Lexi Mayfield's Avatar

Lexi Mayfield

@leximax

Developer @ Nightdive Studios. Lead Dev. on Rise of the Triad: Ludicrous Edition, worked on the Doom (2019) and Quake (2021) re-releases. She/Her. My opinions are my own. https://allmylinks.com/leximax

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07.09.2023
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Latest posts by Lexi Mayfield @leximax

Becky, being able to meet you at Quakecon was one of the biggest highlights of not only that trip, but of my entire life.

Thank you for everything you've accomplished and represented in this world.

16.11.2025 20:28 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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top 20 demons across all doom iwads, sorted by number of doomguys they've killed

10.05.2025 07:41 πŸ‘ 144 πŸ” 47 πŸ’¬ 12 πŸ“Œ 5
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It still feels pretty crazy that the DOS port of "Tempest 2000" (1996) had an option for a native Roland MT-32 rearrangement of the soundtrack. The DOS port of the game is surprisingly impressive, and until very recently was my preferred way of playing the game.
#DOSGaming #RolandMT32 #MT32

10.09.2025 20:43 πŸ‘ 122 πŸ” 25 πŸ’¬ 15 πŸ“Œ 1
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I've released the BTSX E1 and E2 textures for reuse: www.doomworld.com/forum/topic/...

These were mostly made between 2008-2014, with a handful of later additions. It's a pretty sizable collection and I'm excited to see what people will do with them!

11.09.2025 04:30 πŸ‘ 137 πŸ” 51 πŸ’¬ 10 πŸ“Œ 1
Heretic + Hexen re-release - Launch Trailer | Nightdive Studios
Heretic + Hexen re-release - Launch Trailer | Nightdive Studios YouTube video by Nightdive Studios

In collaboration with id Software, we're excited to announce the definitive re-release of Heretic + Hexen β€” available NOW on all platforms! πŸ’₯

www.youtube.com/watch?v=MqH3...

07.08.2025 19:11 πŸ‘ 944 πŸ” 333 πŸ’¬ 72 πŸ“Œ 153
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Did some Undertale-styled Doomguy portraits #undertale #deltarune #doom

28.07.2025 22:28 πŸ‘ 2427 πŸ” 760 πŸ’¬ 33 πŸ“Œ 7
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MyHouse.wad custom vinyl charity auction for translifeline.org

View here for the details: www.doomworld.com/forum/topic/...

#Doom #Charity #transrights

24.07.2025 20:58 πŸ‘ 92 πŸ” 60 πŸ’¬ 2 πŸ“Œ 10

I remember this post - it's one of my favorites from your blog. It very neatly explains a concept while also illustrating a detail about Doom's retro look that might not be readily apparent at first.

25.07.2025 16:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
jazz mickle blog

ported over the last post from medium
www.queenjazz.gay/blog/#doomsh...

25.07.2025 15:04 πŸ‘ 2 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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DOOM on Atari ST: Who needs 16 colours when you can have 4? Now with full support for the ST's fancy schmancy Medium Resolution (640x200, 4 colours).
#retrogaming #atari #16bit

07.06.2025 10:41 πŸ‘ 38 πŸ” 16 πŸ’¬ 4 πŸ“Œ 2
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#Quake1 #PlayStation1 porting project by fgsfds

github.com/fgsfdsfgs/qu...

See also their other interesting projects on GitHub such as Cave Story or Another World for #PS1

Video from PSX dev Discord: psx.arthus.net/starting.html

#psxdev #psx #retrodev #retrogaming #quake #gamedev #programming

14.05.2025 22:58 πŸ‘ 68 πŸ” 28 πŸ’¬ 2 πŸ“Œ 1
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RESET. THE. CLOCK.

Doom running in a standalone MS Word document courtesy of Reddit user wojtek-graj

20.01.2025 22:13 πŸ‘ 114 πŸ” 48 πŸ’¬ 5 πŸ“Œ 3
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I made a Doom source port that runs within a PDF file.

PDFs support Javascript, so Emscripten is used to compile Doom to asm.js, which is then run within the PDF engine. Input/output is done by manipulating text input fields.

doompdf.pages.dev/doom.pdf

github.com/ading2210/do...

13.01.2025 04:16 πŸ‘ 4120 πŸ” 1929 πŸ’¬ 71 πŸ“Œ 220
scorigami chart showing a tetris-shaped hole, with 32-12 highlighted over one of its points

scorigami chart showing a tetris-shaped hole, with 32-12 highlighted over one of its points

texans-chargers is currently at 32-12. if this holds it will destroy the tetris, arguably the most iconic formation on the entire scorigami board

12.01.2025 00:47 πŸ‘ 1440 πŸ” 134 πŸ’¬ 29 πŸ“Œ 36
A close up crt TV screen photo of the character selection screen with a cute portrait of Felicia and a little crunchy pixel sprite below it

A close up crt TV screen photo of the character selection screen with a cute portrait of Felicia and a little crunchy pixel sprite below it

A gameplay snap of Felicia facing off against an opponent

A gameplay snap of Felicia facing off against an opponent

C64 Capcom Cat girls and crunchy chibi sprites. 🐈

Based on the Neo Geo Pocket version and using the RetroFighter engine, this 2023 port of Capcom vs SNK to Commodore 64 is a little wonder, playing well on 30 year old hardware and single button joystick.

