Go make your favorite CRYKEN-like!
Go make your favorite CRYKEN-like!
π€― I AM HOSTING A NEW GAME JAM!!! π
It's called eSh*p Slop Jam! The goal is to Make a game that would get approved to launch on the Ninte*do eSh*p!
Basically, make a dumb, silly game that doesn't take itself seriously at all.
JOIN US THIS WEEKEND!!!
π: itch.io/jam/eshp-slop
OMELET YOU COOK is available NOW on Steam!
π³Assemble omelets in real time
πΈEarn big tips
πAcquire wacky ingredients
πDon't disappoint PRINCIPAL CLUCKER
Thanks @_wholesomegames #WholesomeDirect for announcing our surprise launch with this sick new trailer!
Still tweaking the layout. We're getting to somewhere that's functional and not horrid to look at. Second image is the old layout before I took over the design.
Feels like a BSKY issue then with the redirect breaking the link. Ctrl+F5, and try just finding the article in the side bar?
There was a bad deployment (was tryin to make bsk show a nice preview), should be fixed now.
#GodotEngine #GodotTips: You don't need a Timer Node. Btw you keep making wonky timers.
theduriel.github.io/Godot/You-do...
#GodotEngine #GodotTips: Duriels Banned Features: Groups
No Godot projects of mine have contained groups, starting since 3.2.
#GodotEngine
Nylon is now up to date for Godot 4.4. #GodotEngine
theduriel.itch.io/nylon
Nylon is a Deep Dialogue Addon for #GodotEngine 4.3+, featuring a node based editing workflow, localization, complex sequencing, concurrency, visuals scripting, custom text parser, and more all in one package. All designed to be easy to expand upon!
theduriel.itch.io/nylon
Nylon is a Deep Dialogue Addon for #GodotEngine 4.3+, featuring a node based editing workflow, localization, complex sequencing, concurrency, visuals scripting, custom text parser, and more all in one package. All designed to be easy to expand upon!
theduriel.itch.io/nylon
That should be a good fit!
#GodotEngine Looking for a framework for RPG stuff, specifically Actor and Item management? I'm looking for someone to give mine a shot. No true documentation, but I'll happily walk you through it.
Only thing worth flaming is that you made a PSA for a, not replicated, bug instead of an issue lol.
This definitely isn't happening in my commercial projects.
#GodotEngine DurielRPGTools overview.
It's growing.
Done.
I generally try to provide well named functions and arguments. In this case you are dealing with exactly two functions, doing practically the same thing. I'll add some doc comments later!
Most of my open material uses Godots built in documentation generation, hit F1 and search for the class name.
The example is intentionally elaborate. But it's way better than accessing a node inside the setter and doing all the checks to make sure it doesn't crash on init.
Tired of constantly writing signal connections and setters to link UI with your game? Try out UILink, a little helper that does that for you. #GodotEngine
github.com/TheDuriel/Du...
A footnote to explain a major accessor behavior?
#GodotEngine #GodotTips: Did you know that you can interact with objects like they were dictionaries? The docs only mention "is property in object" type checks. But...
Features you wish "dialogue systems" had, but usually don't?
You working on any cool story games?
All gone. ^.^
#GodotEngine wanna try my Nylon deep dialogue plugin? Here's 3 keys to claim it on itch.io
(see replies)
Update 17 for Nylon for #GodotEngine is now out! This update adds general quality of life features, as well as LOCALIZATION support. Generate .csv files at the press of a button! And sync new scenes and changes with existing files!
Find it here: theduriel.itch.io/nylon