#Unity #gamedev #BekotaiziDiary 👀#9
(Not tested yet, but)
I added a preview for weapon stats with ability multipliers!
Comparing stats makes me grin. 👀
Testing tomorrow. Off to bed!
Good job today! 👀
#Unity #gamedev #BekotaiziDiary 👀#9
(Not tested yet, but)
I added a preview for weapon stats with ability multipliers!
Comparing stats makes me grin. 👀
Testing tomorrow. Off to bed!
Good job today! 👀
The party begins😤😤😤
"Thank you so much! I'm glad to have your support. I'll keep doing my best!"
#Unity #gamedev #BekoTaiziDiary 👀# 8
The hack-and-slash drop system is pretty much complete!
Since it’s Monday, let’s get to work and give it our best shot today!
Good job, everyone! 👀!!
#Unity #gamedev #BekoTaijiDiary 👀 #6**
Currently working on the hack-and-slash system.
Implemented a loot system with random draws for abilities, including their types and ranks.
Status effects are not yet applied.
For now, using placeholder abilities.
#Unity #gamedev #BekoDevDiary _5👀
Working on a loot system for a hack-and-slash game, adding random abilities like attack boosts. Hoping to finish this week. At my game dev job, I'm getting used to the workplace and feeling confident.
#Unity #gamedev
**Dev Log**
(Bugs here and there…)
The game’s finally shaping up in a way I’m happy with.
Next: adding RPG elements like gear and skill trees. Goal: finish by December.
But the code’s a mess—needs refactoring. 👀
スタンミになりたい~~♪
#gamedev
#indiegame
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