Nikola Damjanov's Avatar

Nikola Damjanov

@damjanmx

Game Artist by day, procedural tinkerer by night. Principal Technical Artist @ Nordeus https://www.artstation.com/nikoladamjanov

286
Followers
431
Following
38
Posts
19.09.2023
Joined
Posts Following

Latest posts by Nikola Damjanov @damjanmx

Video thumbnail

Inspired by www, made in Houdini COPs.

07.03.2026 20:37 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Continuing that Necro book, trying out procedural inner pages - everything done in COPs:

- python expression in Font COP, to load a text from an online cookbook and break it into 20lines per page

- per "frame" randomization - discoloration, edge breakup, edge decoration, center decoration...etc

09.02.2026 23:44 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yup - the usual - mesh and bones.

08.02.2026 09:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Fun new wip/exercise:

- full procedural modeling
- procedural pages system and book opening
- procedural skeleton and eye animation
- minimal manual keyframes and chops for secondary motion

#houdini #procedural #wip #necronomicon

06.02.2026 17:40 πŸ‘ 41 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0
Video thumbnail

Inspired by New Year
Created with Houdini and COPs

26.12.2025 14:11 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Inspired by internet, made procedurally with Houdini and COPs

22.12.2025 16:53 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Merriam-Webster’s human editors have chosen β€˜slop’ as the 2025 Word of the Year.

15.12.2025 14:07 πŸ‘ 24054 πŸ” 7282 πŸ’¬ 360 πŸ“Œ 940

It's roughly 4 years since I started to work on the 3D sparse fluid solver for what will ultimately become EmberGen 2.0.

A quick look at the current performance state of the solver.

A previous retrospective thread from a couple years ago on that other place: x.com/vassvik/stat...

10.12.2025 13:37 πŸ‘ 23 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
EPC2025 | Creative Ember from Nodevember to December | Nikola Damjanov
EPC2025 | Creative Ember from Nodevember to December | Nikola Damjanov YouTube video by Everything Procedural

EPC is one of those niche conferences where you can just go and nerd out with the peers.

If you are curious about my personal projects, the talk is live 😎
youtu.be/_kbqxXpBNwI?...

08.11.2025 08:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Experimenting with NPR clouds in Houdini COPs.

22.09.2025 13:05 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Loose the Goose - amuse or abuse, just refuse the blues.
---------------------------------
Dark times jiggle me to make goofy things.

Procedural loop - Houdini SOPs for base geo, COPs for texturing/displacement/compositing and post effects. Kinefx for neck wrenching :D

18.09.2025 07:44 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

More breakdowns! This time - pure Houdini COPs πŸͺ΅

16.09.2025 15:07 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Procedural breakdown with Houdini and COPs

15.09.2025 11:41 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

I'm getting engaged with personal projects again.

#procedural #houdini #loop

12.09.2025 11:25 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Daily #procedural #houdini doodle with COPs and displacement.

02.09.2025 22:42 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Procedural all the way #houdini

01.09.2025 11:32 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Houdini 21 is out and I fell in love with work from The Line Studio // here is a small inspired piece.

Stay hopeful.

27.08.2025 13:20 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

More than we will ever know, and they would ever care.

19.05.2025 07:17 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

This is just pointless.

19.05.2025 07:11 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail
17.04.2025 13:20 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Dive into Nodevember's creative challenges and procedural modelling insights with Nikola Damjanov (@damjanmx.bsky.social) at #EPC2025!

Got your ticket yet? everythingprocedural.com

#everythingproc #ProcGen #Houdini #GameDev

13.03.2025 13:39 πŸ‘ 5 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Sure! Everything is based on Vray Toon shader - objects have custom line width which is varied with a noise float parameter. Crosshatch has a tri-planar map and is only mixed in the shadows. Most of the linework is from the toon shader itself but the main building has some lines painted in texture

25.02.2025 15:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image
14.02.2025 16:55 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Working on something new with obvious inspiration.
#houdini #vray

13.02.2025 19:35 πŸ‘ 13 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
Video thumbnail

Odgovaraćete!

31.01.2025 12:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I accept your compensation!

27.01.2025 11:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

A speaker announcement in disguise..

21.01.2025 07:57 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Viewport vs Render

20.01.2025 12:38 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Getting ready for #everythingproc conference.

#houdini #octane

19.01.2025 14:05 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 1
Video thumbnail

Help us rewire!

nordeus.com/open-positio...

09.01.2025 17:32 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0