11.01.2025 01:30 πŸ‘ 226 πŸ” 50 πŸ’¬ 6 πŸ“Œ 2
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β€œNew VIRTUA FIGHTER Project” pre-development concept video www.youtube.com/watch?v=GtLR...

07.01.2025 06:01 πŸ‘ 318 πŸ” 54 πŸ’¬ 5 πŸ“Œ 22
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Donate to Fundraiser for Villarreal family tornado recovery, organized by Samuel Villarreal Hello, my name is Samuel Villarreal, but I am mostly known on the … Samuel Villarreal needs your support for Fundraiser for Villarreal family tornado recovery

Samuel Villarreal, better known as Kaiser, had his home wrecked by a tornado and needs the help of the boomer shooter community. Kaiser is a pillar of the scene (doom modder/mapper, KEX engine, etc) if you have money to give, it will be going to a good cause.

www.gofundme.com/f/nightdive-...

06.01.2025 17:05 πŸ‘ 105 πŸ” 98 πŸ’¬ 0 πŸ“Œ 8
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CRT Simulation in a GPU Shader, Looks Better Than BFI Who Is this for? CRT Enthusiasts, software & hardware developers, emulator authors, all of who wish to reduce display motion blur of 60 years of legacy 60fps 60Hz content with softer flicker than BFI....

Open source code is now released forthe world's most accurate looking CRT simulation.
It lets you simulate the electron beam of a 60Hz CRT tube on your 240Hz+ display, in real time, and looks better than BFI.
blurbusters.com/crt-simulati...

24.12.2024 19:45 πŸ‘ 341 πŸ” 99 πŸ’¬ 13 πŸ“Œ 14
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Using the Flamewall in Rise of the Triad is really bonkers with a group of players. Played through Ludicrous Edition back when it actually had activity.

#DOSGaming #RETROGAMING

30.12.2024 01:40 πŸ‘ 14 πŸ” 5 πŸ’¬ 3 πŸ“Œ 0

Can't have deus ex's iconic bullpup Stealth Pistol or Assault Rifle without the crazy influential Shirow Masamune, who originated those designs in Appleseed and Ghost in the Shell (all under the Seburo brand)

29.12.2024 03:16 πŸ‘ 18 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Bought some isometric graph paper on a whim so I'm doing some perspective castle doodles

27.12.2024 19:14 πŸ‘ 574 πŸ” 62 πŸ’¬ 10 πŸ“Œ 0
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03.12.2024 15:21 πŸ‘ 299 πŸ” 111 πŸ’¬ 4 πŸ“Œ 1
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GB Studio has come to the NES!

You can build games for the NES, using the world-class toolset found in GB Studio! #gbstudio #gameboy #nesdev

github.com/michel-iwani...

02.12.2024 22:25 πŸ‘ 799 πŸ” 265 πŸ’¬ 41 πŸ“Œ 26
Degenerate Fighting Game Combos | "Will It Kill?"
Degenerate Fighting Game Combos | "Will It Kill?" YouTube video by Sajam

Wake up, new episode of "Will It Kill?" is out. Can you guess if these fighting game combos will KO or not? #fgc

www.youtube.com/watch?v=aLEI...

30.11.2024 19:14 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A screenshot of Visual Studio Code open in a project written in the Zig programming language.  The currently open file shows a function benchmarking a RNG, and the terminal window open below it shows a table of benchmarking results for various RNG's included with Zig.

A screenshot of Visual Studio Code open in a project written in the Zig programming language. The currently open file shows a function benchmarking a RNG, and the terminal window open below it shows a table of benchmarking results for various RNG's included with Zig.

I think that #zig #ziglang is a cool language. I've been following it for years, but haven't found a hobby project to use it on until recently. I decided to port the microbenchmarking framework nanobench to Zig, and it's coming along nicely so far.

30.11.2024 19:02 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Started tinkering with the Roland LA32 chip (used in MT-32). Plan to make low-level emulator similar to Nuked SC-55.

22.11.2024 18:20 πŸ‘ 23 πŸ” 7 πŸ’¬ 0 πŸ“Œ 2
A Netscape Navigator page, the main landing for the offline website pages packed into the disk, with the Squaresoft and PlayStation logos. ENTER

A Netscape Navigator page, the main landing for the offline website pages packed into the disk, with the Squaresoft and PlayStation logos. ENTER

The videos section with a tiny 2 x 2" or so Quicktime video window showing a trailer for FF7

The videos section with a tiny 2 x 2" or so Quicktime video window showing a trailer for FF7

A press release discussing FFVII's impending European release.

A press release discussing FFVII's impending European release.

WIP eps gallery files of various FF7 characters

WIP eps gallery files of various FF7 characters

Vintage Squaresoft logos, and press releases, picture peeks, and postage stamp-sized videos - even on a 14-15" monitor.

A delve into the Squaresoft disc from the Sony European Computer Trade Show promo pack from 1997. So much hype for Square's next great RPG adventure.

20.06.2024 17:43 πŸ‘ 85 πŸ” 20 πŸ’¬ 3 πŸ“Œ 1
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The art in Samurai Shodown RPG is godlike...

21.06.2024 02:39 πŸ‘ 101 πŸ” 15 πŸ’¬ 7 πŸ“Œ 0
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As someone who was around to get one of the 1977 Atari consoles originals new, getting one of these is a weird feeling. #Atari2600 #Atari2600plus

07.06.2024 00:22 πŸ‘ 4 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0