost Killer. See what the available times are for this event.

About to watch Ghost Killer at the QUAD in Derby as part of the Japan film tour.

This best be good! ๐Ÿ˜‰

www.derbyquad.co.uk/events/ghost...

21.02.2026 20:34 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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We've done it. We've just hit the release button on our biggest game yet...

DEMON TIDES IS OUT NOW ON STEAM! AHHHHH!

An open world platforming adventure full of mysteries, challenges and a ton of customization! Express yourself through the movement and explore the oceans!

19.02.2026 17:18 ๐Ÿ‘ 3359 ๐Ÿ” 1171 ๐Ÿ’ฌ 97 ๐Ÿ“Œ 67
Pyrite64 - N64 Engine & Editor [Release]
Pyrite64 - N64 Engine & Editor [Release] YouTube video by HailToDodongo

holy shit
general-purpose n64 game engine and editor just released
www.youtube.com/watch?v=4BCm...

17.02.2026 08:08 ๐Ÿ‘ 452 ๐Ÿ” 160 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 14
Digital painting, a ship defies gravity hovering above three figures in a bleak landscape

Digital painting, a ship defies gravity hovering above three figures in a bleak landscape

Mileships outtake

15.02.2026 18:22 ๐Ÿ‘ 2268 ๐Ÿ” 383 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 3

Share 4 years of your art!!

2022 - 2023 - 2024 - 2025

15.02.2026 18:52 ๐Ÿ‘ 228 ๐Ÿ” 39 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 10

TL;DR Unity -> Godot transition: after 13 years in unity, it took me 4-6 weeks of getting adjusted, and now iโ€™ll never go back. it has quirks, like other engines. thereโ€™s bugs. but itโ€™s free, basically equally capable, and well reported issues get fixed quicker than in unity (sometimes within hours)

08.02.2026 07:16 ๐Ÿ‘ 563 ๐Ÿ” 59 ๐Ÿ’ฌ 19 ๐Ÿ“Œ 16

What is it with most films these days needing to have the phrase โ€˜you got thisโ€™ (or a derivative of) in the script somewhere?

Am I the only one who finds this particular phrase rather annoying to the point that my opinion on of a film drops considerably when I hear it??

07.02.2026 20:49 ๐Ÿ‘ 0 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Finally got around to watching Tron Ares which is visually and audibly stunning!

The story is not as great but passable.

Worth a watch.

07.02.2026 20:26 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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ใƒ†ใƒณใƒˆใฎๅคœ(2024.3)

05.02.2026 22:13 ๐Ÿ‘ 408 ๐Ÿ” 126 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Take your time. Every turn matters. โš”๏ธ

Roguecraft DX is a cozy turn-based dungeon adventure with chunky pixels, clear choices, and that gentle one more turn pull.

Coming to Steam. Wishlist now: thalamus.link/roguecraft ๐ŸŽฏ

#WishlistWednesday #IndieGame #RetroGame #roguelike

28.01.2026 20:04 ๐Ÿ‘ 51 ๐Ÿ” 17 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 2

Spent my day trying numerous โ€™fixesโ€™ to resolve Android runtime issues (the new 16Kb alignment requirement initially and then the classic class not found) after two Unity version updates and an update to the Google Play Asset Delivery plugin.

Youโ€™d have thought it would โ€˜just workโ€™ but oh no. ๐Ÿ˜ฉ

27.01.2026 20:06 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Pretty straightforward effect. Start off with some sinusoidal scaling animations on different axes. There should be a PI/2 phase offset between the animation on the "primary" axis vs. the animation on the other axis (or axes if you're doing a 3D effect).
#gamedev #indiedev

23.01.2026 22:07 ๐Ÿ‘ 62 ๐Ÿ” 7 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 2
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21.01.2026 22:01 ๐Ÿ‘ 500 ๐Ÿ” 133 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Please, please find a use for my product, I'm destroying the planet to make it and that would be a shitty thing to do if it's not useful. You're all making me and my friends look bad for the bad things we're doing

21.01.2026 23:05 ๐Ÿ‘ 13 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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such a lovely thing to think about

21.01.2026 10:21 ๐Ÿ‘ 5987 ๐Ÿ” 2257 ๐Ÿ’ฌ 17 ๐Ÿ“Œ 42

I have been warning for this for literally ever since AI became a thing. They want to own creativity and bind you with licenses.

Don't get too dependent on AI, this is their endgame.
30% of everything

20.01.2026 07:16 ๐Ÿ‘ 144 ๐Ÿ” 35 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 1