Same with that shot from Catalyst's teaser. THAT SCALE. THE FLYING THINGY IN THE BACK!! That's the sort of thing I wanted in a Tomb Raider for so long π
Same with that shot from Catalyst's teaser. THAT SCALE. THE FLYING THINGY IN THE BACK!! That's the sort of thing I wanted in a Tomb Raider for so long π
I'm not the most hyped about the idea of going through another Tomb Raider 1 retelling, but I'm very happy about the sheer scale of the valley is very impressive in that opening shot and that it is much more colorful than Anniversary! I want to explore this valley!!
Post the last 4 games you played.
I'll just provide a teeny feedback, I feel like SFX were a bit left out during the process and as the graphics across as now more or less the same, a unified soundscape across the saga would benefit the experience!
Just finished Chronicles! Congrats to @aspyr.com, Saber Interactive and everyone involved in this release. I'm going to wait one or two patches to check AOD and new game+, but I already feel very lucky to have the whole saga remastered! Thanks for the hard work <3
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Tomb Raider 4 Photobomb 2
Alexandria's hub is my favorite segment of all the saga, I'm gonna spend a great evening exploring it <3
Tomb Raider 4 Photobomb 1
So far I'm enjoying it a lot, but I'm a bit sad about the absence of the previous trilogy's outfits (as far I can tell) and, while it's great we got a 60fps setting for classic mode, I'd really like a texture filtering option one day to get closer to the 2000 PC experience!
Here we go again!
This room was the entrance to the elementary school in the Fog World. A dried dead body is haug from the ceiling, the walls are blistered, and the floor and ceiling have turned to wire metal mesh.
This room was a room to the elementary school in the Fog World. The walls are blistered, also the floor, ceiling, and some of the walls have turned to wire metal mesh. A fan spinning with dried blood stuck to it.
This room was a corridor to the elementary school in the Fog World. Dried dead body is haug at a corner of the ceiling, the walls are blistered, also the floor, ceiling, some of the walls and the stairways have turned to wire metal mesh.
This was the reception room to the elementary school in the Fog World. Two bodies are hung on a wall with a weird door.Also the floor, ceiling have turned to wire metal mesh. Two couches are tangled in barbed wires and many drug bottles are strewn about.
Some in-game model images of Otherworld Elementary School from a PS1 era title "Silent Hill", which I designed & modeled back then. Rendered in a 3DCG app Softimage 3D that we used for the development.
One of the reasons I used the metal-mesh corridor was that the texture was useful for repeating.
Me and my husband's faces when the ending of this week's #Severance episode hit
Trans π people π are π not π invisible π Lady Gaga saying what needs to be said as always #Grammys
Smol preview of my smol trle level #2
Smol preview of my smol trle level
Je me tΓ’te Γ streamer les Remastered (1 Γ 6) dans ma dragsonna sur twitch Γ l'occasion. Pas sΓ»r qu'il y ai beaucoup de monde pour regarder mais Γ§a pourrait Γͺtre fun
Lara's done with me and want me to finally finish my #trle level. Little does she knows, I'm king of procrastination and adding stuff to projects that are already quite ambitious.
I'm not ready to say goodbye to this show yet π But I'm glad it's ending as hilarious as it was when it started!
This use of dynamic music in a classic Tomb Raider Engine is brilliant/impressive/Yaaas/Slay queen. My jaw dropped when I played that part!
So I'm working on this little thing on TombEngine, it's a classic Egypt level. But I'm inspired by Lovecraftian lore, more specifically Nyarlathotep
I'm totally indulging myself as horror nerd and get a lot of game design ideas from Silent Hill and Resident Evil but twisting them to fit a TR game
I completely forgot about making this account... π«£