The Day of the Devs: San Francisco Edition roster is finally here! Check out all of the games you'll be able to play at the Midway on Sunday. www.youtube.com/watch?v=hJf0...
@leepetty
Artist, Art Director, and Project Lead working in video games. At Double Fine Productions, leading Keeper! Past: Art Director of BrΓΌtal Legend & Broken Age, Project Lead of Stacking, Headlander, and RAD. Worked on Psychonauts 2! https://leepetty.com/
The Day of the Devs: San Francisco Edition roster is finally here! Check out all of the games you'll be able to play at the Midway on Sunday. www.youtube.com/watch?v=hJf0...
Been really excited to get this out there!
Arranger feels (surprisingly?) great on mobile, especially at 60fps now. And you can finally support it with your money!
I watched it with my kid and she turned to me during that sequence and said "Dad, that's you in the apocalypse".
Ralpha Fienees and Maiden's Number of the Beast is a perfect match that I did not expect and is now one of my favorite moments in cinema.
That's super cool!
Super Jump Magazine gave Keeper one of the top games of 2025! www.superjumpmagazine.com/2025-games-o...
Come to the show and check out the amazing games! Iβll be there playing!
Very early on in the project, when I was still searching for tone, I experimented with a how the game title might build/form. I wasn't even sure what the game would be called back then, but sometimes these little experiments wind up connecting in surprising ways. (Done with Blender)
I'm bringing it! if folks want to play, we'll have it. I still have only run it one time with the new "corpse collection" mechanic.
Amazing exhibit of original Ghana movie posters.
It can be challenging. This scene used very little landscape (although other scenes in Keeper do use more). Usually getting different elements to gel is a combination of lighting, composition, local color, foliage + decals. Also make sure you are working from the gameplay camera if possible.
Thank you!
Thanks for playing, Eric! I really appreciate the kind words!
Thanks so much! Happy to hear it might be useful to others!
Not silly at all! MOST games do assembly in editor for memory, performance, and efficiency reasons. This facilitates things like culling, instancing, and other benefits. That being said, all games are different and even in a heavy kitted game, there are still "hero pieces" that are built differently
That' so cool!
Thanks for playing!
Thank you. As an artist, I love seeing other people's process. Everyone does it a little different and I always feel inspired seeing it!
Thanks!
Just a billboard icon for some of our light-reactive foliage actors.
Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.
Since so many people have asked about physical copies - we're prioritizing digital sales to cover production costs first but will update you when we're ready.
On that note, Sword of the Sea is on sale today!
store.steampowered.com/app/2453160/...
The year is 2137. Earth's three remaining creatures fight over a scrap of ragweed in what was, before The Event, a Best Buy parking lot. Realizing the he will lose, Creature 3 turns to his diary. "The Atlantic: President Trump, softer tone?" he writes. These are the last word's written on Earth 1.
They do. AT FIRST.
This particular boss would be an aggressive hugger. You can't parry a hug, so best you just stay out of his grasp!
This painting of mine from 2021 strangely speaks to me sorting through the detritus of existence in 2026.
Congrats to you and your team!
Some new screenshots of Dosa Divas, out April 14th on Steam, Switch 1&2, PlayStation 5, and Xbox.
Demo here:
store.steampowered.com/app/2950710/...
Thanks!
I'll be in LA tomorrow for the Annie Awards! Keeper is nominated for Best Character Animation!