JR 01 Dragon πŸ‰'s Avatar

JR 01 Dragon πŸ‰

@jr01

Jesus is King ✝ I'm a Game Developer and Tech Specialist. Shares and post games and game devopment. 24 β€’ He/Him β€’ Christian β€’ Associates β€’ Hobbiest Dev JR01 β€’ JR01Dragon β€’ JR01Games

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16.12.2023
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Latest posts by JR 01 Dragon πŸ‰ @jr01

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πŸ’₯ Break The Tower  πŸ’₯
🧱 🧱
🧱 A game about β€†πŸ§±
🧱 going up and downβ€†πŸ§±
🧱 🧱

»» torcado.itch.io/break-the-tower ««

#LDJAM #LD57

08.04.2025 22:41 πŸ‘ 252 πŸ” 58 πŸ’¬ 10 πŸ“Œ 1

With Steam NextFest coming up, let me know of any content creators you think might enjoy this approachable Zachtronics-style graphics coding toy/game!
Demo is out now!

11.02.2025 16:56 πŸ‘ 14 πŸ” 4 πŸ’¬ 2 πŸ“Œ 0
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I did a thing

17.01.2025 10:53 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Mike dashes towards the center of the battle screen and unleashes a powerful attack on all enemies called World Revolution.

Mike dashes towards the center of the battle screen and unleashes a powerful attack on all enemies called World Revolution.

Mike dashes towards the center of the battle screen and unleashes a powerful attack on all enemies called World Revolution. Most void related attacks will glitch the screen a bit as the void "genre" of attacks is considered something beyond most human reasoning/understanding.

Mike dashes towards the center of the battle screen and unleashes a powerful attack on all enemies called World Revolution. Most void related attacks will glitch the screen a bit as the void "genre" of attacks is considered something beyond most human reasoning/understanding.

Define all reason with an attack from the "Void"... World Revolution.

And yes, because I can, this attack is named after one of the boss tracks from Chrono Trigger. for those unaware, every attack for the main cast, is named after songs from various video games.

#PanicAttackRpg, #indiegame, #rpg

05.01.2025 06:23 πŸ‘ 10 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Nothing says side scrolling adventure like a good ol' dungeon, so here is some gameplay from our first dungeon in KOTOMASHO! you can play it for yourself here:
store.steampowered.com/app/1822660/...
#INDIEDEV #2d #pixelart #2dpixelart #steam #gamedev

06.12.2024 04:31 πŸ‘ 96 πŸ” 15 πŸ’¬ 1 πŸ“Œ 1
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A first attempt at implementing the map πŸ—ΊοΈ

30.11.2024 13:08 πŸ‘ 170 πŸ” 15 πŸ’¬ 1 πŸ“Œ 0
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Finished my Brand Id intro πŸ˜—πŸ˜—

#playdate #gamedev

01.12.2024 03:05 πŸ‘ 16 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Now you just need a PS/2 to USB adapter.

24.11.2024 03:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I said part 3 was the end, but I gave up for this time x)
🦦🦦🦦
So I made the part 4 as an end (131/150) ^^
So many good stuff couldn't resist

part 1: go.bsky.app/Cv5m4UM
part 2: go.bsky.app/4ENjtzY
part 3: go.bsky.app/4cK7cKP
part 4: go.bsky.app/2wc2B8B

Now going to answer everyone xD
#indiegamedev

21.11.2024 17:31 πŸ‘ 65 πŸ” 12 πŸ’¬ 20 πŸ“Œ 2

I mostly make tools, but small games too.

20.11.2024 21:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Lot of time spent just thinking about UX today - thinking about how to present the turn structure/phases. Probably a vertical list on the right? Still, added phases (Childhood guardian is the only card in set 1 that can open during Setup) #kyoukai #indiegamedev #gamedev #godot

12.11.2024 23:05 πŸ‘ 13 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

Should be called winging it

01.11.2024 10:56 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Just a wee harmless little bunny rabbit. #pixelart

31.10.2024 00:06 πŸ‘ 1341 πŸ” 359 πŸ’¬ 25 πŸ“Œ 5
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HEY YOU. LISTEN UP!

I made a weird rpg where dying isn't the end, but rather the key to weird places beyond reality itself. Take a look for yourself with this gameplay.

#gamedev #indiegamedev #jrpg #rpg #pixelart #TalesFromTheOtherSide

29.10.2024 02:25 πŸ‘ 181 πŸ” 36 πŸ’¬ 7 πŸ“Œ 1

Luce, lucey... LUCIFER!

29.10.2024 11:28 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Flowlab.io - Trig Functions Built with flowlab.io

I saw this from a youtube video one time and had to make my own version. Here's all the trig functions on a unit circle!

flowlab.io/game/play/25...

#indiedev #madewithflowlab

28.10.2024 07:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks, I find it really useful when making a checkpoints for racing games. There's also a few uses I've seen such as raycasting.

28.10.2024 06:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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PinballXTowerDefense Progress ✨

Integrated more enemy animations, added outlines and a new Golem enemy-type, besides a lot of boring refactoring and invisible code-work.

It's coming together, slowly but steadily πŸ™πŸ˜Š
#GameDev

27.10.2024 22:14 πŸ‘ 303 πŸ” 39 πŸ’¬ 15 πŸ“Œ 1

I've just pushed a small change to cleanEdge that better handles a specific edge case, and a change to the web tool to fix some minor stray pixels in some cases.

here's some before and after comparisons :)

bsky.app/profile/torc...

26.10.2024 23:09 πŸ‘ 132 πŸ” 21 πŸ’¬ 4 πŸ“Œ 1
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25.10.2024 07:36 πŸ‘ 4498 πŸ” 533 πŸ’¬ 99 πŸ“Œ 65
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Flowlab.io - Point To Line Click and Drag the squares to move their positions. Use the Angle slider to change the angle of the line. Distance will be measured from the green object to the blue line.

Point to Line Example
To get the distance between a point and an infinite line. The point and line can be moved anywhere and the line can be rotated.

flowlab.io/game/play/18...
Press the edit button below the example to open the engine.
#indiegamedev #madewithflowlab

20.10.2024 06:15 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yeah, looking like I'm not going back this time.

20.10.2024 06:04 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I'm just going to start posting game examples I've made over the years. Why not.

Homing Missle Example
flowlab.io/game/play/18...

#indiegamedev #madewithflowlab

19.10.2024 02:55 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0