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lnl

@longnecklupin

tempus consumit res creare pixel artist - may occasionally repost suggestive (im 18 btw) - art: #LNLArt twitter.com/LTwopin twitter.com/TheLNLupin toyhou.se/longnecklupin

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16.10.2024
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Latest posts by lnl @longnecklupin

let's hope someone gets this reference

11.03.2026 12:03 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Burthdee drawing for @rojocatto.bsky.social (happy birthdayyyy!!!!)

10.03.2026 22:10 πŸ‘ 23 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

there isn't enough videos of the 2016 version of annalynn (annalynn '16) smh

11.03.2026 04:17 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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aight gn bluesky

11.03.2026 04:16 πŸ‘ 15 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

austyn is just not getting into some luck when she's with some metaliquids...

11.03.2026 03:52 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

#MODfx4 day 09 - container

10.03.2026 09:29 πŸ‘ 28 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0

metaliquid demons are evil-ly awesome

11.03.2026 03:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Puz using his Portal Gun (which is nothing like the portal gun from Aperture Science or Rick and Morty) with Time-Travel capabilities to appear in the white void.

Puz using his Portal Gun (which is nothing like the portal gun from Aperture Science or Rick and Morty) with Time-Travel capabilities to appear in the white void.

march 10th - destination
#MODfx4

11.03.2026 02:24 πŸ‘ 81 πŸ” 24 πŸ’¬ 0 πŸ“Œ 0
Austyn holding a tiny juice in a little box while he screams "LEMME OUT OF THIS FUCKING BOX YOU ASSHOLE", Quila is behind her ready to strike with a bat saying "BATTER UP, BITCH!!!"

Austyn holding a tiny juice in a little box while he screams "LEMME OUT OF THIS FUCKING BOX YOU ASSHOLE", Quila is behind her ready to strike with a bat saying "BATTER UP, BITCH!!!"

march 9th - container
#MODfx4

10.03.2026 03:26 πŸ‘ 106 πŸ” 23 πŸ’¬ 4 πŸ“Œ 0

HUAAAAOOOOOHH

HOOOOOOOH BLEAUGH

11.03.2026 02:11 πŸ‘ 11 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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The quote β€œI outrank you in this scenario” is often misattributed to Bowser, as dialogue boxes in Super Mario Bros. did not make it clear who was speaking. However, the official novelization written by Shigeru Miyamoto shows that this is actually Mario's famous catchphrase.

03.02.2025 15:37 πŸ‘ 241 πŸ” 88 πŸ’¬ 1 πŸ“Œ 1
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Game designer Hideo Kojima, most well known for his work on the Metal Gear series, appears in the credits for Super Mario Galaxy. It is unclear what his contribution to the game was, as he is simply credited under the position "Hideo Kojima".

10.09.2024 14:58 πŸ‘ 25 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0
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This image is an unused file from Mario Paint for the SNES. It is unknown who the model is.

15.09.2024 15:54 πŸ‘ 16 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0
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A screenshot from the Mario Wiki of "The Creature" from the Experimental World of Mario Artist: Polygon Studio.

21.09.2024 15:04 πŸ‘ 15 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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The 1986 Japan-exclusive sweater knitting tutor software I Am A Teacher: Super Mario Sweater was the first appearance of several additional canonical brothers for Mario and Luigi who have continued to appear throughout the series, though they have been absent since Mario Kart 8.

23.09.2024 15:07 πŸ‘ 19 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0
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In the Hudson Soft developed licensed game Super Mario Bros. Special (playable on both the PC-8801 and Sharp X1), there is an error message exclusive to the PC-88 edition of the game depicting Princess Peach alongside a strange message written in broken English.

23.09.2024 15:08 πŸ‘ 44 πŸ” 12 πŸ’¬ 1 πŸ“Œ 0
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The ending screen from Game & Watch Gallery 3 in which Princess Peach kisses Mario on the cheek.

11.10.2024 15:24 πŸ‘ 22 πŸ” 7 πŸ’¬ 1 πŸ“Œ 0
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In Super Mario Bros. 2 for the Famicom Disk System, also known as Super Mario Bros.: The Lost Levels, there is an unused dialogue box that says "You're won the games!". Implementing this graphic results in it appearing when a level is completed with a timer of 777, albeit offset.

06.12.2024 15:51 πŸ‘ 48 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0
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Shigeru Miyamoto's final message on Miiverse before it was shut down, a drawing of Yoshi licking Toad's mushroom cap.

