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Patrick

@pz3d

3D Environment Artist @ Mighty Canvas πŸ”Ό Artstation: artstation.com/patrickoziegler

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07.10.2024
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Latest posts by Patrick @pz3d

Finishing a project is always the hardest part, so props to you!

21.05.2025 10:58 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
26.02.2025 16:20 πŸ‘ 260 πŸ” 30 πŸ’¬ 10 πŸ“Œ 0
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Over the years, I’ve been asked by mentees, colleagues, and students how to become a better environment artistβ€” Since this is a more nuanced and personal process, I thought summarizing my thoughts in a blog post would be the most helpful approach.

www.artstation.com/blogs/alexbe...

23.02.2025 13:47 πŸ‘ 23 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0
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Some floor testing and tweaking

23.02.2025 19:34 πŸ‘ 10 πŸ” 1 πŸ’¬ 0 πŸ“Œ 1
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Stone Wall sculpt
#zbrush #unrealengine #gameart

10.02.2025 16:43 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks!

04.02.2025 11:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Tileable Stone Floor Sculpt for my current scene.
#gameart #unrealengine #3d

04.02.2025 08:04 πŸ‘ 10 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0
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Just fled Twitter!
Been rather quiet for the past few months as I started working full-time as an environment artist on an absolutely awesome project. Here are some of my past projects.
(πŸ“· ArtStation: www.artstation.com/bulix)

16.11.2024 16:23 πŸ‘ 30 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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02.12.2024 08:02 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Hi BSky! I'm Anya, a freelance 2D/3D environment game artist based in the UK. I have been quiet as I am travelling and getting inspired this year! I've seen a bit of Morocco, Spain, Portugal, France, Holland, Germany, Switzerland, Austria, Liechtenstein, and Italy, in my van. New art soon?

25.11.2024 12:40 πŸ‘ 638 πŸ” 104 πŸ’¬ 26 πŸ“Œ 3
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Slowly layering details.

#unrealengine #ue5 #3d #gameart #blender

10.11.2024 08:40 πŸ‘ 75 πŸ” 10 πŸ’¬ 1 πŸ“Œ 1
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Sharing some art here on Bluesky!
Made in UE5, hope you like it!

AS Link:
www.artstation.com/artwork/ArXwwW

#unrealengine #ue5 #3d #gameart

08.11.2024 11:13 πŸ‘ 18 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Trying to really push the details with this one.

07.11.2024 22:11 πŸ‘ 22 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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Blockout - Early stages
Still need to refine a lot of detail and lighting.

Inspired by a concept by Gabriel Tanko.

#unrealengine #ue5 #blocktober

08.10.2024 15:40 πŸ‘ 20 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0