Not sure if this is a sign of love or madness.
Maybe both :D
Not sure if this is a sign of love or madness.
Maybe both :D
Still gonna fail the Voight-Kampff humanity test.
How about griding the meat of some mutant freaks to appease the devil who lives inside your cellar wall?
Try Blunt Blade and a Hundred Halls:
store.steampowered.com/app/3745390/...
Johnny Depp in "Dead Man"
Game exec walks into a curry house.
“Make me a pizza?”
Cool!
Congrats :-)
Jupiter Hell Classic 0.9 "Melee" is out!
New melee traits + Masters for Scouts/Techs, improved melee FX, Relics equipment slot, UI/UX upgrades, grenade + weapon tweaks, mod drop rate buff, toxic medusas, and Shattered Abyss!
store.steampowered.com/news/app/312...
@megabonk.bsky.social
Hi! We're releaseing a bullet-heaven type game and I would love to bundle it on Steam with Megabonk. Pretty please?
Fragment of a screenshot from the game Cookie Clicker showing that there are 99 out of 100 active heralds.
Hey, you! Yes - you! Did YOU forget to launch Cookie Clicker in the background? Fix that right now.
We need 100 heralds.
#idlegame
Congrats, man! I'm really happy for you. The way you must feel right now - I wish every indie developer who put passion, and effort, and countless hours into shipping a great game could have this moment. I want a healthy indie games market where that's possible.
Screencap from the Firestarter video
Yellow Submarine movie poster
This year Prodigy's Firestarter will be as old as The Beatles' Yellow Submarine was the year Firestarter came out.
What.
Congratulations on your phenomenal, well deserved success!
Interesting!
The year is 2025.
I still read this as 'leet' and smirk.
I'm quite happy with how the trailer turned out, but it was an uphill battle. So...
I'm very proud to announce my new solo project under @superdupervibes.com label: ✪SUPER DUPER ARCADE✪
I'd be grateful for adding it to your Steam wishlist.
#madewithfusion
Whoah! Congrats, I'm very happy for you :) This is well-deserved.
Viktor Vektor Simulator
Retail sims have peaked.
It's fun to work on games solo. It's even more fun to work on them solo - but within a group of friends!
If this also provides everyone's games a better fighting chance in today's oversaturated market - it's super. It's SUPER DUPER!
Kinda sounds like the c-suite guys were the ones sleeping under their desks.
I was there, and I can attest to the fact that it was the regular troops doing all the all-nighters. Some of us got the boot just before the release and never saw the promised post-launch overtime bonuses.
A cheeto pierced with several needles.
I'm quite new to voodoo. Am I doing this right?
Meanwhile, we've been covered by @denfaminicogame.bsky.social! Their post on the other social platform has made some impressive impact.
We're launching in just 2 weeks, so please add Alchemist Shop Simulator to your wishlist if retail management sims are your cup of tea (with extra added MAGIC!).
This was also a challange I made for myself: make the whole procedural firework animation from scratch in under an hour.
Happy new year!!!
The player character from my indie game.
It was Mrochi, all along!
@boruta.dev is my solo-dev project and I've just announced my first game. I'm doing everything myself - design and development, graphics, SFX and music (kinda), to marketing and publishing (of course).
What I can't do alone is add it to my wishlist 100 000 times 😏 Halp!
CC: @mantishimself.bsky.social
Oh... wow. That sounds amazing. Rooting for you to achieve that goal.
Moving the bulk of Kool2Plays social activity to Bluesky. FB and X arent working out for us AT ALL, despite putting money in some ads there.
In Kool2Play we're now a team of 4, working our way towards a stable studio that can support itself from the money it actually makes from selling the games.
Calling Polish game devs! 🇵🇱
As more of us arrive here on Bluesky it would be great to re-create the network we've had.
Here's a Polish Game Dev starter pack to make it easier. Please let me know if I should add you or someone, and consider reposting for reach!
#StarterPack #GameDev #PolskiGamedev