31.12.2024 22:02 πŸ‘ 156 πŸ” 51 πŸ’¬ 2 πŸ“Œ 4
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An image posted by official Nintendo social media accounts celebrating the new year featuring Super Mario Bros. most iconic characters.

01.01.2025 20:35 πŸ‘ 69 πŸ” 28 πŸ’¬ 0 πŸ“Œ 0
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In Yoshi’s Island, the last background layer in most levels is a gradient generated by the game’s engine. The gradients are only ever seen partially, always being obscured by at least one other layer. Here are some of the most prominent gradients, extracted from the data.

06.01.2025 16:13 πŸ‘ 210 πŸ” 54 πŸ’¬ 4 πŸ“Œ 3
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Artwork of Kinopio-kun, the former green Toad mascot of Nintendo of Japan’s official LINE account, posted on that account in 2016.

07.01.2025 16:28 πŸ‘ 29 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
"In those days, Miyamoto would come to us at 11 PM, after he finished all of his board-member work, and say, "It's Mario time." At that point, we'd start a planning meeting that would run until 2 AM. At that point, Miyamoto would go home, leaving us with the words, "You should return home soon, for your health." Over the next two or three hours, we'd write the game design documents and summarize the instructions for our artists and programmers. 

It was the craziest crunch time that I've ever experienced in my development career. But if the God of Games was working so much, could we give up? Miyamoto had incredible stamina."

-Motoi Okamoto, Script and Mini-Game Director for Super Mario 64 DS, in a 2017 interview with Chris Kohler from Gamasutra

Source: web.archive.org/web/20170405122956/https://www.gamasutra.com/view/news/294923/Qamp_A_Design_lessons_learned_from_a_decade_at_Nintendos_EAD.php

"In those days, Miyamoto would come to us at 11 PM, after he finished all of his board-member work, and say, "It's Mario time." At that point, we'd start a planning meeting that would run until 2 AM. At that point, Miyamoto would go home, leaving us with the words, "You should return home soon, for your health." Over the next two or three hours, we'd write the game design documents and summarize the instructions for our artists and programmers. It was the craziest crunch time that I've ever experienced in my development career. But if the God of Games was working so much, could we give up? Miyamoto had incredible stamina." -Motoi Okamoto, Script and Mini-Game Director for Super Mario 64 DS, in a 2017 interview with Chris Kohler from Gamasutra Source: web.archive.org/web/20170405122956/https://www.gamasutra.com/view/news/294923/Qamp_A_Design_lessons_learned_from_a_decade_at_Nintendos_EAD.php

According to Motoi Okamoto, Mini-Game Director for Super Mario 64 DS, Shigeru Miyamoto would start midnight crunch sessions for the game's development by walking into the office and announcing "It's Mario time."

01.02.2026 16:48 πŸ‘ 3359 πŸ” 709 πŸ’¬ 69 πŸ“Œ 91
"Luigi wins by doing absolutely nothing" is a popular Internet meme about Luigi that started with a video uploaded by YouTube user KlydeStorm in 2009, in which Luigi wins against CPU opponents in Mario Party 2 without performing any inputs. It became so popular that Nintendo's own social media accounts and official videos referenced it.
[A post from SuperMario_UK on Twitter]
He does nothing. How does he always win?
[A subtitle on Nintendo Monthly Rewind-April 2021 on YouTube]
But will Luigi win by doing nothing?
However, the first instance of Luigi winning while doing absolutely nothing actually comes from Nintendo themselves. In Paper Mario: The Thousand-Year Door, Luigi wins a drama contest while playing grass, a role requiring him to lie down and be silent for the whole play. While it might at first appear that the other actors's performances were responsible for the victory, it turns out that everyone specifically liked Luigi doing absolutely nothing.
[Screenshots of PM:TTYD]
Hayzee was a producer, and he was looking for actors to go on stage with him.
The script was great, but I got really hosed, Bro... My "role"... My "part"...
...Was grass! I played grass by the side of the road! Grass, Bro! Grass!
I just sprawled out on the ground and had to be silent. Everyone but me had lines...
In the end, our musical was the talk of the town, and we won the Drama Slam.
But wow! Outside were tons of fans! MY fans! Fans of grass! They swarmed me!
Source: x.com/SuperMario_UK/status/1183374507811246080, youtube.com/watch?v=u8DwWOEcBbg, screenshots taken by Supper Mario Broth

"Luigi wins by doing absolutely nothing" is a popular Internet meme about Luigi that started with a video uploaded by YouTube user KlydeStorm in 2009, in which Luigi wins against CPU opponents in Mario Party 2 without performing any inputs. It became so popular that Nintendo's own social media accounts and official videos referenced it. [A post from SuperMario_UK on Twitter] He does nothing. How does he always win? [A subtitle on Nintendo Monthly Rewind-April 2021 on YouTube] But will Luigi win by doing nothing? However, the first instance of Luigi winning while doing absolutely nothing actually comes from Nintendo themselves. In Paper Mario: The Thousand-Year Door, Luigi wins a drama contest while playing grass, a role requiring him to lie down and be silent for the whole play. While it might at first appear that the other actors's performances were responsible for the victory, it turns out that everyone specifically liked Luigi doing absolutely nothing. [Screenshots of PM:TTYD] Hayzee was a producer, and he was looking for actors to go on stage with him. The script was great, but I got really hosed, Bro... My "role"... My "part"... ...Was grass! I played grass by the side of the road! Grass, Bro! Grass! I just sprawled out on the ground and had to be silent. Everyone but me had lines... In the end, our musical was the talk of the town, and we won the Drama Slam. But wow! Outside were tons of fans! MY fans! Fans of grass! They swarmed me! Source: x.com/SuperMario_UK/status/1183374507811246080, youtube.com/watch?v=u8DwWOEcBbg, screenshots taken by Supper Mario Broth

"Luigi wins by doing absolutely nothing" is a meme started with a fan video in 2009, which got so popular Nintendo themselves referenced it repeatedly. However, the earliest instance of Luigi winning by doing nothing actually comes from a game and predates the meme by 5 years.

11.02.2026 16:03 πŸ‘ 2524 πŸ” 662 πŸ’¬ 21 πŸ“Œ 7
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In Super Paper Mario, entering 3D mode during the Brobot battle reveals a synthwave-style vector background. Since it can only be seen during the battle, it is impossible to enjoy it by itself, undisturbed by enemy attacks, without external tools.

13.02.2026 17:20 πŸ‘ 1608 πŸ” 344 πŸ’¬ 10 πŸ“Œ 6
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Nomura no Famicom Trade was a stock trading application for the Japan-only dial-up modem add-on for the Famicom. Through a Nintendo collaboration, the game featured Mario on the information screen, doing a unique little dance.

08.03.2026 15:06 πŸ‘ 2320 πŸ” 574 πŸ’¬ 22 πŸ“Œ 36
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Animation posted for MAR10 Day 2016 on Nintendo of America's official social media accounts.

10.03.2026 17:33 πŸ‘ 1471 πŸ” 353 πŸ’¬ 12 πŸ“Œ 11
The Two Weeks When Luigi Died
Last timestamp of a file (gfxmain.c) that has Luigi's code active as part of the program: February 6, 1996
Earliest timestamp of a file (shade.c) that has Luigi's code commented out, signifying he is no longer being developed: February 20, 1996
This means that the idea of including Luigi in Super Mario 64 was abandoned in these two weeks.
-By the way, what happened to Luigi?
Miyamoto: Well... until February, he was in the game. (laughs)
This is also completely consistent with a statement by Shigeru Miyamoto in a June 1996 interview.
Source: x.com user @Alieneer_TF2, shmuplations.com/mario64

The Two Weeks When Luigi Died Last timestamp of a file (gfxmain.c) that has Luigi's code active as part of the program: February 6, 1996 Earliest timestamp of a file (shade.c) that has Luigi's code commented out, signifying he is no longer being developed: February 20, 1996 This means that the idea of including Luigi in Super Mario 64 was abandoned in these two weeks. -By the way, what happened to Luigi? Miyamoto: Well... until February, he was in the game. (laughs) This is also completely consistent with a statement by Shigeru Miyamoto in a June 1996 interview. Source: x.com user @Alieneer_TF2, shmuplations.com/mario64

According to internal files and interviews, Luigi has been part of Super Mario 64 for 85% of its development time. New insights from development data allow us to narrow down when exactly he was abandoned, being the two weeks between February 6, 1996 and February 20, 1996.

25.02.2026 19:11 πŸ‘ 3038 πŸ” 739 πŸ’¬ 44 πŸ“Œ 34

Rejected Mega Man robot master?
#art #animation

08.03.2026 19:46 πŸ‘ 2076 πŸ” 768 πŸ’¬ 16 πŸ“Œ 2

I think I found a cheat code (it's low focal length)

14.02.2026 01:17 πŸ‘ 229 πŸ” 54 πŸ’¬ 2 πŸ“Œ 0